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Author Topic: Adding option to Trash Barrels  (Read 286 times)

Nehetsrev

Adding option to Trash Barrels
« on: October 17, 2006, 07:37:17 pm »
I'm just wondering if it would be too much trouble or not, but here's a thought:

Why not add script to the trash barrels to detect if a character is carrying quest items like Ronus's Old Green Boots and the Bone Knuckle Necklace and then offer an individual 'dialogue' option for each item to throw those items away that when sellected would remove them from the inventory?  This would save the DM's the trouble of having to do this at player's request, not that I think they spend too much time with these sorts of requests, but it would be one less thing for them to do then.

Just a thought.
 

Dorganath

RE: Adding option to Trash Barrels
« Reply #1 on: October 17, 2006, 07:49:11 pm »
Would be nice, but each "detection" causes the game to loop through all items in a player's inventory, which can cause a major lag spike.
 

Nehetsrev

RE: Adding option to Trash Barrels
« Reply #2 on: October 17, 2006, 11:13:11 pm »
Oh well....it was jsut a thought.  *shrugs*
 

Force_of_Will_

Re: Adding option to Trash Barrels
« Reply #3 on: October 18, 2006, 01:14:01 am »
What about making plot items droppable?
 

Weeblie

Re: Adding option to Trash Barrels
« Reply #4 on: October 18, 2006, 01:18:33 am »
Hehe... Bioware's purpose of the plot flag is... well... that they aren't droppable. ;)
 

Dorganath

RE: Adding option to Trash Barrels
« Reply #5 on: October 18, 2006, 05:42:52 am »
Right...if we did that, then people could trade and sell all those nifty quest rewards, and...well...does that sound like a good idea?
  We don't have control over whether plot items are droppable or not. We can control whether they're marked as "plot" but again, there's a reason some items are set thus.
 

Nehetsrev

RE: Adding option to Trash Barrels
« Reply #6 on: October 18, 2006, 06:03:32 am »
Quote
Dorganath - 10/18/2006  7:42 AM    Right...if we did that, then people could trade and sell all those nifty quest rewards, and...well...does that sound like a good idea?
  We don't have control over whether plot items are droppable or not.  We can control whether they're marked as "plot" but again, there's a reason some items are set thus.
 Which is why I suggested the idea of having the option to get rid of them at the trash can, because I know they aren't supposed to be sold/traded.  Anyway, since doing something like my trashcan idea would cause lag-spikes, we can live without that and just ask the GM's/DM's when the occasion arises to dump those items as we've been doing.
 

Nehetsrev

RE: Adding option to Trash Barrels
« Reply #7 on: October 18, 2006, 08:13:17 pm »
Just thought of another way that could work without lagging, if it can be done.  Add to the quest items a 'destroy' option that has one charge and destroys the item if used.  Can that be done?  Just wondering.
 

Dorganath

RE: Adding option to Trash Barrels
« Reply #8 on: October 18, 2006, 08:32:31 pm »
It can. The problem is that all such quest items currently in the inventories of people would not get updated automatically. Everyone essentially has a copy of an item as it was defined at the time it was created. If the blueprint from which an item is created changes, the copy stays as it was.
  About the only viable option is to have an item which gets added to one's inventory automatically at login which is capable of destroying plot items by targeting them. This would generate little to no lag and would be a relatively simple thing to make. The question though is would we want such a thing, meaning would it potentially cause more problems than it solves?
 

Nehetsrev

RE: Adding option to Trash Barrels
« Reply #9 on: October 19, 2006, 06:09:22 am »
Quote
Dorganath - 10/18/2006  10:32 PM    It can.  The problem is that all such quest items currently in the inventories of people would not get updated automatically. Everyone essentially has a copy of an item as it was defined at the time it was created.  If the blueprint from which an item is created changes, the copy stays as it was.
  About the only viable option is to have an item which gets added to one's inventory automatically at login which is capable of destroying plot items by targeting them.  This would generate little to no lag and would be a relatively simple thing to make.  The question though is would we want such a thing, meaning would it potentially cause more problems than it solves?
 Well, if such an object was made, I think if it's description said what it does and had a warning that absolutely no items that it is used to destroy can be reimbursed in any way whatsoever that problems might be limitted.  That's assuming it worked properly and didn't destroy any items it wasn't supposed to when it was used.  I'd recommend such an item be made to take up a single square in the inventory and weigh nothing, for obvious reasons.  Make it look like a Swiss-army knife and call it the 'Tinkerer's Device of Doom' or something.  Use at your own risk.
 

Hellblazer

RE: Adding option to Trash Barrels
« Reply #10 on: October 19, 2006, 06:14:30 am »
I like the name and description.

Dorganath

RE: Adding option to Trash Barrels
« Reply #11 on: October 19, 2006, 06:29:32 am »
Quote
Well, if such an object was made, I think if it's description said what it does and had a warning that absolutely no items that it is used to destroy can be reimbursed in any way whatsoever that problems might be limitted.  That's assuming it worked properly and didn't destroy any items it wasn't supposed to when it was used.  I'd recommend such an item be made to take up a single square in the inventory and weigh nothing, for obvious reasons.  Make it look like a Swiss-army knife and call it the 'Tinkerer's Device of Doom' or something.  Use at your own risk.
 Well sure. I know we could do that, but given that we have posted such warnings about throwing things away in trash cans, managing one's inventory and other preventable player errors, and we still get requests for people who made mistakes, I don't personally have much faith in the effectiveness of such warnings, and I'd have to say a fair number of people do not read them or figure if they screw up they can just request a reimbursement. Even if we deny the requests, there's still effort required to read and process them.
  Not saying we won't do it anyway...
 

 

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