Quote from: Script WreckedWhen DMs are simulating combat(1), that it is done the same way as the game engine(2).(1) which is a good thing to do; I actually enjoy it when its done and did so at the incident in question(2) that would be inclusive of not making (unmodified) Skill checks versus Attribute checksRegarding (2), Do you know of any DMs doing this right now?~row
When DMs are simulating combat(1), that it is done the same way as the game engine(2).(1) which is a good thing to do; I actually enjoy it when its done and did so at the incident in question(2) that would be inclusive of not making (unmodified) Skill checks versus Attribute checks
It is not appropriate to assume what a GM does or does not do with die rolls based on what one sees or does not see in the in-game window. Though a GM may ask for what may seem a mismatched set of rolls, there may, in fact, be a reason, a DC one is not aware of or any number of other things going on. If there are questions or concerns, address them right there (i.e. "Wouldn't an X roll be more appropriate?") or after the session. One should not presume that a GM is making inappropriate comparisons; one should ask...not point...ask.
The GM is not always right...
... reserve the right to make modified and unmodified skill, attribute or pure die checks against DC's, modified and unmodified skill, attribute or pure die rolls as I see fit.
...but neither are players who think they know better.
The point being inquired upon by Gunther was that it was (apparently) a straight comparison. This was not addressed in the DM's first [POST=1742965]response[/POST].
Explain how a DM can be not right when they:Quote... reserve the right to make modified and unmodified skill, attribute or pure die checks against DC's, modified and unmodified skill, attribute or pure die rolls as I see fit.
If you think a GM is messing with you, cheating you, or otherwise abusing you...
The standard of the DMing is expliary
You can always shoot the GM
I think Script has a solid argument here. We build charcters and invest in abilities, skill points, feats and equipment for specific reasons. We are anticipating the day when we will be faced with "that" situation, and we want to be prepared; even more so, we want our characters to shine. If we don't have a solid-ish idea of what is going to be expected of us, then it makes it difficult to build a character properly and it makes it disappointing when our efforts are not rewarded.
*tries to rebound* I think the main point here is that the GM's should (as they do I think) take into consideration that we are building characters for just these certain situations and we are expecting our characters to perform at a certain level with our mechanical investments. As long as the GM's understand that and can explain why they chose a cetain roll/set of rolls, then I think we should all be happy. As players we have to cut the GM's some slack and just go with what's offered. You can always shoot the GM a tell and ask them why they did the roll's that way if you want clarification. It's possible you might raise an issue the GM didn't consider and they might do a re-roll, or they might just say you're still dead
You monster!
If I were a DM and someone asked me to do a CDQ for their super bashy warrior, I'd probably try to design a scenario in which their hands are tied (metaphorically) or brute strength is not the best outcome. An invitation to court perhaps, or something involving a Lawful Evil villain of sorts. Anyway, that's waaay off topic.
That leads me to a somewhat similar question I've pondered in the past and possibly a hijack. If I'm on a quest and my 35 level wizard rolls a spellcraft check of 2+80=82 and the fighter next to me rolls and gets a 19+5=24, who can tell more about the "magical orb"?
Sure, failure is a possibility, however for somebody who has trained for the majority of their life, its pretty slight. I and everyone else here trusts in the professionalism of the GMs, lets just keep in mind that the pcs are the experts in their field and failure is probably an extremely slight proposition. Especially if they are playing to their strengths, which if they have survived for any length of time and have any sense, the pc should be trying to arrange things so that they are utilizing their strong points against the opponents weak(er) points.