There is one difference that is major between the Ranger and the Cleric. The bab. Ranger is main which means at level 20 he gets 5 attacks, the cleric only 3
Shiff...*sighs* nevermind. Edit: All right, I have to say it...how many clerics are 'melee' or 'fighting' clerics?
My ranger at level 15 can't take 2 giants at a time and survive [. . .] I really doubt that one extra spell slot is going to make a ranger an overwhelming powerhouse in combat especially since few of the spell options are offensive in nature. All I am looking for is an even chance for surviving with some of the other classes.
Rangers are supposed to scout out the land, find the best point of attack, strike at range from the shadows, then lead foe over a mess of traps while harassing them with hit and runs, and finally, when the enemy is weakened, charge in with a fierce animal at their side...
I was responding to Shiff's comment about rangers being a melee class and why they should not have rings. I brought up the cleric class because they are some of the strongest fighters. They can wear and use everything a fighter class can. Having less hps is nearly a mute point. You say they fail to compare to a Ranger/Warrior without their spells, I have to disagree. You just pointed out that they can do nearly everything a fighter can do...with the clerics having more benefits.
If you look at the bab and hp only, I agree, rangers make a fantastic melee class especially when coupled with duel wield. But lets look at the whole picture. To use Dual wield, it is done at the expense of the shield. Couple this with light to medium armor, and there is no way a ranger can stand beside a fighter in melee combat and have a chance of keeping up. If a fighter disagrees, I would suggest putting on some padded or leather armor and going against even 2 giants on Dregar with his sword only and see how long he lasts. My ranger at level 15 can't take 2 giants at a time and survive cause while he is doing great with the one he is hitting, the other giant is smashing him to a pulp because he doesn't have the ac of a fighter. Ranger advantage comes with the range of his bow, but take a shot at a mage in a small group and the whole group targets you at once.. again.. likely leading to death. You can't just look at stats alone and say that a ranger is everything a fighter is because in reality it simply doesn't work that way. Now in all honesty, I haven't been to Dregar since the update to see how the new spells effect things but I strongly suspect it will be a strong benefit so it may even out. The problem is, in order to use the new barkskin, with only 2 spell slots, I have to bump out elemental protection, or cats grace, so either I am going to get fireballed in the desert, or my ab with my bow will be lowered. I have been in parties and seen wizards, sorcerers, and even clerics of the same level as I am walk into a whole crowd of giants and walk away with little damage which is something I can't even think of doing. I really doubt that one extra spell slot is going to make a ranger an overwhelming powerhouse in combat especially since few of the spell options are offensive in nature. All I am looking for is an even chance for surviving with some of the other classes.
The lvl requirement I am thinking would be fairly high and would only effect level 1 and 2 spells, perhaps a lvl 3 ring given as a high level cdq or part of a wlcdq reward and then only granting 1 extra slot for the third level.
But hypothetical case 1... that I have seen happen in game.. a party of 4 attacks a group of 6 giants. If more than one happens to attack the ranger (which in my experience usually happens for some reason) everyone else is busy with their own battles to come help and the ranger ends up dead.I am not talking about walking away from a group of giants without a scratch, just being able to walk away without a bindstone teleport would be nice.
Now I know this is not in topic but really it is not rangers that are weak in NWN but rather any kind of archer that is weak, purely due to the fact that their damage ability is limited and they dont get the benefit of additional attack bonusses from spells.