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Topics - Script Wrecked

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41
Trade and Market Hall / Wanted For The War Effort: Stone And Lumber
« on: January 28, 2011, 01:24:56 am »
[INDENT]For the war effort against the Green Dragon Cult, wanted the stone[SIZE=10](1)[/SIZE] and the lumber[SIZE=10](2)[/SIZE]. Please be donating to your local agent[SIZE=10](3)[/SIZE].

Please be mindful from where you are collecting, and not to be ravaging the environment.

~Argali Trueaxe
Blackford War Council
[/INDENT]



[SIZE=10](1) powdered limestone as the collectible
(2) planks, any type
(3) I am hoping donation to the "Mistone Defence Fund" will be sufficient, unless "Hilm Defense" or "War Against The Green Dragon Cult" gets set up[/SIZE]

42
The Dragon Storm Campaign / Blackford War Council - Ports And Golems
« on: January 26, 2011, 10:03:13 pm »
// So as not to clog up and/or confuse the [POST=1712778]current[/POST] discussion. Also, this would likely occur after Argali returns from this. //

Argali addresses the War Council, asking for any objections to pursuing the following four points:

[LIST=1]
  • Send a message to the Tower Academy for magickers who have any expertise with golems.


The Roughlands in the south of the Hilm Protectorate are littered with broken golems. With the Cult occupying Sundance, we need something to harry them with, even if we are not yet engaging them on the battlefield. The golems could provide a suitable distraction.


  • Establish an east port on the point on the coast of the Hilm Protectorate due east of the Fort of Last Hope (aka Fort Gorge) (see map).


This will necessitate finding a path through the coral for the ships. To that end, contact the Children of Shindaleria at the temple of the Bay of Carocsa, the temple at Lan's Port, and the temple at the Fort of Kings to ask if they would provide swimmers to find a path through the coral.


  • Establish a south port on the southern coast of the Hilm Protectorate (see map).
  • Start collecting stone and lumber to build the piers at these two sites.
Argali awaits any response.

43
Trade and Market Hall / Wanted: Very, Very Dangerous Traps
« on: January 23, 2011, 10:51:47 pm »
*posted throughout the various trade and crafting halls*


[INDENT]Wanted: the very, very dangerous traps[SIZE=10](1)[/SIZE]

If, over the course of your travels, you have accumulated the very, very dangerous traps, and are willing to part with them in exchange for some service or fee, please be leaving the message here.

Note: villains, scoundrels, and others that would thwart the efforts against the Cult, need not apply

~Argali Trueaxe
[/INDENT]



[SIZE=10](1) that is, epic level traps[/SIZE]

44
Rumour Has It / Seeking Information Regarding Slain Gnomes
« on: December 10, 2010, 06:03:31 am »
*a note is posted about the various taverns and crafting halls that adventurous types are known to frequent*

[INDENT]A gnome and his group are known to have perished in a spider cave of the Silkwood forest, and a thief, or perhaps murderer, to have taken their possessions.

This may be connected with driders looking for poison being found dead in caves in the north of the Silkwood, and dark elves stealing away the driders' bounty.

If anyone is having further information regarding this, please be leaving the message here.

~Argali Trueaxe
[/INDENT]

45
Rumour Has It / Seeking The Gnome Known As Perl
« on: November 30, 2010, 07:25:52 am »
*a note is posted about the various taverns and crafting halls that adventurous types are known to frequent*

[INDENT]Seeking the gnome known as Perl, Berylite priest, last known have gone into the Deep for emeralds.

If you are having the information regarding his whereabouts, please be leaving the message here.
[/INDENT]

46
Ask A Gamemaster / Vorax GM Question: Rainstorff's Axe
« on: November 19, 2010, 07:32:04 pm »
Argali has [THREAD=282022]travelled[/THREAD] to the Voraxian Temple in the Ulgrids Fortress to inquire about Rainstorff's Axe.

In the battle against the scourge that is the Green Dragon Cult, she is particularly interested a weapon potent enough to turn the tide in battle against the anticipated minions of said Cult, and is hoping that Rainstorff's Axe might be able to do this. If not, then she makes it known that she is interested in information about anything else that might be useful either on the battlefield or in the ongoing fight against the Cult.

Are the clerics of the Eternally Vigilant able to provide such information? And/or point her in the direction to gain such/further information?

Regards,

Script Wrecked.

47
... Argali Trueaxe visits the Temple of Vorax where she asks to speak with a priest of the Eternally Vigilant. As and when she gains a meeting, Argali explains.

"The storrm brrews across Layonarra. Therre have been the many battles against the foe whom we have not been able to ztem the tide. We arre needing the means to be able to be holding them, and eventually, to be turrning them back.

"She seeks information regarrding one pozzible weapon. A weapon that has been lost to the kin forr many yearrs.

"The Axe of Rainstorff."

48
The Dragon Storm Campaign / After The Council Meeting In The Great Forest
« on: October 24, 2010, 02:08:43 am »
Not long after Lance comes coursing [POST=1706917]back[/POST] from the Great Forest, there is a post-meeting gathering in Hilm, perhaps attended by those who were present at the Council Meeting in the Great Forest, and perhaps also attended by those who might have wanted to attend said council meeting, but couldn't quite get there in time and only got as far as Hilm Castle[SIZE=10](1)[/SIZE].

An [POST=1706845]account[/POST] is given of what transpired at the council meeting (hopefully by Andrew Reid himself). After everyone is given several minutes to digest the discourse[SIZE=10](2)[/SIZE], Argali addresses those gathered.

"Thank you for coming zis day. What transpirred at the Counzil Meeting in the Horrn Kingdom has the important consequences for all of Layonarra. If Kuhl had made alliance with Horrn, that would have left them in partnerrzhip with two of the three kingdoms on Belinarra[SIZE=10](3)[/SIZE]. It iz not harrd to be imagining the Cult would then be turrning its attention to the remaining kingdom (Hilm) in the morre overrt and marrtial mannerr. And zhould the Cult gain control of Belinarra, who knows where theirr vile tentacles would then be zprreading.

"But, forr the moment, that has not eventuated. The question iz, what arre we doing next? Nice meeting, no alliance between Kuhl and Horrn, but no alliance between Hilm and Horrn eitherr. Howeverr, we arre learning zome important things that we should be acting on.

"Firrstly, although alliance between Hilm and Horrn was declined, that does not mean we should be giving up. It iz like the firrst refusal at the dance, no? Do not be so easily diszuaded.

"Furtherr to that, we believe..." she gives a slight nod to Lance "... we should be making contact with the tigerr-walking motherr halfling. Larrina iz the Drruid of the Hilm Protectorrate. She has zimilar pozition to us conzerrning the Cult. She hopefully gives us betterr access to Belinarra drruid hierarchy and to Horrn Kingdom. Argali hopes through herr we will be able to forrge alliance between Hilm and Horrn.

"Zis brings herr two zecond point. The Mortimerr, Drruid of Kuhl. He iz obviously being squeezed between rock and harrd place. We zhould not abandon zis man to zuch a fate. She iz surprised otherr high drruids have not interrvened on his behalf. Howeverr, if they won't, we zhould. Firrstly, we need to deterrmine if he iz still alive after his outburrst.

"She proposes we zend drruid sponsorred delegation to be zpeaking with him within Kuhl, assuming that iz where he iz to be found. Hopefully, the Larrina will make such a sponsorrzhip. The Kuhl will be harrd pressed to refuse such a request. And if they do, it furtherr undermines theirr position with the drruids and with the Horrn.

"Zo, arre therre any drruids prrezent who can contact the drruid Larrina on ourr behalf?

"Alzo, does anyone know what became of the Aerimorr zpeaking with the High Drruid?[SIZE=10](4)[/SIZE]

"Oh, and by the way, the 'woman with eye patch' who was talking to the Listerr, iz likely the [POST=1466542]Cyn Chen[/POST], head of the Drrach Tesak, the Cult's secret police.

"Oh-alzo, arre therre any zcouts prresent? She has job forr you."



[SIZE=10](1) yes, that's your "in" ; also, those attending Hilm Castle can see it is at a heightened state of readiness, with increased activity in and about the castle walls
(2) if you're like me, you may need to read it several times; there's a lot of good stuff in there
(3) Nesar being the other partner
(4) at the end of Andrew's account[/SIZE]

49
Layonara Server / Quest: Argali On The Warpath
« on: October 19, 2010, 11:11:53 am »
Sorry for the short notice regarding this event.

If Argali has worked with your character, and if they haven't had ideological differences[SIZE=10](1)[/SIZE], then if your character happened to bump into Argali in Hilm or on her way to the nearby swamp when this event occurs, then it is quite likely she would invite you along to "trry and find zis perrzon in the swamp".

Note, this event occurs out-of-bubble to the current problems concerning Horn, Kuhl and Hilm.

Regards,

Script Wrecked.


[SIZE=10](1) if you're thinking "what ideological differences with Argali?", you're probably safe; if you're thinking, "maybe that time...", you're probably right - dwarves never forget a grudge :rolleyes: ; if you're really in doubt, send me a PM[/SIZE]

50
Ask A Gamemaster / Making Something
« on: October 18, 2010, 10:06:31 pm »
Argali wants to make something using her crafting skills which would be somewhat similar to/derived from/based on an existing craftable item (recipe). To whom would I speak about making this so?

Regards,

Script Wrecked.

51
Rumour Has It / Body Snatching In Hlint
« on: September 05, 2010, 09:35:32 am »
An individual(1) was reported to the Rofireinites in Vehl for procuring the supply of corpses.



Another individual going by the name of Finn Ralan (description provided) was reported to the Rofireinites for supplying said corpses, and also to the Captain of Hlint, from whence the theft took place.







(1) Marrent Aylomen

52
The Dragon Storm Campaign / Watchers Of Kuhl
« on: June 30, 2010, 08:22:59 pm »
Subsequent to the release of a certain [THREAD=278772]missive[/THREAD], a message is sent to all the former [THREAD=218052]Watchers[/THREAD] of Mistone requesting volunteers to proceed into the Kingdom of Kuhl to ascertain the current strength and disposition of all the forces within. Of particular interest is the breakdown between regular soldiers (i.e., natives of Kuhl) and Dragon Cult forces.

This will mean visits to Sulkin, Ash, Phal, Tammil, Tulam, Westgate, Zolinar, Amaria, and Vilsa, and a thorough scouting of their surrounding areas. It is suggested that each watcher travels alone, and visits only one of the above towns/cities so as not to arouse suspicion. They are warned that the Green Dragon Cult may be in possession of mind reading magics, so the emphasis is on blending in and being unobtrusive.

The message is signed,

Quote
Yours in vigilance,

~Argali Trueaxe


*a simply drawn bird with a plain crown follows*

53
Ask A Gamemaster / Sewers of Lor
« on: April 23, 2010, 08:59:50 pm »
Does Lor have a sewer system? How extensive is it? How navigable is it? Is there an in-game map of it (that is, does the city council has a (semi) detailed map of it)? Is there access and egress to it?

Regards,

Script Wrecked.

54
Ask A Gamemaster / Flag For Lor
« on: March 03, 2010, 09:29:35 am »
Is there an in-game flag (like a deity flag) for Lor?

Conversely, is there a flag for Prantz?

Regards,

Script Wrecked.

55
Ask A Gamemaster / Parchment Folder Availability
« on: January 12, 2010, 07:43:13 am »
Are parchment folders still available for purchase from the General vendors? The option to purchase one in the conversation doesn't seem to be appearing.

Regards,

Script Wrecked.

56
General Discussion / Being Lawful
« on: January 08, 2010, 07:27:51 pm »
Quote from: willhoff
In a rescent event, Vrebel had to stand by and not help two Diets in harms way because it would have been againt the law of Rael to intercede.


I don't think being lawful means conceding the field because someone has written down a few rules and called it The Law([SIZE=10]TM[/SIZE]).

Rael is a tyrant. He uses The Law to control people, to impose his will upon them, to further his own purposes (Lawful Evil). This is the antithesis of what law is for a Lawful Good character, which is for the betterment, benefit and protection of all.

There is nothing wrong with a Lawful Good character resisting, opposing or breaking bad laws.

Regards,

Script Wrecked.

57
General Discussion / Top Tip: Rushing Out - Don't!
« on: December 31, 2009, 01:32:26 am »
So many times it seems after a long expedition into the depths of a dungeon, just as the party is about to leave successfully leave... someone dies.

One of the contributing factors is that, by the end of an expedition, people have had enough and are in a hurry to get out.

The problem with this is that by rushing ahead, the party gets strung out, and the people rushing ahead spawn the encounters around the people caught at the rear. This is effectively ambushing the members of your own party.

Further, because everyone is strung out, the ambushed part of the party is quickly overwhelmed before those that have rushed ahead can get back to render aid.

Another point to bear in mind, by running ahead, the people that are caught behind can never catch up to the head of the party. So if you're at the head of the party, the least you should be doing is walking so the other member of your group have the chance to catch up, thus avoiding the strung-out party problem above (note, if you're at the rear of the group, you should be running. :) ).

Remember, the Soul Strand not lost one day might just be yours.

Regards,

Script Wrecked.

58
Ask A Gamemaster / Citizen Of Lor
« on: December 11, 2009, 07:53:38 am »
Given that there is no player accommodation in Lor (or in any other non-resideable town/city), how would a character become a resident (of said town/city)?

Regards,

Script Wrecked.

59
After the visit to Kuhl, Argali visits the ledge overlooking Haven once more. She discusses the events with whomever went, or those who were unable to attend but would like to know more.

"Well, it zeems Argali's idle [POST=1467112]zpeculation[/POST] was just that. The Bastion did not die from the Dragon Poizon. He died frrom the wounds inflicted by the Tarrnished Death. Zis iz the drragon, alzo known as the Ractrafieroz. He was the one Argali [POST=1466522]mentions[/POST] who had Brrenuth laid siege to by the giants to ask who iz opening the Path of the Claw.

"As many zuspected after the visit to the Deepening Dark, the Shadrixkayl has been in league with the Cult of the Green Dragon. But not just that, the Shadrixkayl is in partnerzhip with the Ractrafieroz, and togetherr they werre in league with the Cult.

"Zis included the Ractrafieroz brreaking down the gates of Westgate for the Cult, which iz cauzing the final fall of Kuhl."

She pauses to allow the gravity of this to sink in.

"Yes, drragons helping the Green Drragon Cult, the verry zame Cult who iz poizoning and enzlaving otherr drragons."

She furrows her brow and rubs her temples in response to this seeming grand act of betrayal.

"The stakes to commit zuch an atrrocity must be high, no?

"And indeed, it zeems they werre. Farr higherr then many of us arre apprreciating. Forr what would they do zuch a thing? The Tearr of Orrn, no less."

She pauses again to allow the gravity of that to sink in or perhaps explain the implications(1).

"However, the return of the Tearr of Orn to Fisterion zeemingly brroke the barrgain between the Cult and these two drragons. And as we have learnt, drragons do not like to have theirr bargains brroken. The attack on Lerrigard by the Snowtooth attests to that. Zo, in retaliation for the Cult being unable to zupply the Tearr of Orrn, Ractrafieroz attacks and kills the Bastion."

She shakes her head at the machinations and acts of skullduggery. She then takes a slow breath.

"And who do we have to thank forr zis inforrmation?"

She grits her teeth despite herself, before answering.

"The Black Wizarrds, it would zeem. And, and not only that, it zeems they arre keeping trrack of the numberr of times they have helped us(2), and at the very least it would zeem they conziderr us in theirr debt, orr worrse, perrhaps even allies."



[SIZE=10](1) for those who don't know, she explains the Tear of Orn is one of a pair of scrying devices. Orn's Tear allows the holder to scry across the lands. Orn's Tear is "traditionally" held by Fisterion and was stolen from him and used by the Cult to track down dragons to poison and enslave. It was subsequently returned to Fisterion after the attack on Molvaren's castle (but only just). Its partner, Ausir's Tear, blocks such scrying. Ausir's Tear is "traditionally" held by Shadrixkayl. This distributed ownership helps maintain the balance of power between Fisterion and Shadrixkayl, who are rivals. It was suspected that the Cult has had access to Ausir's Tear, and if Shadrixkayl has indeed been in league with the Cult, this would seem to be confirmed.

(2) if asked how the Black Wizards have helped, she says they take credit for showing us the way to Shadrixkayl, and for this latest bit of information. She points out that it has been suspected that the Black Wizards were behind the Cult, or allowed them use of their Bloodpool of the creation of the half-dragons, but these suspicions have so far been unsubstantiated.[/SIZE]

60
Ask A Gamemaster / Graceful Plea Usage For Ability Reallocation
« on: October 29, 2009, 05:55:28 pm »
Are Graceful Pleas now(1) available for ability point reallocation?

Quote from: Carillon
Your other request, to move two ability points from Strength into Intelligence, is approved with the use of a Graceful Plea, as these points were added after character creation and we can edit your character files to make this change. This requires some database edits and changes, and will likely take some time to take effect, so your patience during this time is appreciated.


Regards,

Script Wrecked.



[SIZE=10](1) I say "now" because I have not been able to find mention of this in the Combined Disputes, Grievances And Reimbursements Policies. This is something I had wanted to do for my character a few weeks prior to the release of the updated policy, and could have pursued it under the new policy had I been aware of the possibility.[/SIZE]

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