Dorganath - 10/18/2006 7:42 AM Right...if we did that, then people could trade and sell all those nifty quest rewards, and...well...does that sound like a good idea? We don't have control over whether plot items are droppable or not. We can control whether they're marked as "plot" but again, there's a reason some items are set thus.
Dorganath - 10/18/2006 10:32 PM It can. The problem is that all such quest items currently in the inventories of people would not get updated automatically. Everyone essentially has a copy of an item as it was defined at the time it was created. If the blueprint from which an item is created changes, the copy stays as it was. About the only viable option is to have an item which gets added to one's inventory automatically at login which is capable of destroying plot items by targeting them. This would generate little to no lag and would be a relatively simple thing to make. The question though is would we want such a thing, meaning would it potentially cause more problems than it solves?
Well, if such an object was made, I think if it's description said what it does and had a warning that absolutely no items that it is used to destroy can be reimbursed in any way whatsoever that problems might be limitted. That's assuming it worked properly and didn't destroy any items it wasn't supposed to when it was used. I'd recommend such an item be made to take up a single square in the inventory and weigh nothing, for obvious reasons. Make it look like a Swiss-army knife and call it the 'Tinkerer's Device of Doom' or something. Use at your own risk.