If you manage it while soloing, more power to you.
Well, soloing is not in the spirit of the community.. but it also harms no one but the person doing said soloing.It's discouraged because most/all the spawns are weighted against soloing. So the survival rate of the solo adventurer shows a precipitous decline past the first few quests. Those things that can be safely soloed often don't give much by way of reward for the soloing adventurer... so either way, it's sort of a mechanical discouragement.If you want to solo, I can't see anything wrong with it... but it kind of defeats the purpose of playing in a multiplayer RPG.
It's all about perception, none of the veterans, the admin team or gamemasters will even slightly agree with me, but I would imagine any honest newbies would agree if they wern't afraid of the banhammer.
Well, soloing is not in the spirit of the community.. but it also harms no one but the person doing said soloing.
Firstly i'd like the thank Nagash for voicing his opinion, especially as a new player. Sometimes that takes alot of guts, especially in an established server about an often fragile topic. It's the new players opinions that I'm always interested in. They give a fresh account of the server and can often identify the flaws that we miss from being so established and sometimes stubborn about.I also agree with some of your comments, in particular the ones about quests where the heavy-weights get all the attention and you feel like a bystander. I can't speak for all the GM's, however, if you get a chance to jump on the Australian quests (probably when you get back over here) with Dezza and Psuedo as GM's, you'll find that their quests are less focused on world altering events, and more focused on player amusement which I feel gives everyone a shot to be the star.As for fast leveling. It used to bother me when someone zooms past me in a couple of months of playing versus my year of playing. Then I take comfort in knowing that they're often just a high level character and nothing more. My character on the other hand is a rich character, full of mysteries and intrigue and plants his mark on the world. That is what keeps me here. If I was leveling up so fast I'd probably have eight characters, all of which would bore me with lack of substance.As for soloing, you my friend have chosen the lonely road. To aspire to be a corathite or related faction/alignment usually means to walk the lonely path. I've had to tamper with the fate of my latest character slightly to allow tolerance for others to join me or visa versa. Unfortunatley the days we get a Corathite group together are two few and far between, unlike the good ole days. Hence soloing is fine so long as it is not abused in my personal opinion. We can pick on soloing characters as abusing the system by grinding and camping, however, so can groups. So long as we're all conscious and aware of the rules there are no excuses for that type of behaviour.To conclude I've had my latest character for a year and I just cracked lvl 16. My previous character took about a year to hit lvl 20. Others out there can crack lvl 20 in about 3-5 months. The difference is available time and if people out there wish to spend all their time online, good luck to you!
I only know of one cleric of Vierdri'ira ever in play. Gulynr is right though and I admit walking the path alone is fun at times, but very lonely and hard at other times.
Or painfully dull.
The main problem I have with being a lower lvl is that when I go on a DM quests, I will say something and then it will be ignored. So lately I have not been on any DM quests, and do not plan until I get my PC higher lvl so that what I say will not be ignored. But I must say, there are a few people out there that do not ignore the lower lvls nearly as much. My dwarf is lvl 9 now, I will most likely wait till he is lvl 12 until I take him on quests. I still RP with him though. I will sometimes spend over an hour RPing.