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Messages - Frendh

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21
Trade and Market Hall / Re: Boxes of silk
« on: July 01, 2012, 09:02:56 am »
I have a full box short of one spider silk. If you are still buying spider silk it should be ready by the time we meet.

- Harrigan


Two boxes of spider silk are now ready for trade.

- Harrigan

22
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: July 01, 2012, 09:00:59 am »
*Harrigan enters the store and approaches the desk*                                                                                                Hello. Does the Angel's guild take Ginseng or bodak teeth in exchange for credit now?

23
Trade and Market Hall / Re: Cailomel Goods and Wares Gathering contracts.
« on: October 24, 2011, 04:37:20 pm »
I have a box of spider silk ready for delivery.

-Harrigan

24
Layonara Server / Re: Enable Logging
« on: October 13, 2011, 01:02:53 pm »
For future reference you can find it stickied in General.
http://forums.layonara.com/general-discussion/93636-chat-logging.html

25
*Harrigan places a book of Seeing the forest for the Trees in a chest and takes a pair of Alaamiathela's Slippers. He also leaves 511 true in the donation chest* Not a donation when it is obligated. *he comments as he closes the door behind him*

26
General Discussion / Re: World policy update -- Discussion
« on: October 04, 2011, 03:56:10 am »
Quote
Player A is seen repeatedly luring or using terrain features to trick creature AI or is otherwise abusing creature AI to disproportionately lower the challenge posed by a creature or set of creatures.
I think this has been gone over several times before. I have lured a lot to avoid taking the hit of a whole spawn at once. I have seen most players I have played with recently do it whenever it becomes risky taking on the whole spawn at once. I know saying "most players" is easy, but I am not going to name names. People can step up if they feel like it.

I guess my question is, is it no luring at all? Since there are different types of luring. Also, if you have prepared an ambush spot luring is nearly a must.

Or is the keyword 'disproportionately'? Taking on half a spawn, or anything lower, would be very disproportionate.

Then there is the tactic I have been using to circumvent the whole luring thing and still only fight parts of the spawn. It is to let the spawn wander and spread out and return later. This I consider completely legit. But since my opinion have been wrong in the past I thought I should bring it up.

27
Quote from: Nehetsrev
So, revisiting this thread... Is there a way the Fan (and perhaps other fashion accessory) appearances could be added to the sellection of appearances available for weapons in the Exotic Weapons family, such as the kukri?
 
 Because like Acacea, I've been dreaming of dual-wielding finessable fans for years now.  I can't imagine we're the only ones who's appreciate this either.

I would really like to see a one-handed spear on either or both short sword/rapier.

28
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: September 25, 2011, 09:02:33 am »
What is the price on a mahogany club?

-Harrigan

29
Ask A Gamemaster / Re: Harrigan stuck on west
« on: September 22, 2011, 05:41:02 pm »
Stargazer came to the rescue. Thanks.
(it's not me, someone is painting the walls with glue)

30
Ask A Gamemaster / Re: Harrigan stuck on west
« on: September 22, 2011, 05:16:46 pm »
I am stuck again. In a wall inside storan's. Mummies glaring at me.

31
1 box of eggs and 1 box of spider silk available.

-Harrigan

32
Trade and Market Hall / Re: Sale: Bodak teeth
« on: September 02, 2011, 03:16:00 pm »
Is 500 per tooth acceptable?

-Harrigan

33
Fixed Bugs / Re: Flame strike damage
« on: September 02, 2011, 01:35:50 pm »
Yes, call lightning was for comparison. I was thinking that flame strike should be good for 4d6 fire and 4d6 divine. But the divine looks like half that. I mean, divine does 3 damage at one time. It should not be possible on 4d6. Note that the saving throw failed.

On another note, the AoE for it is really small. Or rather, the AoE difference between call lightning and flame strike is huge. But maybe the difference between large AoE and medium AoE is that big.

34
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: September 01, 2011, 04:33:21 pm »
I just found out you can make rings for other vocations with the components used for the Rings of Natural Splendor. If this is true I should be able to get the 50% off as advertised if you use the components for rings of divinity, sorcerery or wizardry.

-Harrigan

35
General Discussion / Re: Need Windows 7 Help!
« on: September 01, 2011, 10:35:54 am »
Otherwise I hear partition magic can merge partitions.

36
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: August 31, 2011, 04:48:45 pm »
I would like two rings and a swordsman's belt(//  5/- slashing) if you have one. I have all the needed components. If possible I would like to trade the items for a combination of eggs, spider silk and bodak teeth.

-Harrigan

37
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: August 31, 2011, 11:25:31 am »
Is it possible for you to supply with druid rings of the third tier? If so, what does one ring cost?

-Harrigan

38
Server Rules / Re: Druid submission rules
« on: August 26, 2011, 11:22:17 am »
(there have been a couple of posts made while I was writing this so this post might seem off in some places. I have tried to edit it appropiately.)

Quote from: Dorganath
It is not this team's fault that they are in conflict with your interpretation of the druid class. In my opinion, stretching druidic concepts to encompass mechanical issues really doesn't help anyone.


I realize it is not your fault that I do not understand. That is why I am asking questions so I do not get a "We have been observing you and you are not playing your druid correctly and your submission will be revoked".

I am not going to ask anyone to spend more time on this unless they really want to.

I have been using lore to read up on druids. I thought that was enough. I have already read the linked posts but I have not looked through the forums for old topics about druids.

But if you think I covet the Helmet of Armor, you are wrong. The only character I have who owns helmet of armor II does not use it. He has 8 or so barkskin amulets. I think one of my sorcerers has the helmet of armor 1.

What I wanted was the xp reward. And maybe money if I had traded the helm.

Quote
splitting semantic and mechanical hairs about coins and loot and things will not help this discussion.

I meant this discussion to be about everything that druids are and are not allowed to do. So I find the answers to coin and loot very helpful.

I think it is important to be clear about what things you are allowed to do mechanically but should be RPed as something else and the things you are not allowed to do at all.

To me many things are quite vague. For instance, the part about coins and fancy gear was a big surprise. Maybe you do not realize it but what milty said was really confusing to me because the druids have I played with have taken part of coin and loot items like the rest of us.

I just assumed I am allowed the fancy gear as long as it conforms with the rules set by the hierarchy. Because I brought up the thing about jewelry before and I was given an Okay.

I think adding to the druid information would not be amiss, for instance adding links to relevant threads at the bottom of the druid information page would help. Like the two Rowana linked.

Quote
Could you point me to that lore posting? I did a quick search on the places I was aware of druid lore existing and I did not find such a statement. This is important because if it is stated the way you are interpreting it, it's a false statement about druid society.
It was poorly worded on my part. I should have said hierarchy.

5.In part of keeping the balance of nature the hierarchy realizes that a druid may need to fight creatures that are resistant to their normal blunt style weapons. As such the hierarchy has determined that the use of a scimitar should be allowed for the protection of a druid. This is the only processed and refined weapon that is allowed to be used by a druid.


Quote from: Dorganath
*chimes in*

Thanks :-)


I am greatful for the detailed information I got here since I want to do it right the first time around.

39
Trade and Market Hall / Re: Cleaning the Twin Dragon Inn
« on: August 26, 2011, 10:12:03 am »
I will have to withdraw my bid on the cobalt reinforced clothing. My apologies.

-Harrigan

//I just found out druids are not allowed to supply companions with metal items. Sorry for the inconvenience.

40
Server Rules / Re: Druid submission rules
« on: August 26, 2011, 09:55:39 am »
Quote from: miltonyorkcastle

A druid would have little use for coins. Aside from the 'metal' aspect, a druid doesn't need anything a coin can buy. Nature provides everything a druid needs. Druids have no use for looting because they don't need loot. They don't need (or want, for that matter) houses, fancy gear, or lots of money. I don't know why a druid would even bother with a bank account.


If there is a druid player here who follows all that I really would like you to chime in here.

You are saying "A druid". Do you mean all druids, some, or most druids?

Is this your personal opinion or is this how it is? "If you play a druid do this or don't play druid at all.".

_My_ druid needs coin else I cannot get the fancy gear to avoid dying from a failed empathy attempt or a couple of angry stink beetles. _My_ druid needs the bank because without the bank my druid would not have the coin needed to buy earlier mentioned gear. And to aquire large parts of the need coin _my_ druid needs to loot.

Seeing as I have met druids with fancy gear and coin I can say that has been broken for a long while.

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