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Topics - Script Wrecked

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21
In area "Whitehorn Forest - Silverdell Grove", there is a map pin for "158 Leringard Whitehorn Forest - Silverdell Grove" (just south of "Al's Place"), but no corresponding house/door (I presume 158 Leringard has been relocated or deleted).

22
Naldin has wandered into "Layonara Quest Area: Summer Forest" on West. Unfortunately, there isn't a return transition.

23
General Discussion / Catalyst Video Driver Update and NWN
« on: September 15, 2012, 11:21:08 am »
For those of you with an AMD graphics card, if you upgrade the Catalyst Video Drivers and find NWN hangs during load, you may want to check this out.

I found I was able to use the "atioglxx.dll" file from Catalyst version 12.3 for Windows XP 32 bit.

24
LORE Bugs / LORE Character Page Updates
« on: September 09, 2012, 04:58:47 pm »
It doesn't look like the character pages have been updated since the end of August.

25
General Discussion / NWN Master Server
« on: April 20, 2012, 04:25:53 am »
If you are tired of waiting for NWN authorising your player name against a Master Server which (still) isn't there, you can add the following line to your "hosts" file:

Quote
0.0.0.0      nwmaster.bioware.com



The hosts file is found here:

[INDENT]
[NOPARSE]Windows 95/98/Me|c:\\windows\\hosts
Windows XP/Vista/7|c:\\windows\\system32\\drivers\\etc\\hosts
Mac OS X 10.0 – 10.1.5|(via NetInfo or niload)
Mac OS X 10.2 and newer|/etc/hosts
[/NOPARSE][/TABLE][/INDENT]


You will still have to click to acknowledge that it couldn't find the Master Server, but at least you won't have to wait for it.

26
Should the [THREAD=284451]Character Submission and Approvals Policies--New Players Start Here![/THREAD] thread be (re)stickied?

27
Quote from: davidhoff
... otherwise we don't have defined terms and can't really make any headway discussing it.


Okay, so what is law in regard to the three Lawful alignments?

Taking law in its two constituent parts, the condition (crime) and the consequence (punishment).


Consequences

Is Lawful Evil law harsh law? That is, punishment is severe, and out of all proportion to the prescribed crime.

Is Lawful Neutral law impartial law? That is, the prescribed punishment is in proportion to the prescribed crime.

Is Lawful Good law compassionate law? That is, as well as proportional punishment, the severity of the punishment can be further mitigated by the circumstance surrounding the crime.


Conditions

Is Lawful Evil laws the detrimental laws? That is, the prescribed condition to be fulfilled is to the detriment or disadvantage of the individual, but if not complied with, an even more deleterious punishment will be imposed.

Is Lawful Neutral laws the "status quo" laws? All the "thou shalt not cause harm to your fellow being" laws.

Is Lawful Good laws the beneficence laws? Viz, if you are in a disadvantaged position, you are entitled to some prescribed assistance.


Breaking the law down into these two parts creates (3x3) nine "flavours", without even considering  the three alignments and such modifiers as equality before the law.

Regards,

Script Wrecked.

28
Rumour Has It / Fort Vehl: Local Lord Murdered!
« on: September 29, 2011, 03:35:33 am »
In what appears to be a bungled burglary, Lord Rastimaud and several of his house servants were found murdered in the Rastimaud estate. The Merchant Guard were able to track the culprit down to a nearby crafting hall. In the fierce fight that ensued, several of Vehl's finest paid with their lives. A dwarven Knight of the Wyrm, assisting the guard, was also overcome in the fighting. The murderer, one Jartok of Krashin, recently released from prison, was cut down.

29
Fixed Bugs / Persistent Chests And Temple Donation Boxes
« on: September 24, 2011, 07:42:32 am »
Description: A Temple Donation box and its contents (temple donation receipts) were lost after being stored in a persistent chest across a server reset

Location:

Verified:

Reproducable: haven't tested yet

30
Rumour Has It / Fort Vehl: Squire Training Program
« on: September 18, 2011, 04:15:29 am »
Posters appear about Fort Vehl:


31
Rumour Has It / Knights Of The Wyrm Fall To Dark Elf In Silkwood Caves
« on: August 19, 2011, 09:11:49 am »
Rumor has it, two of Rofirein's finest, Sir Justice and Sir Naldin, fell at the hands of a dastardly dark elf in the depths of the caves of the Silkwood. Fortunately, their druid companion was able to make it to the surface again.



// Thanks to Nym'roos Claddana (Dremora/Semper-Fi_Hoo-ah) for playing the villain. Shouldn't there be an arrest [THREAD=283619]warrant[/THREAD] out for him, or something? ;) //

32
Fixed Bugs / Orc Basher's Delivery Chest Bugged
« on: August 10, 2011, 01:04:58 am »
Description: The Dellivery Chest in the Orc Basher's shop reports being "empty" when it contains stuff. This may just be a bug in the description change functionality for persistent chests.

Not sure if the chest is still persistent across server resets.

At the very least, I suggest the chest being "pulled up" (as a furniture item) and "relaid".

Location: Orc Basher's shop in Port Hempstead

Verified:

Reproducable: Tried with another item and got the same result.

33
General Discussion / Studded Leather +2
« on: July 22, 2011, 07:59:34 am »
Does anyone know if generic/vanilla Studded Leather +2 is available in-game?

Regards,

Script Wrecked.

34
Fixed Bugs / Timeout For Spider Corpses Too Short
« on: July 14, 2011, 01:39:52 am »
Description:

The timeout for spider corpses is too short. By the time I've killed the last spider, the other spider corpses have "evaporated".

Location: Gloom Woods

Verified:

Reproducable:

35
Development Journals and Discussion / Naldin
« on: June 08, 2011, 08:42:07 pm »
[LORE]Naldin[/LORE]
[THREAD=283256]New Character Submission[/THREAD]

[LORE]Rofirein[/LORE]
Rofirein Forum

[LORE]Lawful Evil[/LORE]

Dwarven

36
CNR Suggestions/Discussion / Yep...
« on: June 07, 2011, 10:39:13 am »
[INDENT]Given your level, you have a 25% chance of successfully crafting this recipe:

You successfully made 1 item.
Failure.  You rolled a 6.
Failure.  You rolled a 15.
Failure.  You rolled a 10.
You successfully made 1 item.
Failure.  You rolled a 15.
Failure.  You rolled a 13.
Failure.  You rolled a 8.
Failure.  You rolled a 13.
Failure.  You rolled a 10.
Failure.  You rolled a 8.
Failure.  You rolled a 6.
Failure.  You rolled a 10.
Failure.  You rolled a 4.
Failure.  You rolled a 10.
Failure.  You rolled a 10.
Failure.  You rolled a 13.
Failure.  You rolled a 10.
Failure.  You rolled a 1.
Failure.  You rolled a 6.
Failure.  You rolled a 3.
Failure.  You rolled a 6.
Failure.  You rolled a 6.
Failure.  You rolled a 6.
Failure.  You rolled a 2.
Failure.  You rolled a 12.
You successfully made 1 item.
Failure.  You rolled a 15.
Failure.  You rolled a 7.
Failure.  You rolled a 6.
Failure.  You rolled a 11.
Failure.  You rolled a 6.
Failure.  You rolled a 9.
Failure.  You rolled a 10.
You successfully made 1 item.
Failure.  You rolled a 14.
Failure.  You rolled a 7.
Failure.  You rolled a 9.
Failure.  You rolled a 5.
Failure.  You rolled a 7.
[/INDENT]

From 40 attempts, 4 successes. It should have been 10!

Maybe that should read "you have a 10% chance of successfully crafting this recipe", or, "you have a 40% chance of the reported 25% chance of actually crafting this recipe". :rolleyes:


[SIZE=10](yes, I'm having a bleat; it makes me feel better)[/SIZE]

37
After speaking [POST=1720656]with[/POST] High Protector Daniel Poetr, Naldin seeks to make an appointment to speak with High Justiciar Reus regarding the Rofirein temple patrolling the streets Vehl.

Would Reus, or someone acting in his stead, be available for such a meeting?

How would this be handled? A CDQ? In-game meeting, IRC, PMs?

Regards,

Script Wrecked.

38
Description: After placing Acid Flasks, Alchemist's Fires, and/or Choking Powers into the Bank Chest, upon reopening the Bank Chest, there are less Acid Flasks, Alchemist's Fires, and/or Choking Powers than there were. For example, I had just had (in stack sizes): Acid Flasks: 10, 10, 6 Alchemist's Fires: 10, 10, 3 Choking Powers: 10 Upon reopening the chest: Acid Flasks: 10, 10, 2 Alchemist's Fires: 10 Choking Powers: 10 The Bank Chest had also spat out some of the Alchemist's Fires onto the ground, but they could only be detected by floating the mouse cursor over the Bank Chest. The Bank Chest is not at the item count limit. Location: any Bank Chest Verified: Reproducable: Yes. This has been ongoing for a while, though I had only just twigged what was going on.

39
Rumour Has It / About The Temple Of Rofirein In Fort Vehl
« on: May 26, 2011, 09:28:19 am »
... a young dwarf is seen on a semi-frequent if irregular basis. When he visits, he makes brief, somewhat clumsy prayers to the All-Seeing. He often asks the temple staff if he can lend a hand with anything, or if the temple needs guarding.

40
General Discussion / City Exterior Reskin Override
« on: May 23, 2011, 03:08:28 am »
For those who indulge in such frivolity, here is an override for the City Exterior tileset that I can personally recommend. *cough, shameless self promotion, cough*

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