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Messages - Hellblazer

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61
Calendar Events / Re: The Troll King Presents: The Hunt Begins Part Deux
« on: February 25, 2021, 02:14:03 pm »
Does Friday March 19th work for y'all? I think that's the next time I can run a session that starts around 3pm EST.

Also, if for some reason I don't find and reward you for the last session between now and then, I'll get the rewards to everyone on that session.

Not for me unfortunately. I am now working from monday to friday. At the moment finishing at 5:30 PM eastern time, but after the transition period for my new post I will be finishing at 8pm est.

62
When  a server restart and the PC is sent to the path of the storm, would it be possible to have the Horse and the Bull ported there at the same time?

I'm not sure if it's a bug, but when ever I use the Bring me to the last location I logged in, it always brings me back to the path of the storm, I'm thinking that at least for the horse it would be beneficial if it was ported to the player, this way he doesn't have to wonder where he left it ?

63
Roleplaying / Re: Rebuilding the village of Vale
« on: February 24, 2021, 01:24:50 am »
//
the donation chest now contains
55 lump of coal
27 platinum ore
170 iron ingots
14097 true
total of 31 FP points as of yet from Feh

64
Roleplaying / Re: Rebuilding the village of Vale
« on: February 23, 2021, 06:18:21 pm »
//114 more Iron ingots
8 Platinum ore
16 lump of coal
2 FP poitns

65
Trade and Market Hall / Re: Naldin buys a Hearth Shield for 35,661 True
« on: February 22, 2021, 05:01:46 pm »

// GP Value: 47,548T x 0.75 = 35,661T; hope this is how it works. ~Script Wrecked //

Yes it is and if you had any credit you could have used up to 50% of that credit, to bring the total down to 50% of the lense.

66
Roleplaying / Re: Rebuilding the village of Vale
« on: February 21, 2021, 04:19:38 am »
//Feh has 20 FP to donate
43 Iron ingots

67
Roleplaying / Re: Rebuilding the village of Vale
« on: February 20, 2021, 06:12:58 pm »
//To be picked up in the Donation chest at 195 Fort Wayfare
247 922 True
144 iron Nuggets
57 Iron Ingots
52 Iron Spikes
199 Spikes Molds

68
Roleplaying / Re: Rebuilding the village of Vale
« on: February 20, 2021, 05:40:03 pm »
*A new not is left in various in*

To those who wish to donate trues, material or what they think the future Inhabitants of Vale might require. There are now donation chests reserved at the entrance of the Cailomel's Good and Wares shop at 195 Fort Wayfare.

Feel free to leave what you wish to donate there.

*Signed with a wolf paw with an F in the middle*

69
Roleplaying / Re: Rebuilding the village of Vale
« on: February 19, 2021, 11:48:01 pm »
//Feh already has roughly 200k for the reconstruction of Vale. Possibly more but I don't remember his actual balance at the moment

70
NWN Ideas, Suggestions, Requests / Vale Reconstruction Donation point
« on: February 19, 2021, 03:13:15 pm »
Would it be possible to have an option added to the donation center, where people could hand out their donation in materials/trues to, like Jenara had when she was rebuilding corsain?

I'm asking mostly to have it centralized and save time for Milty to handle :)
But also for transparency so that there’s no confusion about where and who are using the trues/cnr

71
Roleplaying / Re: Rebuilding the village of Vale
« on: February 19, 2021, 02:51:32 pm »
*Feh's whipes his hands against each others after nailing the notice, happy to get things in motions*

Good that's now under way.

The Pak for the most part are happy to lead the effort and I still need to see Valeria to see if she want's to partake in this. But now that the word is out, maybe more will want to join up to help us with those that might have escaped the butchering and would want to get back to their ancestrial home.

*He looks at Gorm and Talia*

Think it's worded fine?

72
Calendar Events / Re: The Troll King Presents: The Hunt Begins Part Deux
« on: February 18, 2021, 11:07:23 am »
Creed was there. should be on tonight if you're up to hand it out.

73
Well for once they were quicker than usual. I'm good for that friday.

74
NWN Ideas, Suggestions, Requests / make trivial items craft in one go
« on: January 29, 2021, 10:44:14 pm »
Would it be possible to have all the trivial items craft in one go, and stack inside the crafting tool?

Example, presently crafting iron spike stud are only done 1 by 1 even if you load up the tinkering.

would be nice if trivial items could be made in one go and just stay on the tool used to make them so they don't drop on the floor.

75
I should know next week as my work schedule will be out for the next 2 weeks. But normaly fridays are good for me.

76
Layonara Server / Re: NWN Module Changelog Entries
« on: January 28, 2021, 11:45:19 am »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_5-65

January 26, 2021
Fixes

    Fixed issue with horse merchant showing low intelligence answers
    Fixed issue with horse merchant when buying black horse
    Removed a map pin in Vanavar for non-existent merchant
    Removed a convo note about a portal being cross-server
    Fixed Johan's pelt quest
    Fixed some floating placeables in a few spots
    Fixed Glacial Colossus appearance
    Fixed metal texture material not showing up unless highlit
    Fixed crypt tile crashing (Should fix Temple of the Bear crashes)
    Removed a dwarf robe model causing a crash

Updates/Additions

    Disable being able to put custom random loot on oxes
    Updated XP for Under the Withered Lands boss
    Added hundreds of new portraits, you can change yours with the Customization Menu
    Portraits are now all accessible in character creation
    Restored Caverns of the Menace areas (24 high level areas), however, they are inaccessible for now until play tested by a party with DM oversight (either as player or DM). Entry point will be determined through a quest.

Builder things

    Bug reports now post directly to GitHub for me to manage easier
    Bug reports now include the tile name

77
General Discussion / Re: Special Prestige Class Info
« on: January 26, 2021, 06:45:17 pm »
I'm kinda surprised that Syl'via is so seak as a skald then. Sure she only has 10 level of bard as of yet + her 5 skald level. But if I'm to take this into account with her +10 cha mod pretty sure she should be doing more. Oh well.

78
Development Journals and Discussion / Re: Nate's Journal
« on: January 24, 2021, 01:07:36 am »
*applies some salve on his left over bruise from training, and when done opens his journal to write*

Wow.. that was a major beat down. Not only From Steel, but from Jeb.. and from Belgar?????? Are you kidding me? They were all immune to my attempts to knock down, and Jeb had some awesome gear that even my fine blades, that are made to cut through most everything, would not even scratch his armor. I'm stump. I guess all I can is just train more and more. Which is what I went to do after waking up in Dalanthar from an expedition with Lily, glitch and others to save Johnny and Sehky.  Can't believe she shooed me away, when I told her not to raise me a second time as I did not have a stone, even though Glitch was the one that had raised me the first time. I know she said not to assume anything, but that is very telling. Very telling indeed. 

79
Development Journals and Discussion / Re: Nate's Journal
« on: January 22, 2021, 05:47:41 am »
*Sitting by the fire in Center, Nate's writes in his journal*

I met up with Steel again, and while we completed many merchants job "edict 9, no jobs is too small" it brought us to Vanavar where we spend many hours talking about the axiom and it's meaning. Although it really seemed a lot shorter than hours. It is only after we had parted ways that I noticed how much time had passed.

One thing that I came to understand is that, the choice to accept a contract, of who I choose are my enemies are always mine, and even within a contract the ability to discern and decide on how to accomplish the end goal might not always be what I've been hired for. I still have the choice for the better of for worst, of how I will accomplish things. That notion of choice in accomplishing an assignment is very different than what I was raised and trained to do. We were trained to do exactly what we were told to do, the how to achieve the end goal was ours, but the end goal had to remain the same. While with the Dread Blades I might have the luxury to choose, I don't think I would be able to do so if the Master beckoned, and refusing to accomplish the assignment is basically signing my own death.

For now though, I will keep pondering on that end to see how I could get out of that bind, or maybe I'll just do as always and push through. But first things first, Steel did mention that he would train me in the use of magic, even if it's not about becoming a mage, the ability to use it would still prove useful.

80
Development Journals and Discussion / Re: Nate's Journal
« on: January 18, 2021, 11:52:40 pm »
*Nate's sits by the fire in the Leringuard's arms inn library, contemplating the Axiom that was handed to him by Steel, reading each elements over and over and pondering over them*

"Code of the Dread Blade.
A Guide for those who would claim to be mercenaries.

1 - Your livelihood rests on two things; knowledge and reputation. (You need both to be successful.)
2 - Know your enemies. (This requires constant awareness and choice. Sometimes the one that hires you is your enemy. Choose carefully.)
3 - No one is innocent. (Not children, not flowers, not anything.)
4 - Everything dies. (Even rocks)
5 - Do not kill unless you are facing your enemies.
6 - Protect those who are not your enemies. (You won't have work if you don't.)
7 - A child is never your enemy. (children are to be taught, not killed.)
8 - Retreat in the face of defeat is wise, if not noble. (You're in the business to kill, not be killed.)
9 - No job is too small. (Your reputation is on the line.)
10 - Pay comes in many forms, some of which are better than gold. (Learn to offer many types of payment arrangements.)
11 - Mercenaries are killers. (Don't deceive yourself. Your place is among the thieves and murderers. Ultimately you're a life-taker, not a  life-giver.)

Signed,
Cole Norseman."

I've finally been able to meet with Steel again, and we had a good discussion at his Inn. The Dread Blades seems to be what I thought they were, and indeed something that I could see myself working within. We've talked a lot about appearances, reputation and how to promote it and to protect it. About the nature of contracts and that there's no too little or too big contracts. While we've also touch lightly about controlling ones emotions while achieving the end goal of a contract, something he said we would get back to. He did leave me with this question.

Knowledge, why is it paired with reputation?

I have to say that I have some ideas about it, the main one is that knowing the repercussion of what the end result of a contract will bring could affect the way you do the contract so that it doesn't tarnish your  reputation. As an example, if your contract was to assassinate the king of a kingdom, knowing that it could destabilize the entire region, even more so if you actually reside in that region, could jeopardize your standing in such a place. There for making sure that you remain completely incognito in this endeavor would allow you to retain your reputation. But at the same time, having the reputation of having been able to topple a king could potentially bring you more lucrative contracts in the future, so your persona as an assassin must be able to be known. But your persona and your day to day avatar must be kept separate least those that you know could be brought to suffer or even worst turn on you and turn you to those seeking revenge.

I have to think more about this. I'm sure there is more to this than this obvious fact.

What could he mean.. with his question...

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