Although Im biased a little... it was pretty annoying to find Yew Hunter Longbows dropping from creatures like petty coins. It takes a "lot" of crafting to make this item, and a whole list of hard to get crafting items just to make it ( Dusts of appearance, a dozen sight essences, Clairvoyance... blah blah ).On one trip we actually found three of them. Three on one run. This item is Yew ( +3, basically Mithril)... and a speciality item to boot.Of course, I didn't complain when my Mithy Longsword dropped.... which would be equally hard to get the CNR and make for Weaponsmiths... so I'll shut up now.
As an entrepreneur, you never never can rely on "changing customer behavior." If that is in your business plan, rethink it.The real "fix" is to make the game reward the behavior you want. The game rewards crafters that sell their makings to pawn shops. The game rewards looters that sell their loot. Nothing wrong with that. However, the lower levels are impacted to a degree that is not pleasant.
Does the 1 yew/mithral item per month guideline apply to guilds? or just the lower to middle class and independant crafters?
One aspect of this discussion that I'd like to bring up is the impact of penniless pawn shops on low-level players who are new to Layonara. When you're just starting out (Levels 1-4) and you want to buy yourself the basic copper armor/weapons at the merchant, I think it would be quite frustrating to find nowhere you can sell your low-level loot for coins.
The real "fix" is changing player behavior. Mid-to-high level characters who dump all their junk in Port Hempstead and run out the pawns are indeed being inconsiderate to other characters and their players.
And if people would be considerate, then we could spend our time on improving the experience for everyone as well as on making the next game far better than we can make it in NWN.
Maybe that character shouldn't be making 20 platinum chainmail armors or atleast not stockpiling them until he can hit the pawnshop for a large take in trues. Same could be said for gemcrafter who polishes 50 stack gems to just in turn sell them to the pawnshops and rake in trues that way.
The other side of this coin (no pun intended) is that would effectively raise the amount of gold being put into the economy without another means to remove it. The over-abundance of gold is in fact one of the problems in the economy right now.
Most of the older players that create new PC's know someone IG or know the system to sell CNR and what not to get coins. What about the new players that do not know the system yet. They are trying to get coin and see a pawn shop. They try to sell whatever they can to get just a little coin, but the pawnshops are out of money.
After the last couple of server resets, I hopped around looking at pawnshops. Within 30 minutes, there were pawnshops expended.
3) Pawnshops only used for PCs under level 10. Over this level, they know enough to how to get coins without the pawn shop. (Maybe Mistone under lvl 10, Dregar lvl 11-20, and Belinara lvl 21+)
Well the thing is, sure you can donate. Bjorn, Ozy and Goldwin donated MILLIONS of true worth that Dorand's temple holds in his coffers. But what exactly does that get you? No new temples, no new crafthalls, no new anything I have noticed sice we were donating furiously. And so we quit donating....
But it's the 1% who rushes the pawnshop every reboot who ruins it for the other 99%.
As for the time old saying "there's too much gold in the player economy..."Central: Players Online: 19 • Uptime: 07:08:31 • Level Average: 24West: Players Online: 5 • Uptime: 07:08:31 • Level Average: 20I would dare say that we should rethink that a bit.
With so many super-epics running around, they really SHOULD have a lot of gold. A LOT of gold.
How does one define "too much gold" per level, in a monetary amount? Could it possibly be that the people who claim there is too much gold out there are simply looking at their own bank accounts and making presumptions about the wealth of the others?
I think all craftable items should be removed. Jewelry, clothing, weapons etc.
Let's say then that there is too much gold distributed among a very few, who have then contributed to inflated prices because "someone" will pay them.
I don't know if this is feasible in the script for the game, but would it be possible for the pawnshops gold coffers to get filled by purchases to the other shops of the given town?for example, Lue goes to the craft merchant and spends 128 on enchanting oil, would it be possible for that 128 gold to be transferred to the pawnshops gold supply?
Lets raise the coin thresholds on all pawnshops by 500%. After 30 days take a look at the state of things via player surveys.
the problem with this is adding more gold to the pawn shops will not solve the problem. the problem is not that the pawn shops run out of money, it's that they have no means of refilling their supply of money