It's not that simple, jrizz.We can't just "add a feat" as you say, as NWN won't let us without making illegal characters. Out of the 62 active (logged in within the last 6 months) characters over 20th level, many of which have taken SMD and most of those, I'd guess, would want something instead, which would be a whole lot of work.For sake of analysis, setting everyone to have 4 available soul strands would actually greatly favor those of higher levels simply from the fact that they have less of a hill to climb, having gotten all the way up to whatever level they're at with effectively zero strand loss, while new characters have the same weight hanging over them with a much longer path.GMs don't currently have the ability to return strands, so either this would remain an administrative action, increasing the workload of those who manage them, or it would require additional code to sacrifice XP for Soul Strands.There's been some very interesting suggestions, but there are valid reasons for the Soul Mother doing what she does, and they're deeply rooted in world lore. We're sensitive to how this is a contentious issue with some players, and we're absolutely keeping that in mind for the MMO.
For sake of analysis, setting everyone to have 4 available soul strands would actually greatly favor those of higher levels simply from the fact that they have less of a hill to climb, having gotten all the way up to whatever level they're at with effectively zero strand loss, while new characters have the same weight hanging over them with a much longer path.
Taking away a level is not something as trivial as it is sounding like.
Yeah it is. And the fact that we're so far from each other on that opinion is the problem. I'll say it again - tying strands to progression is a bad idea for this very reason. It penalizes in the same direction every other progression based system does.
At least not one that Chongo has figured out. And it's exactly those concerns that we carry into the MMO.
Taking away a level is only trivial for people who can go get a boatload of xp in a night. That isnt the majority of the people here.
My question now is - Is luck fair?
As a side note: I really cant find much on the Soul Mother and the deeply invested in world lore of why she does what she does.
So what needs to happen is that PC progression needs to be decoupled from the above "play style" variables.
Luck is also a big part of it. Luck is just a word for the randomness of things - if you find a cool rare drop or get ten lumps of ore from the vein instead of one you're "lucky", and you're "unlucky" if you don't. The randomness makes the world better. If everything is the same for everyone - with no randomness or luck - that's pretty boring.
Yes you are right, in some senses of the game randomness is very fun, such as in drops and collecting CNR. But for me my PC is much more important to me then a lump of coal so it is hard for me to see it that way when it comes to permanent loss of my PC. And maybe I am just too invested in my PC and really need to divest myself of the emotional attachment I have to him.