The World of Layonara  Forums

Author Topic: New Version Online  (Read 3065 times)

Leanthar

New Version Online
« on: July 19, 2004, 03:39:00 pm »
All servers are updated (East Server is still down)
  + CNR fixes (basically the gum tree and a central server script fix) + Quest fixes (I think all quests are working properly now) + Vendor Updates (Forsettii--if your fixes do not work, just bring up .301--its already on the servers) + Teleporting is cheaper + Player house keys are updated on all servers.  If they do not work then PoB needs to take a look at his code. + Furniture Vendor now sells everything on the servers + Crafting vendor in Hlint carries pocket fishing pole + Layo XP Wand will not duplicate now + Encounter tweaks
  Many, many other fixes
  -------------------------------------------------------------------------------------------------------------
  This is the last update (barring an emergency fix by forsettii or ghost) for about 21 days.  I am on vacation! :)
 

forsettii

  • Jr. Member
  • **
    • Posts: 87
      • View Profile
    RE: New Version Online
    « Reply #1 on: August 03, 2004, 07:45:00 pm »
    New Version online... 302c

    Lots of Changes.

    Death Tokens
    Vendors
    Cows / Chickens should work properly.

    Forsettii
     

    forsettii

    • Jr. Member
    • **
      • Posts: 87
        • View Profile
      RE: New Version Online
      « Reply #2 on: August 04, 2004, 07:00:00 am »
      Ok I am going to take a few minutes an make a complete list of the Changes in Version 302a, b and c.  Please note that these are only for the West Server at the moment.  I need to Download the Central and East and well I have been running out of time lately.

      CHANGES IN WEST ONLY AT THIS POINT!!!!!

      + Fixed the Death Token Issue with the Bindstones - now reads proper number.
      + Fixed the PK Token Issue with the Bindstones - now reads proper number.
      + Fixed the Death Token Issues when using the DM Wand.  (I still need to work with the Wand itself)
      + Removed 5 scripts so Items do not spontaniously appear in peoples packs. (I moved the scripts around so they work properly
      + Fixed the Problem with RESPAWNING not using the proper XP Chart.
      + Renamed Crystal Rod IV
      + Fixed a Tag / Reserf Issue with the Platinum Chain Shirt
      + I think I fixed the problem with logging in Dead and gaining a Death Token.
      + Fixed the Issue with Feeding Chicken and Cows to gain Milk and Eggs.
      + Reworked Vendor System to not use the standard Merchant system created a custom version that spawns the store on the first conversation with the merchant.  Done to reduce module load time and also size of the Main Module dropped 3.5 Megs.  Also you do not have to update all of the stores in the module after every change.
      + Worked with Player Vendors enought to figure out they are really broke.  Made it so you can buy and sell from your Player vendor for 1 gold.  Also rescaled them so that they would actually go from 80 - 200% for selling purposes.  (Please note I know they are still broke but this had to be done to fix and exploit)

      If you have any questions ask I will try to answer the best I can.
      Forsettii
       

      forsettii

      • Jr. Member
      • **
        • Posts: 87
          • View Profile
        RE: New Version Online
        « Reply #3 on: August 04, 2004, 09:17:00 am »
        A vendor with just bought will have a 100% sell price.  Unmodified.
         

        forsettii

        • Jr. Member
        • **
          • Posts: 87
            • View Profile
          RE: New Version Online
          « Reply #4 on: August 05, 2004, 03:43:00 pm »
          New Version online for Central Server now running 302d.

          This has all the fixes in it for my 302 - a -d series.

          See other notes.
           

          Leanthar

          RE: New Version Online
          « Reply #5 on: August 19, 2004, 02:06:00 pm »
          New Version Online, 8/19/2004 - A big thank you to both Forsettii and Ghost, they put in a lot of long hours for this update. 
             I would like to thank Forsettii for keeping up with the bugs while I was on vacation.
             I would also like to thank Ozy for redoing two cities; he has three more on his plate at this time.
             There are three quick downloads that you need to grab (patches for this version).  layonara_v2.rar (tlk file that goes in your tlk directory), LAYOV2_2DA_V3.rar (2da patch that goes in your hak directory), LAYOV2_ART_V2.rar (art update for some of the custom stuff and it goes in your hak directory).
            This is a pretty major update and our focus for this update was to do something for the players.
            - Respawn penalties do not happen now until 4th level, it was 3rd
          - Loot drops have been improved slightly.  We will see how this goes and we may up it more later
          - XP gained for kills has been increased fairly significantly (went from 18xp per CR to 32 per CR).  This means players will not grind quite so much and it should be a little more fun now, I hope.
          - XP gained by groups now has NO penalty at all.  So group up, there is no reason not to now
          - Thirst/Hunger timer has been adjusted upwards.  It will be quite a bit better now
          - The new death system is in place.  You no longer need to use diamonds to resurrect people.  We had a lot of complaints of how diamonds for ress/raise was unfair since we protect them due to their enchanting ability.  See this link for details  http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=4276&start=1
          - Player housing on Central should be fixed now. And that means keys should work on all servers again.  Those players that had houses on central you will be compensated since you need to buy them again.  Give me a chance to go knock on all of the doors first though or you will not be able to purchase them yet!!
          - Port Hampshire and Pranzis have been rebuilt (thank you ozy).  We may have a few missing transitions please let me know
          - Large crates for house furniture now stores 30 items (normal crates are 10).  If you already have a large crate you need to turn it in to a deed and then back in to a crate to get the update
          - Six new Prestige Classes!  Battlerager, Spellsword, Undead Slayer, Bear Warrior, Skald, and Sacred fist.  See this link for details http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=4346&posts=9
          - Druids have two new Shapechange feats
          - Farmer Part has moved to Thalos river but low-and-behold he is attacked by scarecrows again, the poor guy.  He is placed now.
          - There are five new quests added to central, so they are mid level quests
          - Quest rewards have been updated to reflect V2, 70% now give more xp and/or gold, 10% give less, and 20% are unchanged
          - Player Vendors now have 0% commission (yes, that is right 0%) but they charge 5gp per in game day (but 0% commission!).  This system is still being worked on and will change more as time goes on.
          - Some area encounters have change, be warned.  We will do this from time to time so that the world feels like it changes over time.  The goblin house on central is now owned by Death Gate goblins.
          - CNR changes and bug fixes (quite a lot)
          - Cloth armor in CNR now
          - I have adjusted some save routines in the hopes of reducing lag and perhaps making the server a little more stable
          - Quite a lot of bug fixes
            Enjoy!
            Final note:  We hope to do updates on Thursdays from this point forward, perhaps weekly but most likely bi-weekly.  I am spending the next few weeks working on the East Server so that we can get that one up as well.  We will work on bugs as well.
             
           

          Leanthar

          RE: New Version Online
          « Reply #6 on: August 20, 2004, 03:08:00 pm »
          New Version Online, 8/20/2004 - 3:20pm PST
            - Fixed a few bugs from yesterdays update (soul stone, saving times, saving when resting, other minor things)
            This should make things pretty smooth for this weekend or until we update again.
           

          Leanthar

          RE: New Version Online
          « Reply #7 on: August 26, 2004, 03:29:00 pm »
          New Version Online as of 3:35pm PST

             There is a new hak pak (2da) and a new tlk for this update.  Be sure to unzip them!
          layov2_2da_v4.rar is the 2da update and it goes in your nwn\\hak directory
          layonara_v3.rar is the tlk update and it goes in your nwn\\tlk directory

            -          We have adjusted the saving location time again, it is now 12 seconds, it was a lot longer.  This should help quite a bit. -          When you rest now (even a failed rest) your server and your location are marked, as well as your character is saved.  Use this just before you log out or when you want to save something on your character -          Added a new quest on the west at Casterly Castle -          A few quest bug fixes, including Ronus, and the central server bugs -          CNR updates and bug fixes.  There is now a way to make poison permanent on items (higher skill level though) -          Lorindar and North Point have been redone (tks ozy) -          Soul Stones should now work, please let us know -          Deity Shields are now customizable (or should be) -          Customization has been dropped in price by 50%, it is much cheaper now so start using it more (hehehe) -          The server status page should now keep track of everybody, we fixed the deity, special symbol problem.  At least that is what we think the problem was.  Thanks for the help on this IDii. -          You can now convert an item that you have in to a holy symbol.  The better the item the more powerful the holy symbol.  Holy symbols are considered divine focus in comparison to the component chart.  Be warned, the old item will be deleted and an amulet will be created.  Sorry, we could not do it to be the same type of item as that would cause us to create 100’s of items in the palette.  Just not good. -          We had people ask us to reevaluate stoneskin, they did not think it was right for diamonds to be the component.  While I tend to disagree with this I wanted to see what we could do to make it balanced and fair.  As such we have changed it to the following.
                        o       The +1 on the DR goes up every 4 levels.  This is slightly faster than creatures get their updates on weapons so you will have a slight advantage over the monsters still.
          o       The Soak of Stoneskin starts at 5 and goes up to 10 at level 15
          o       The component for this spell is now topaz dust.  This is a lot easier to find and harvest
          So at level 9--the minimum level to cast it-- its +2/5 soak, at level 12 its +3/5, at level 15 its +3/10, at level 16 its +4/10, and at level 20 its +5/10.

             At this time we have not changed greater stoneskin and we are thinking it may not be changed at all.  It is extremely powerful so I think it should need a diamond (as per D&D rules), and it is castable only by a druid and castable only on self.  My current thinking is it will remain as is but who knows.
           

          Leanthar

          RE: New Version Online
          « Reply #8 on: August 27, 2004, 11:14:00 am »
          New version online as of 11:15am PST
            - Fixed the persistent quest journal bug (or it should be) - Added a guild house in Pranzis
            Nothing else changed.
           

          Leanthar

          RE: New Version Online
          « Reply #9 on: September 02, 2004, 10:00:00 am »
          New Version Online as of 10:05am PST
            This is a different sort of update.  I have spent a number of hours converting part of the world (PC's tracking mainly) over to a new persistence method.  It should help to reduce lag a fair amount.  I have also spent a number of hours putting in a new system that will help with the lag caused by the Bioware DB, this should help with the lag some.
            I am hoping this will help with stability issues as well. 
            I need to test this for a few days to make sure these new systems are working.  Once I see that they are I will then start to do more bug fixes.  This is a pretty major overhaul and touches about 60% of our scripts out there so I hope things go smooth.  I have tested it on my end but that is no in a MP/PW environment.
            --------------------------------------------------------------------------------------------------------------
            ALL players will start in the forest of summons since we are changing over to this new persistence.  Once you reach Hlint please rest, you do not need to log out, but you should rest.  Once you reach Hlint and rest you will be on the new persistence system, make sure you bind again, that is important as well.
            DO NOT SELL TO THE VENDORS IN MEMORY LANE!!!  GM's please try to be available to help players out and watch for players that may sell to these vendors (not everybody reads these messages/posts after all).
            I think that is it.
           

          Leanthar

          RE: New Version Online
          « Reply #10 on: September 09, 2004, 02:18:00 pm »
          As of 2:20pm PST  
            ---------------------------------------------------------------------------------------------------------  
          + Updated Hide Rack to fix Dire Tiger?  
          + Updated Tinker Furnace  
          + Updated Ingots for Weight  
          + Changed the Add Property Code to get ready for Silver and Titanium Weapons  
          + Added new Creature Cockatrice that gives Feathers  
          + Updated Alchemy Table for new items to create Visual Effects for weapons and update Vials  
          + Updated Carpenter (lesser and Greater Bench)  
          + Added new Weapons for Woodworking.  
          + Updated the way Mail is taken from older Quest Mail Givers  
          + Now giving 50 gold per piece of Mail  
          + Fixed Talon and Jasmine to take 20 items (Using new system)  
          + Added Level Restrictions on Kit and Ronus since they give items.  
          + Added New Contract system and 4 Contract Givers (Repeatable Quest Contract System - Thanks Yosemite Sam)  
          + Loot Drops have been increased a significant amount  
          + 25+ areas around Hlint are a little easier now.  You will not be quite so swarmed in many of them.  
          + Oxen should be working again  
          + Soul Stones are in all nature and temple stores and they should be working as designed now  
          + Added a lot of basic NPC’s for all races (Thanks Qui_Z)  
          + Rune of Dispelling is now on all magical vendors.  Use it to discontinue the Sanctuary Spell.  Best we can do, sorry.  
          + LOTS of other fixes and tweaks.  
             
          A few things of note:  
          1)  The guild system is still broken. I need to decide what to do with it.  So for now I highly suggest you hold of on doing guild activities until I can get the system updated and/or fixed.  
          2)  Player housing keys are still messed up.  I have a possible fix in there but I am not very hopeful on it.  I have somebody working on a new key system but that is ways off.  VERY sorry for the hassle on this. L  
           

          Leanthar

          RE: New Version Online
          « Reply #11 on: September 23, 2004, 11:05:00 am »
          As of 11:06am PST
          + Everything submitted by GM’s has been imported; I don’t think I missed anything
          + Modifying of equipment is now even cheaper
          + Slightly adjusted loot drops
          + House keys should be fixed.  I HOPE
          + Holy Symbols should be able to be crated on the west server now
          + Other bugs have been fixed
          + A few CNR tweaks
          + We have removed the automatic “on activate” switch from the modules.  Some things may not “activate” if you use them, let us know what they are and we will get them fixed up.  I think this switch was causing a lot of weird bugs, but I could be wrong.
          + Guild system is now cross server persistent.  But this requires everybody that had a guild to recreate the guild.  You will be given the 75,000 gold that it takes to create the guild, just ask a GM.  You do not need to buy your guild houses again, nothing has changed with them.  You no longer need to “claim” your guild hall.  We will still have a problem with the guild book targeting but that is on our list of things to get fixed.  If you fight with it long enough it will work for you.  Also, only two guilds have actually asked me to build them a guild hall.  If you want a guild hall you need to make sure your guild is approved and tell me where you want the guild hall (within reason).  The XP reward has been adjusted, the GP dues have been adjusted, and the interest rate on the guild bank has been adjusted.
             

          Don’t everybody log in at one time; remember slow and easy for the first 10 minutes or so.
             
           

          Leanthar

          RE: New Version Online
          « Reply #12 on: September 24, 2004, 03:07:00 pm »
          As of 3:10pm PST
            + Forsettii has tried to fix the soul stone issue.  You can now purchase the new soul stone (get rid of the old one, give it to a GM for 1500gp back).  Purchase the new one, and also purchase the eye (both are on temple and nature stores).  Use the eye on a person to see if they have a soul stone attuned to their soul before you cast ress or raise.  If they do then the person that you cast on will take the penalty.  If they do not then the caster will take the penalty.
            + Tried to fix some possible DB issues on Central but I am not so sure what I fixed was the root of the problem.  If it was then hunger and thrist and the cold system should be working again as well as the components system.
            Sorry for the quest that I interrupted, it has been a busy RL day and I have to leave soon so it had to be now or we would not be able to use Ress/Raise all weekend and I didn't think that was a good idea.
            Forsettii has tested the system as best he can in a non-pw environment, but we think it is working.
           

          Leanthar

          RE: New Version Online
          « Reply #13 on: September 26, 2004, 02:00:00 pm »
          As of 2:00pm PST
            + Fixed the Ress/Raise bug where you were logging back on dead after these spells are used.
            + Updated two plot areas to reflect plot happenings
            + Made a portal in the forest of summons that should return you to your last server or at the very least to hlint.  If you for some reason do not jump to your last location (and that is on another server) try to use the portal to jump to that other server.  If for some reason you can not get out of the forest of summons jump to the "west server" and it will put you in hlint.
            Please log in slowly, spread it out over 15 minutes.
           

          Leanthar

          RE: New Version Online
          « Reply #14 on: September 30, 2004, 01:16:00 pm »
          As of 1:20pm PST
          + Updated Mining Code to stop unequiping Shield.  + Updated Scribing Benches (Added H Boom, Ice Dagger, Camo, Death Armor)  + Updated Alchemy Table (Added 2 more Potions - Rearranged Order)  + Updated a Few Carpentry Recipes  
          + A few more CNR fixes, including missing end results.  
          + Finished off all of the Spells on the Greater Scribing Bench.   I think every Spell is now craftable.  
          + Point Harbor is new, Tks Ozy  
          + Traps are redone (they are according to the redesign by 8bit—with elemental rods).  Everybody seemed to think that was the way to go when it was on the forums.  
          + Lag should be reduced some more (I hope significantly but time will tell)  
          + Housing/Furniture TMI’s should be gone.  This was caused by too many placeables in a house but it should be fixed now.  
          + The broken transition in Broken Halls should now be fixed.  
          + Kit’s quest is now level 8, it was level 10.  
          + Thunderstones are now on crafting merchants  
          + The Pack Ox appearance has been changed.  You need to get a new pack ox for the updated appearance.  
          + North Fort (central) no longer puts you on the third level of a dungeon. J  
          + Shields are no longer unequipped when mining.  
          + The portal in forest of summons should be working now.  Please ONLY use this if you are stuck there for some reason and you are NOT a new character (character not player).  Only go to another server if that is where you should have been upon your return.
           

          Leanthar

          RE: New Version Online
          « Reply #15 on: October 07, 2004, 03:29:00 pm »
          A new version will be online when the quest is completed.
            + A few changes to lots of little things.. Heh, sorry.  Just lots of niggly things.
            + CNR enchantments should not stack any more (the enchanting stuff that was not working.  Please let me know!
            + The pack ox will no longer attack.  But you must purchase a new one to get the new AI Ox.
            + Treasure drop was updated to not drop a particular item.
            + Tried to fix the respawning across server bug.
            + There is now a ox merchant and stable boy on the central server at Castle Raxswell
            + Tried to fix a dungeon that was too easy
            + Fixed a treasure drop for an npc (I hope)
            + The portal in the GM area no longer charges (yes, it should work as planned now)
            +  Added/Tweaked some NPC's
            Nothing overly major.....
            However, Forsettii and I were talking today and we may have figured out the saving location problem... Let us hope so.  I will try to get it in on the next version. 
            It sounds like 1.64 is out (do not update if you want to play on Layonara) and we will be working on getting the servers updated for it.  Hopefully in the next update (but no promises).
           

          Leanthar

          RE: New Version Online
          « Reply #16 on: October 14, 2004, 02:56:00 pm »
          As of 3pm PST - 10/14/2004

          Please do not log in at one time--spread it out over 10 minutes.

            First, this is a significant update and 1.64 I hear has been crashing a few servers out there.  We have looked around and tried to fix most of the problems that have been reported but we may have missed some.  Also, there is a known issue with NWNX2 and 1.64 and since we use NWNX2 we may have problems, if so I will try to work around them.  This could be buggy is what I am saying.

            Thank you to GhostWhoWalks who spent many long hours this week converting our custom changes over to 1.64, good job.

            + We are now 1.64 compatible + There is a hak pak update; you need to download the layov2_2da_v5.rar file as well as the layonara_v4.rar (tlk file) before you can play + Optional Music is now in.  Go download the optional music and follow the instructions at the downloads page to install the files—very easy.  If you do not have the music installed and an area is playing music in that package all that will happen is that you just will not hear music.  This would also affect the jukebox music.  The file name is LayoV2Music.rar . + Player vendors are now gone and I don’t know if/when they will be back.  But you also now have a lens in your inventory that will give you the value of an item; it does not ID the item for you though.  Later we will make it so that it also gives you the level restriction of an item. + Treasure drop rates have been slightly dropped + I have once again optimized things so that lag is not so bad—I hope.  It should also help with saving locations but I am not positive of that either—what was there should have worked 100% of the time, not 85% of the time—silly NWN.  Time will tell. + There is a new EXP table now in place.  If you are level 22 or less there is a chance that you will have gained a level, there is NO WAY you would have lost a level.  If you are level 22 or higher you may have lost a level.  Basically after level 7 we have made easier to level up until level 21, after that it is much more difficult. + Creature XP rewards have been slightly tweaked to fit with the new EXP table + Added a Jukebox in the Wild Surge Inn + Added a Jukebox deed and item for player housing + Added a baking crafting area in Lannisport.  That means that you can now bake area in Hlint, Krandor, and Lannisport (on the west server).  You can also bake in Lorindar, Tibum, and North Point on the Central Server. + Added wizard tower crafting areas in Thalos River, and Greywatch Tower.  That means you can now enchant in Morakens, Thalos River, Greywatch (on the west server).  You can also Enchant at Lookout Tower and Grey Watch Tower on Central. +  5 new generic quest type areas are in (tks Qui_z) – Castle, Dungeon, Plane of Chaos, Plane of Law, Void + Added a few new creatures (tks Juste) +  The Journal and various text messages have been given a once over and improved (the mistakes removed), (tks Zizz) +  Now if you hit a rock (while mining) without a pick axe or weapon (bare hands) you will take 1-2 points of damage * your level.  If you hit a rock 10 times (while mining) with a weapon (not a pick axe) it will be destroyed.  The weapon is unequipped for you so you really have to be trying to break your weapon for it to happen. + The citadel in Lar is now in. + Turned Debug messages back on for respawning.  If you have a cross server respawn problem there are three lines of debug code that I need to know exactly what they say.  I can hopefully track down the problem at that time.
           

          Leanthar

          RE: New Version Online
          « Reply #17 on: October 15, 2004, 04:22:00 pm »
          As of 4:25pm PST -  10/15/2004
             

          + Bioware broke the basic casting and ability of creatures in 1.64.  We have a work around that should “fix” this until 1.65.
          + Fixed a Raise/Ress XP bug
          + Fixed a transition problem in Lar

          Sorry for all of the ups and downs over the past 1 1/2 hours.  I was trying to fix a web/in-game issue and could not coordinate it.  At this time I give up (ie I did not get it fixed).  Servers are up.
           

          Leanthar

          RE: New Version Online
          « Reply #18 on: November 01, 2004, 10:44:00 am »
          As of 11:48am PST, 11/1/2004  
            

          + CNR Updates:   
          All actions are now cleared when your pickaxe breaks.  This means you will not take damage unless you do something on   purpose.  
                  Respawn times for everything in CNR have been adjusted.  
          + Thanks to Forsettii the on_client_enter function has been greatly enhanced.  This should help to keep the log in spikes down as well as perhaps fix the cross server crashes that have been occuring.  It is now far more efficient.  
          +  Forsettii also tweaked the on_death script and made it a little more efficient.  
          +  Made a few tweaks in areas to help lag spikes.  
          +  We have made a change with the way the Server Status page and the SQL DB work.  If I didn’t break it it should be far more efficient and will not continue to cause a slight lag issue.  If I DID break it then it will remain broken until I can get a new version online (at least a week.)  
          +  Two Central Server Dungeons have been reworked and are now more like a dungeon in PnP (to a degree at least).  Thanks Ozy  
          +  Added more creatures  
          +  Added Dark Elf Male Clerics  
          +  Modified a few areas to be a little tougher and/or more unique in a fashion  
          +  Modified a few CNR resource areas  
          +  I have made a change on the system where you maps of areas will be displayed even across server reboots.  However due to the NWN nature (not supporting PW’s) this can be exploited.  If I see this happening (exploiting) I will rip out the code.  I did this to help you guys and gals and I hope people do not exploit it, if they do the code will be ripped out and it will not be replaced.  I am very serious about this one everybody.  
            

          Please make sure everybody does not log in at one time.  Spread out the login’s across a 15 minute time period.  
            
           

          Leanthar

          RE: New Version Online
          « Reply #19 on: November 12, 2004, 01:03:00 pm »
          New Version Online as of 1:05pm PST

          You need to download the 2da hakpak (it is a new one as of 20 minutes ago), the file name is Layov2_2da_v6.rar and is only 212k.
            This is the first pass at trying to get a working economy; more will be coming as we can get to it.  GM’s will also be running quests that will try to get some of the excess gold out of the economy, just a heads up.
            + CNR and other prices are now adjusted to sell much lower at pawn shops + XP for creatures have been adjusted downwards—people are leveling too fast right now + GP from creature drops has been adjusted down slightly, not very much though + Teleports for houses now cost 2500gp instead of 1400gp + Frindahl Fortress is now in on Central + Characters now auto save when a Quest Action is performed (including completion) + We hope Quivers now work +  Alchemy table should read better +  Dire Tiger armor on tailoring dummy has been fixed +  Greater Weapons Anvil should now read Shafts of Mahogony +  Jewelry benches will now use all tools +  Dwarven Ale Head has been added. + At least 60 other various bug fixes that were reported
           

           

          anything