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Author Topic: Housing, pcs and players  (Read 297 times)

cbnicholson

Housing, pcs and players
« on: September 25, 2009, 09:24:07 am »
I'm looking specifically for the rules that relate to character housing and multiple characters.  Can someone provide a link please? The reason for this is due to an rp situation that has developed between Ben and Aylana Pandorn.  Specifically, he asked her to marry him but there's an issue with property.  Ben doesn't own his own home outside of sharing one with Sala Stonehill - 181 Haven or the Guild House in Haft Lake which is also accessed by Ferrit.  My question is does chest logging enable Ben to share a key for the Haven house with Aylana or should we seek a third alternative such as purchasing a separate home?
"Give a man a mask and he will show you his true face." 

Oscar Wilde
 

miltonyorkcastle

Re: Housing, pcs and players
« Reply #1 on: September 25, 2009, 09:59:24 am »
Are you asking whether it's okay for more than one of Serissa's characters to have a key to the same (non-guild) house?
 

cbnicholson

Re: Housing, pcs and players
« Reply #2 on: September 25, 2009, 10:11:04 am »
Basically yes..I know its a long shot, but I thought I would ask.
"Give a man a mask and he will show you his true face." 

Oscar Wilde
 

miltonyorkcastle

Re: Housing, pcs and players
« Reply #3 on: September 25, 2009, 11:37:13 am »
We don't have a specific rule (at least not anywhere that I've read) about two characters belonging to the same player owning keys to the same house (whether that house be owned by one of the characters or not, or even whether the house is a guild house or not). What we have is a rule against muling and a request to use common sense with regard to putting one's self in a position that may look like you could be muling, even if you're not. See the [LORE]Player Rules[/LORE] about muling. In that sense, it may be best for you to pursue a different route with regard to housing, if only for appearances. However, as you mention, the chest logging system is helpful in determining where items move. With some IC and OOC boundaries on who is allowed access to what storage within the housing unit, you may be able to alleviate worries of muling.

One of the administrators will make the official call on this (I'm just a lowly GM, afterall), and if need be, I'll update the player rules on LORE to reflect the call.
 

Hellblazer

Re: Housing, pcs and players
« Reply #4 on: September 25, 2009, 02:17:16 pm »
*note on the non officiality of the poste*
 
 With the new chest system logging on the chest it self who put and picked something in or out of them, it seems that this would help in regards of reassuring the gms that no muling is taking place?

Script Wrecked

Re: Housing, pcs and players
« Reply #5 on: September 25, 2009, 09:24:47 pm »
Quote from: miltonyorkcastle
We don't have a specific rule (at least not anywhere that I've read) about two characters belonging to the same player owning keys to the same house (whether that house be owned by one of the characters or not, or even whether the house is a guild house or not).


This stickied at the top of the Farstriders forum:

Quote from: Leanthar
Welcome to your new guild forum. Only guild members and the GM Team can see or post in these forums. As far asthe team goes, after this post, you will rarely hear from any of us unless you ask us for something.Minerva is your your primary contact for all things guild forum related, but as always, if there is an issue not resolved, please contact Leanthar.   In order to assure that all those who are supposed to have access here do, and to help us to keep track of guild members for all the guilds I ask that all new members please reply to this post. The reply should simply be the name of the character that you play that is the member of this guild. Remember, you may only have one character as a member of any one guild at a time.   That's it. That tells me you are seeing the forum and makes sure I have the right character listed for you in my log.   Have fun everyone.


My understanding is that it is to prevent muling. I had assumed it was applicable to player housing for the same reason.

Regards,

Script Wrecked.
 

twidget658

Re: Housing, pcs and players
« Reply #6 on: September 25, 2009, 11:13:48 pm »
I can't find it at the moment, but there is/was a rule that stated that there should not be keys to the same house by two charatcers played by the same player. This was because of muling. Sharing the house itself is a form of muling.
 
 
Quote
Remember, you may only have one character as a member of any one guild at a time.
 
 This means that a character cannot belong to two or more guilds at the same time. Not two characters played by the same player being in the same guild.
 

miltonyorkcastle

Re: Housing, pcs and players
« Reply #7 on: September 25, 2009, 11:38:33 pm »
Although it's more or less a technicality since the guild rule to which you refer is primarily to prevent muling, my understanding was that the question was not whether two characters belonging to the same player could be a member of the same guild, but whether two characters of the same player could own a key to the same house. A house is not a guild, even if it is owned by one. As I (and everyone else posting) pointed out, it's a question of muling, or the appearance of possible muling, that makes such an action questionable. However, we do not currently have an official rule that specifically disallows two characters belonging to the same player from each having a key to the same house (at least not as far as I've seen; I readily admit I could have missed something, and if I did, I want to update LORE).
 

blonde

Re: Housing, pcs and players
« Reply #8 on: September 26, 2009, 03:38:40 am »
The more characters crammed into the same house the better. There are only so many houses available on the servers, and there are many who would like a place to call home.

Muling bad, chest logging good.