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Author Topic: Alexei flame weapon rune stone  (Read 370 times)

Hellblazer

Alexei flame weapon rune stone
« on: May 14, 2007, 11:19:12 pm »
I think it would be great for those who have rogues *whistles innocently* to be able to do that quest and receive the rune. Or maybe have the none transferable lock release so someone who doesn't use that rune could sell it to a rogue who then could use it due to the UMD. But I think just opening it up to include Rogues would be great.

osxmallard

Re: Alexei flame weapon rune stone
« Reply #1 on: May 14, 2007, 11:42:15 pm »
I think it'd be nice to open it to all classes.
 

Tialle Dianesis

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    Re: Alexei flame weapon rune stone
    « Reply #2 on: May 15, 2007, 12:25:48 am »
    Quote from: osxmallard
    I think it'd be nice to open it to all classes.


    Agreed. By the time a wizard has the ability to scribe or at least buy all the scrolls required to complete the quest it becomes a worthless item.
     

    LynnJuniper

    Re: Alexei flame weapon rune stone
    « Reply #3 on: May 15, 2007, 12:34:09 am »
    I think it'd be nice to:

    A) Open it up to all classes

    or

    B) Give other classes unique quests and make them useful to said class.
     

    Hellblazer

    Re: Alexei flame weapon rune stone
    « Reply #4 on: May 15, 2007, 12:47:18 am »
    OOH!! I like b

    Nyralotep

    Re: Alexei flame weapon rune stone
    « Reply #5 on: May 15, 2007, 05:59:37 am »
    Quote from: LynnJuniper
    B) Give other classes unique quests and make them useful to said class.


    That's got my vote!
     

    Interia_Discordius

    Re: Alexei flame weapon rune stone
    « Reply #6 on: May 15, 2007, 06:29:38 am »
    Be pretty cool to have a rogue only item *grins* Besides that Skullduggery book. Maybe something like a clerical divinity thingy in Trickery (Shadon, anyone?) so you can have a slight up vs levels in rogue for a plus on open lock and disarm trap. Maybe just 1 point every 2 levels?
     

    Stephen_Zuckerman

    Re: Alexei flame weapon rune stone
    « Reply #7 on: May 18, 2007, 01:43:31 am »
    Quote from: LynnJuniper

    B) Give other classes unique quests and make them useful to said class.

      My vote.
     

     

    anything