So, am I wrong? Or, am I right? Because I'm fairly sure that a significant portion of the staff thinks it's alright, while the other portion doesn't. And I'm looking at this knowing that it's going to get thrown out almost immediately from the disputes forum, but I also know that people have and will continue to be rescued if the situation is deemed dire enough. And that's a bit unsettling to my stomach.
There are precedents for "hardship" refunds due to urgent RL factors. Each is handled on a case-by-case basis, as each is different.
To clarify, my question is why do you think it so inappropriate for a GM to port a character to safety when RL rears its ugly head and they have to leave a party unexpectedly to log off? When considering the possible reasons for your strong opinion on the subject, I thought carefully about the implications and I'm really not sure I see your reasoning. These are not cases where a party has gotten itself nearly or almost totally killed, leaving one character stranded, nor cases where a character has made a bad judgment call and gotten him or herself into an area well beyond their abilities and wants to be "rescued". These are cases where the unpredictable nature of our RL responsibilities necessitates us logging off in a dangerous area.One thing I considered was the RP implications of a "safe port" in these cases. Does it compromise the RP? Not really, I would argue, for in the vast majority of cases that a character would end up stuck somewhere, they would never have left their party save for the unavoidable OOC concerns of real life scheduling. Nor, in many cases, would the party have left one of its members behind in dangerous territory (RP wise, at least).Well, if not RP considerations, does it imply GM favoritism? Is this a privilege that would be afforded to only a few players or characters, and hence upset the equality of our server and the fair treatment of all players by GMs? Not really, as any character/player who had the patience to wait for the port could easily post in the Ask A Gamemaster forum or send out the request on IRC.Another angle I considered was whether there was anything inherently unbalancing or detrimental to the server about the concept of a "safe port" in these rare instances. What is the consequence of the port? The character does not receive any gold or experience points, nor need they be ported across a continent, neatly avoiding boat fares, etc. They merely are ported to a safe area and can then continue to play the next time they log in without worrying about trying to negotiate a dangerous and potentially unfamiliar area alone, just to get back into more comfortable territory.Consider also the implications inherent in a policy to deny players this courtesy. Should players only venture in parties into areas they can comfortably solo, should such a situation arise? This seems to undermine the philosophy of teamwork and the motivations for forming adventuring parties at all. Another potential consideration is whether such a policy would truly be family friendly. Layonara has always been a family friendly server, but what precisely does this mean? Does this epithet merely imply that our content should remain G or PG rated, or does it imply a community that makes allowances for RL? I've often times heard both GMs and players alike express the sentiments that "RL takes priority" and "Family always comes first", and wholeheartedly agree with these. But certainly everyone and especially parents with babies or young children at home has experienced the unexpected when playing. The baby wakes up. Your child gets sick. Something happened at school and you need to go in right away. Someone hurts themselves, and you need to attend to it. In these situations, it's impossible to take the time to safely retreat from an area, or wait for a party to escort you out. And what of the party, then? Should their adventure have to come to an end and turn back early because one of their members suddenly has to log? What if you're deep in an area that would take at least half an hour to fight your way back out of?It's considerations such as these that lend me to disagree with what I perceived as your sentiment that GMs should never help players out of an area. Perhaps we're on rather different wavelengths, or we envision the help differently. Likely I'm showing my ignorance now, as I can only see this from a player's perspective, not being privy to what I can only assume is at least a dozen threads, examples, thoughtful discussions and case studies concerning the matter in the GM forums. However, I feel my opinion differs from yours here, and I'm hoping you will share your viewpoint with me. Clearly you have considered factors that I've either overlooked or given less importance, and if I'm suffering under a misconception I'd like to correct it.Overall I think I'm just curious to hear your viewpoint on this, as you seemed rather strongly opinionated. I've seen GMs port characters out of areas before for similar reasons with no perceived hassle, and am wondering if this is the norm or whether I witnessed an exception and merely perceived it to be the norm. Certainly, if I was on a GM quest and had to log early unexpectedly, I would expect the GM to port me back to an appropriate area if he or she had time.Anyway, I'm rambling now, but I hope you'll consider this and get back to me. Please feel free to post this PM in the GM forum if you think it warranted for any reason. In fact, I invite you to do so if you think it appropriate. My intention here is for a thoughtful discussion, since this is either an issue I have some misconceptions or a difference of opinion about, or perhaps simply something I have never considered in enough depth.Regards,Carillon
Having to respond to a real life crisis or obey a parent shouldn't mean losing a beloved character or even coming closer to it. We always say RL comes first, but it doesn't seem like we mean it. Perhaps the lawmakers need to give more thought to this.
So why not err on the side of compassion? The people on this server put a lot of hard work and time into their characters and for some of us, that time is a premium. So does it really unballance the server to pull out something that is so important to someone? especially if after years of work they find themselves in a situation that was not born of stupidity or recklessness?
It is my understanding that when we are on as players, we are on as players. When we are on as GMs, we are on as GMs .... and never the twain shall meet. There should be no advantage afforded a character who travels with one of my characters because I have the ability to log off myself and relog on in my capacity as GM. They should follow the same processes as would any character whom (for any reason) does not regularly party with a character who is played by a GM player. That 'rule' followed, there should never be any favouritism, nor perceived favouritism.
People can ask for ports in such conditions. GMs can give them if it seems reasonable. But the same person shouldn't keep asking for ports repeatedly for the same/similar reasons. That gets away from being a case of RL intruding and toward a case of habitual abuse.As well, there have been in the past, and will continue to be cases where something urgent happens in RL (family/medical emergencies being at the top of the list) that leads to a rather OOC situation with losses. Most of these situations can be avoided after the fact by calling for GM assistance, but people either a) didn't want to bother a GM or b) didn't know they could ask for help.