Dorganath - 12/9/2006 7:03 PMGetting creatures trapped by geographic features is abuse of AI.
jrizz - 12/9/2006 7:11 PMQuoteDorganath - 12/9/2006 7:03 PMGetting creatures trapped by geographic features is abuse of AI. I am not sure I agree with this. Fighting a giant or group of giants or any bad guys in an area that is too small for them to flank or suround you is good tactics. You choose the terrain for battle (art or war)
Boxcar - 12/9/2006 11:27 PM Quotejrizz - 12/9/2006 7:11 PM QuoteDorganath - 12/9/2006 7:03 PM Getting creatures trapped by geographic features is abuse of AI. I am not sure I agree with this. Fighting a giant or group of giants or any bad guys in an area that is too small for them to flank or suround you is good tactics. You choose the terrain for battle (art or war) I don't think you and Dorganath are talking about the same thing. There are places where creatures can get trapped by their environment where they shouldn't; e.g., in the forests of Mists, giants can get stuck behind the tents when they come after you. If they do, and you just stand back and pick them off from a distance, then that's an abuse of the game AI. Fighting a group of giants on a bridge, for example (where only two or three might be able to get to you at a time) is acceptable, I believe.
jrizz - 12/9/2006 7:11 PM QuoteDorganath - 12/9/2006 7:03 PM Getting creatures trapped by geographic features is abuse of AI. I am not sure I agree with this. Fighting a giant or group of giants or any bad guys in an area that is too small for them to flank or suround you is good tactics. You choose the terrain for battle (art or war)
Dorganath - 12/9/2006 7:03 PM Getting creatures trapped by geographic features is abuse of AI.
Ioskeha - 12/9/2006 11:32 PM Okay.. so lets say a level 7 or so PC goes into the Battle Fens and lures one troll there at a time. That would be considered smart battle tactics?
My rule of thumb is if I HAVE to lure the baddies out one at a time to survive an encounter, it is probably over my head and I need to get help or find another place to be.