In short, although at face value taxes seem like a good and reliable way of acting as a gold sink, the reality when you look at the cost benefit analysis is that they are actually far more skewed towards causing more of a pain. I would view them more as amputating a limb to cure a headache.This is just my 2 cents. I'm sure others will disagree. .
I for one will keep no gold in the bank if there is a script written to auto deduct. It can be spread out among chests without fear of losing it in one of those mysterious gold disappearances. I work too darn hold to scrape my gold together. I think we have plenty of gold sinks with the temples, GM plots, and donation centers.
Of course if a player doesn't log on in a long period of time, well that's rl and partly players fault, so nothing to blame the team about with. And once you reach 999 true, the system can't take anything away anymore.
A far simpler and more meaningful solution is to limit the influx of gold by reducing gold drops on the top two tiers, which is something I can do while the server is running. This doesn't hurt the casual player, doesn't hurt the new character and slows the accumulation of gold for the upper challenge levels.
I agree. I guess I should have explained that fault thing to those who put little time by choice. Casual players due to Rl are always impacted in any kind of ways. I don't take the casual players who only play when they feel like it into that bracket.
Quit once you've won. That'll fix it. Problem is probably figuring out too late that you've won. And that you're depleting the world like an oversized youtube cat latched onto matrix-esque energy source.Doesn't matter. The trees will take over soon. And when they do, what can you do that supplies real sustenance?Yeah... put that in your multiple variants of living pipe and smoke it.The world needs more druids.I live near yellowstone and I watched the happening. I know.
Does anyone know what taxes and/or smaller high-end drops would fix? What would be made better? I'm truly clueless and very curious, which is why it was my first question above.Feel free to ignore my curiosity. It just seems an important point somehow. *shrug*
What I mean to write, if I get it right, is that by their own fault I mean those who decides not to play because they don't feel like it, or they got bored of the game, or what ever other reason that has nothing to do with RL. That's what a casual player is to me. When you are hit by RL.. well that's nothing in your control. You can't blame the team or anyone else but yourself, if you simply decide not to play because you don't feel like it, you know what I mean?
I live near yellowstone and I watched the happening. I know.