Sneaking in Layonara is somehow a bit of a unused idea. All rogues have points in it, but what good does it really do? You can go into a room and see how many there are, but you can't really do anything. I like it for roleplay, but perhaps there is a way to make the sneak attack something you can do while sneaking?
Additionally, I would like to add that sneaky characters can play out their skills best if the GM in question is not tasked with determining the actions of 12+ players all squeaking and mewling for attention with what they want to do.
Guys...how about this idea. How about an epic feat where you don't suffer the slow effect whilst in sneak mode. Hence you can still walk and run at normal pace whilst stealthed. The usual mechanics for breaking stealth still apply.Have a dex, MS & Hide pre-req.Cheers,Polak
That also got me thinking , if that isn't possible maybe an Epic feat that is active whilst sneaking with whatever weapon he has equiped , a "on hit stun dc 14" ... My thinking behind this allows the rogue to use his sneak abilities and the element of supprise his eniemies wouldn't know what hit him sort of thing
People don't always think about sneaking i guess when playing a rogue.When playing a rogue most people sneak ahead and see what is there... but that is not what a rogue would do... they would sneak up and place traps in the way of the on coming mobs and then go back... that is the usefulness of sneak, most people don't even loot the traps.
Hehe...my palemaster takes skills in set-disable traps. I'm building up a nice collection of trap kits. I'd love to see however traps and poison being a little more powerful.