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Author Topic: Patch 1.68  (Read 647 times)

Diablo_68

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    RE: Patch 1.68
    « Reply #20 on: August 31, 2006, 03:27:47 am »
    Yeah i did the same just unzipped it like normal.
     

    Dorganath

    RE: Patch 1.68
    « Reply #21 on: August 31, 2006, 06:16:47 am »
    OK...here's the deal:
      1.68 cloaks replace...yes, REPLACE the current cloaks, meaning they use the same base item type as cloaks do currently. The way they were implemented leaves some degree of backward compatibility with how they are now, but there are still issues to resolve.
      HOW THEY WORK: Cloaks now have models like armor or other worn things that one can equip. They have about 14 standard appearances, which can be colored like a piece of armor. They are separate from armor and thus can have their own coloration that is independent of armor.
      They do indeed appear and disappear when taken on and off.
      They flow much nicer than the fairly stiff, neck-based customized cloaks we have currently. They bend as one would expect when the PC bows, yawns, or crouches.
      Their icons are PLT-based and dynamic like a suit of armor, and as such, the old icons no longer apply.
      They do clip funny with some neck models. While they'll hide wings, They don't hide scabbards, backpacks and the like. Anyone with a neck-based cloak and a dynamic cloak at the same time is going to get some funny results until one or the other is removed.
      QUESTIONS I'M SURE YOU HAVE
      Q: But I don't want to be seen with a cloak. Can they be made invisible? A: Yes. I've added a "null" appearance, so they can be made to not appear.  
      Q: What will happen to our existing cloaks? A: Good question. If I leave things at the simplest level of support, some people's cloaks will be visible, others will not. ALL will have boring tan icons and will likely be difficult to discern from other cloaks one may have in their inventory. Most likely what will happen, however, is that all existing cloaks in our palette will be remade to somewhat resemble their old icons and/or the most logical appearance for it. This will give some visual variety to the object in inventory. New cloaks dropped, crafted or whatever will get this new appearance. Also, I will most likely make all of our custom cloaks be invisible by default.  
      Q: But what about cloaks people already have? A: I don't know exactly what will happen the first time someone logs in with a pre-1.68 cloak in their inventory, which is pretty much everyone. I suspect it will default in its appearance as described above, but I have not yet tested that, so I can't say with 100% certainty. However, at worst someone might need to "ox" their cloaks to get the updated version.
      Q: Will we be able to customize them? A: That is my plan, yes. I hope to allow you to  select from their various appearances (both visible and invisible) as well as dye them in whatever color scheme as you wish. Down the road, there's no reason why we might not be able to offer additional visuals, but the whole time/manpower thing applies there.
      Q: I want them! I want them! When can I have them? When is the update???? A: When it's ready. This update I'm working on was already quite large before 1.68 was released, and so now there's additional work to be done. Please have patience. Pestering the dev's does not speed up release times.  :)
      Keep in mind, this is ALL tentative at this point. What I've said above is my plan, but reality and implementation issues may require changes to some or all of that plan.
     

    Leanthar

    Re: Patch 1.68
    « Reply #22 on: August 31, 2006, 06:42:16 am »
    Thanks for the update Dorganath. And thanks for all of the hard work that you do that nobody can see (IE in the background and tons of hoursfor each update).
     

    jan

    RE: Patch 1.68
    « Reply #23 on: August 31, 2006, 06:52:35 am »
    Thank you for the clear explanation Dorganath.And it cant be said enough ,THANK YOU for all the time and hard work you (and the others from the team)put into Layonara to let us play in the most fantastic world possible.
     

    Redhawk

    Re: Patch 1.68
    « Reply #24 on: August 31, 2006, 10:41:25 am »
    As I suggested on a quest, can we elevate Dorg to diety status yet? I want to play a paladin of Dorganath. :)
    Thanks for all you do, Redhawk
     

    Dorganath

    Re: Patch 1.68
    « Reply #25 on: August 31, 2006, 10:48:36 am »
    Quote
    Redhawk - 8/31/2006  12:41 PM  As I suggested on a quest, can we elevate Dorg to diety status yet? I want to play a paladin of Dorganath. :) Thanks for all you do, Redhawk
     Dorganath is Chaotic and slightly Evil...All paladins must be able to complete an insanely difficult obstacle course while computing 4-Dimensional geometries and teaching cats to speak Russian....in 5 minutes or less.
     

    D Blaze

    Re: Patch 1.68
    « Reply #26 on: August 31, 2006, 11:00:59 am »
    Quote
    Dorganath - 8/31/2006  1:48 PM    Dorganath is Chaotic and slightly Evil...All paladins must be able to complete an insanely difficult obstacle course while computing 4-Dimensional geometries and teaching cats to speak Russian....in 5 minutes or less.
     
     
      *looks to Ozy a moment, then to Dorganath, then back to Ozy, then back again to Dorganath and finally shakes his head* Nah....
     

    Doc-Holiday

    Re: Patch 1.68
    « Reply #27 on: August 31, 2006, 01:28:09 pm »
    I can do that in 6... can we make an exception?
     

    Marswipp

    Re: Patch 1.68
    « Reply #28 on: August 31, 2006, 03:40:36 pm »
    *stares off into space, and drops a side comment* I cannot access the files inside the Darkness Over Daggerford installer yet...
    Playing D&D 3.5e, D&D 5e, Pathfinder, and exploring Starfinder through a VTT
     

    Stephen_Zuckerman

    Re: Patch 1.68
    « Reply #29 on: August 31, 2006, 04:44:11 pm »
    Wow... Thanks for the update. I figured you'd add in a null visual...

    Looking forward to the update; thank you guys for all your work. I'm actually looking forward to wearable cloaks as much as I was to the writing system.

    Could we get some basic cloth cloaks added to the merchants?
     

    Dorganath

    RE: Patch 1.68
    « Reply #30 on: August 31, 2006, 06:25:16 pm »
    A basic cloth cloak is a craftable item, I do believe.
     

    Gulnyr

    RE: Patch 1.68
    « Reply #31 on: August 31, 2006, 06:51:21 pm »
    Quote
    Dorganath - 8/31/2006  9:25 PM    A basic cloth cloak is a craftable item, I do believe.
     And woefully underdonated, I might add.  *cough*
     

    cbnicholson

    Re: Patch 1.68
    « Reply #32 on: September 08, 2006, 11:16:29 am »
    update or best guess at when this patch will be in use?

    "Give a man a mask and he will show you his true face." 

    Oscar Wilde
     

    Gulnyr

    Re: Patch 1.68
    « Reply #33 on: September 08, 2006, 11:26:21 am »
    From here:  
    Quote
    Dorganath - 9/7/2006  12:28 AM    Just to update everyone....
      I had hoped for the update to get out tonight, but that isn't going to happen.  For personal scheduling reasons, I will not be releasing this update until early next week.  I'm hoping for Tuesday.  
      For those people with PrCs that are changing, I will coordinate with you closer to the update so we can transition you smoothly.
      For those people with house remodels slated for inclusion this time (116, 214, 259), be sure you have your belongings removed from the home prior to Tuesday.
      Just a little while longer folks....thanks for your patience  :)
       
     

    cbnicholson

    Re: Patch 1.68
    « Reply #34 on: September 11, 2006, 06:01:19 am »
    So hopefully this week?  Thanks Gulnyr.  There's a certain Xeenite Duelist whose waiting for the update to make an appearance, and Daniel is a little over eager to see her!!  ;)  ;)  ;)
    "Give a man a mask and he will show you his true face." 

    Oscar Wilde
     

    Hellblazer

    Re: Patch 1.68
    « Reply #35 on: September 11, 2006, 10:53:16 pm »
    OOOOhh this seems nice, Good work to all coders who are doing work with Dorg. Keep it up

    silverdraco

    Re: Patch 1.68
    « Reply #36 on: September 12, 2006, 02:24:37 am »
    I can't wait for the next update to come out. first thing I'll do is try and make some new outfits and look around to all the other things new and improved.
     

    Dorganath

    RE: Patch 1.68
    « Reply #37 on: September 12, 2006, 07:37:26 am »
    Another update....
      Due to RL and other technical issues, it's looking more like Wednesday for this update.
      One thing I want to note about cloaks, so that everyone is aware...
      Bioware has apparenly neglected to extend their own code to allow scripted changes in appearance to their new cloaks.  So what this means is that we cannot allow you to make visual changes to your cloaks as you would to your armor at this time.  There are going to be 19 different looks for cloaks available, but unfortunately you will not get to pick and choose between them.  All of our custom cloaks will have a fixed appearance when the update goes into place.
      Now, you will be able to: * Dye your cloak as you would any other piece of clothing or armor. * Toggle between a visible appearance and an invisible one.  You do this at the standard customization machines. Invisible cloaks will still show an icon that represents the cloak's shape, if it had one.
      You will not be able to: * Change the physical shape of the cloak (at this time) or change any other visual aspects of it other than color.
      Other things to note: Upon first entering the game after the update, if you have a cloak, it will most likely show up on your character if it is equipped, and it will appear with plain, light tan coloring.  For any cloaks that are not marked as plot items (Johan's Crafted Cloak is marked as plot, for example), you will be able to update your cloak's appearance by placing it onto an ox.  Do not attempt this with NPC quest rewards like Johan's Cloak.  You will need to dye it to your preferences and/or toggle its visible state.
      At least one cloak handed out as a quest reward will only have an invisible appearance.  This is because it is considered to be more of a physical characteristic than an actual worn cloak.  If you have one of these items and cannot toggle its visibility, this is why.
      I hope that Bioware will fix this issue in 1.69, but I'm not holding my breath.  If/when it happens though, the code is already in place for more detailed visual customizations.
      One last important thing to note.  These dynamic cloaks will interfere with the neck-based customizations like scabbards, backpacks and yes...cloaks.  The only solution is to make one or the other not appear.
     

    LordCove

    Re: Patch 1.68
    « Reply #38 on: September 12, 2006, 08:42:38 am »
    'For any cloaks that are not marked as plot items (i.e. Johan's Crafted Cloak), you will be able to update your cloak's appearance by placing it onto an ox.  DO NOT attempt this with NPC quest rewards like Johan's Cloak.  You will need to dye it to your preferences and/or toggle its visible state.'

    Im just restating this....I got a little confused, thinking it said to put Johans cloak in an ox. But of course....DONT.
     

    Dorganath

    RE: Patch 1.68
    « Reply #39 on: September 12, 2006, 08:55:06 am »
    Good point. I updated my wording a bit. Thanks.
     

     

    anything