Fixes:
Fixed a bug that had CNR loading really slow.
Fixed a bug with messages through the web site to characters not functioning
Fixed a critical bug with inserting containers into crates/chests
Allow for the new adventuring kits to be stored in banks or furniture
A couple RNQ (Random NPC Quest) tweaks and performance improvements
Additions:
Consecrate symbol no longer destroys the old amulet and creates a copy of the properties on the ugly yellow thing. It simply updates the tag properly and changes the name to include (Consecrated)[/li][/list]
Created a new journal book called A Book of Fixes and moved some of the actions to there.[/li][li]
Introduced a fix to the ultravision, true seeing and darkness bug where after it wears off you couldn't see any players any more. This was only corrected with a relog before but now you can just use =c fixuvbug[/li][li]
The old emote wand used to be used to save a ton of variables related to spell casting but those vars were moved to the gem of rememberance. A new function replaces the wand with a clean one if they have one.[/li][/list]
Other updates:
More db performance improvements
Integrated new incremental backup system with no noticeable impact on the NWN server
-orth
The UV bug fix is huge and works great! Thanks for taking the time to workout a fix Orth.
Saw the consecrate holy symbol firsthand, very nice implementation.