Best way to deal with this overflow of crafting is to remain steadfast on the pricing and disallow the undermining of other sellers. Layonara's economy can't handle that.
Let me just ask what are you trying to say. you say that fighters are FORCED to group up to survive in the TD now? And you would much rather have a place to get 3000xp now and then, so you can solo it, instead of grouping up with others? So you want to be able to solo stuff alone, to get say 2000xp perhaps from ONE spawn, and then you need to rest 25min, like mages do? Does that sound fair to you?I just want to know if thats what you want.
And again .....*sighs* .......this thread has two points ...not one ....
Thats an entirely diffrent point your saying now. I would say the reason why guilds/grous are formed is that they live in the same timezone. All of the Ravens who are a tightly knit group are GMT and we all got RL and commitments so we cant allow our self to play before a certain time. Its been like that for years for us. We got kids, school and what not. The ravens have tried to get other people into their trips, but either it didnt fit with the RP, which we very much like, or the timezones were off. And im not trying to make anyone look ridiculious. I just want to know if thats what you were trying to achieve and hope for?
1 : To stop the overflow of crafters , maybe dis-engaging travel exp from crafting exp would help ?Thought about this because a lot off new chars are picking up crafting because its a nice way to help them lvl or so they themselves say if you ask why they picked up crafting .
2 : Since some updates made it far harder again for fighter characters to get exp , wouldn't it be about time to make it a bit harder for spell-using characters as-well ?I don't know anything about changes that have been made to force them - as is done with fighter characters in The Thunderpeaks for example - to go out in balanced groups .A simple solution would be to include in each spawn at-least one creature that is 100 % magical resistant i think .Since i haven't heard anything about the - kill summons in one blow creatures - that was being worked on a while back , it would help balance things a bit again . ( at-least in my opinion )Looking forward to find out how the team thinks about this .
'm trying to find ways to force different characters to get out off their tightly knitted groups and travel with as much different people as they can so all can see the wondrous areas that are created but now only see tightly formed groups that were formed long ago ( by guilds or ooc friendships )
We're not going to "force" anyone to group with or without anyone else. Sorry. That's an RP decision, not something we should enforce with mechanics.
Always funny to see how people try to twist things and make others look ridiculous
Maybe i didn't formulate it clearly enough , but what i'm trying to achieve is to give every character the same chance to walk around in the same world and the same diverse area's .In my opinion places are adjusted to force the characters to work with more others but since the NEED to travel with others is not there , it isn't happening on the scale i personally was hoping for .That is why i am not talking about making it easier for fighters , but am talking about making it harder for spell-users ( yes , also the fighters with subclasses that give them access to magic ) to have them join groups even if their own comfortable group isn't on line .
Thats an entirely diffrent point your saying now. I would say the reason why guilds/grous are formed is that they live in the same timezone.
UMD does not make a character more powerful by any means. About the best thing I've gotten out of it (considering that scroll DCs are PROHIBITIVELY high) is the use of Athus' Touch, which is another couple of healing spells (that don't work in a DMZ) and a bonus to Heal for bandages.Well, and Gloves of Harmony, but those don't do much for combat.
...is your go-to guy for traps, locks, and magic devices that can only ordinarily be used by left-handed men named Sally.