Chimes of Sounding: One sharp note may very well be the last thing you hear. Very often, users of this percussive find the skulls of their foes to be most resonant.Ingredients: 1 Yew Chimes, 2 castings Iron Horn, 2 castings Amplify, 8 Iron bells, 1 Dire Bear leatherEffects: Attack Bonus +2, +1d4 Sonic Damage, Blindness/Deafness per 5 charges DC 16, Iron Horn per 1 charge DC 16, Thunderclap DC 15 per 10 charges (50 total), Only usable by ChaoticPipes of Haunting: Eerie, mystical winds bored through the cursed teeth of a bodak, these pipes pierce through the very essence of life and death. It's wretched resonance ensures the dead never to rest in peace.Ingredients: 1 Mahogany Pipes, 6 pieces Gravedust, 5 Bodak Teeth,, 3 Dark Soul Essences, 1 Grandfather's Ashes, 1 Blood of the Virgin, 3 casting Curse, Must have Curse SongEffects: -4 Constitution, Animate Dead 1/day as 10th lvl wizard, Fear DC 15 2/day, Perform +4, Negative Energy Ray 1 Charge/use per 3rd lvl wizard, Only Usable by Non-Good
Harp of Healing: Favored of Ilsarites and Aeridenites, this blessed harp is only usable by the pure of heart. It's soothing melody calms the spirit and heals the body along with it.Ingredients: 1 Gold Harp, 6 silver wires, 2 enchanted sapphires, 3 castings cure moderate wounds, 1 Blood of the SaintEffects: Cure Serious Wounds 1x/day, Cure Light Wounds 2x/day, Perform +6, Heal +6, Only usable by Non-Evil