I think you have them backwards. Connor is level 34, but his effective caster levels are only 26, so that's 1d4+5 for him.
Well, the thing about Spellswords is they are gifted at flame weapon. The normal flame weapon computation is 1d4 + CstrLvl/5, so 1d4 + 7 for Tralek (Lvl 35 caster), and 1d4 + 5 for Connor (Lvl 26 caster). But, Spellswords also add their SS caster level on top of that, so Connor get 3 caster levels for his 5 SS levels. So, Connor ends up with flame weapon 1d4 +5 + 3 (9-12) and Tralek gets 8-11.
Mithril Throwing Axes? It takes 20 nuggets of mithril and two shafts of yew to make 25 mithril throwing axes. A hasted fighter would throw all his axes in five rounds. With the high level of ingredients and little output...I don't see this as workable. Addy is a bit better because its usually easier to get, but still, 27 nuggets for 25 axes? Arrows are by far much easier and less costly to make in bulk...I don't think there's any argument there.
To get back to my original thinking on this...My vision was to be able to carry a small stack of throwing axes with elemental on them for those limited times a ranged attack may be necessary. Would be neat to have a stack of special axes in your pack.
I don't see the axe thrower getting overbalanced by elemental, but if he was an uber-str build it gets a bit closer. Even so, I still think gmw and fire (can't be cast on axes) give edge to bows based on current stack sizes; and I really think the "vs" damage has to come to play...but now I'm going in circles.
I really like your idea of increasing the stack size and reducing weight. That's the main reason nobody uses them.
If the stack size goes up, that too would take some of the sting out of making Mithril throwing axes... if it yielded 100 per try (or more?) instead of 25.
Bow possible damage:+5 GMW Yes+8-10 Flame weapon (this is a normal range on my experience) no longer possible or is that only on trained bows that it's no longer possible??1d8 Bow yes1d8 Arrow yes (unless trained then it's 1d6)+4 Mighty (crafted bows max is +3)1d8 Elemental damage (only on arrows that are not used on a trained bow)2d8 Vs. creature damage (only if not on a trained bow. Trained bows are 2d6 and it replace the base 1d6 of the arrow)Max damage possible for bow = 59Average damage per bow = 38
I'm not trying to get into a debate on character builds here, but your math is off.Connor is a 23rd level Sorcerer with 5 Spellsword levels. He gets a caster level boost for levels 1, 3 and 5 of Spellsword, taking his effective caster level up to 26. Since Flame Weapon is 1d4 + 1/5 caster levels, that puts him at 1d4+5. Even if he were a level 26 Sorcerer with 5 Spellsword levels on top of that, the increase in caster level would put him up at level 29, and he'd still be at 1d4+5. Your additional +3 there is faulty and false in a couple different ways.
I want to direct you to a previous post where I already discussed this and the related post linked within. Spellswords do get a boost and we are pretty sure its the SS's casterlevel bonus (+1 at lvl 1, 3, 5, etc). Break Connor out and dust off his sword with some flame weapon, hit some things (maybe Fehriel will volunteer O.o ) and you'll eventually get a 12 on fire damage.
making you right in observation but the end result still wrong
It's doing it once and dividing by 5 to get the + modifier, which it then passes to the OnHit: Cast Spell property. When the OnHit property is triggered, it does it again, but this time those bonus levels are added on top of the + modifier (for Connor's case, his Sorcerer levels would give him 1d4+4, his Spellsword levels would boost that to 1d4+5, and the OnHit bug would boost that to 1d4 + 8...making you right in observation but the end result still wrong),
I really don't think you need to change it...I think its pretty cool that Spellswords get the lil-boost in fire damage...they are a very special PRC that is supposed to be able to imbue weapons magically like no other.This is what I said before:You said:How is my "end result still wrong"? I think I was dead-on Compare my computation above, to yours:We both end up with Connor getting 9-12. *winks* But now we're getting dangerously close to a powder-puff match.
Anyways, again, don't think you need to change Spellswords flame weapon. It's not a huge advantage, and it's appropriate I think. For the palemasters or sacred fists...I'm not sure if it's appropriate or if it gets more unbalanced with them...or if you could even piecemeal it just for SS's.