This has come up before, and really my response is the same to all who have thrown this out.This is actually not a new problem, it's just that in the past, there were just more people on who you might be able to RP with or go adventure with. Now there's not. The problem is, of course, the more people opt for going out and bashing, the fewer opportunities there are for people who want a little more RP in their lives, so it's kind of a self-perpetuating problem.
Do we have a teleport item that has some cost to recharge (true, craft, something that promotes RP) and to have that item you must sign an agreement of non-abuse? Just a thought.
Any ideas on dealing with the challenge of a small player population and the amount of play time lost trying to get a party together to RP/bash/do anything?I get an hour or two here and there, and often lose 45 to 60 mins just trying to get everyone in one place and to some starting point. The major chunk of this time is just in getting from one place to another. To top it off that time is not even RP opportunity time since all you are trying to do is get as fast as you can from point A to point B. It is just totally lost time for everything. Thoughts folks?
Balder's Gate had the overland map. Layonara has always looked to me like it was laid out like Balder's Gate, sans the overland map facility.Howabout something that would let you port to any of the settlement centers (once you had visited them the first time), and then head out from there?
How about just expanding the system that already exists? Adding a few more locations to the housing teleports would certainly cut down on a lot of time spent running, for exampleMistone: Add HavenAlindor: Add Fort HomesteadDregar: Add Audira or North FortBelinara: Add Hilm CastleTilmar: Add Creedo or Huangjin This way these would be as available to everyone, no matter if they play a lot or a little. The locations are just suggestions, so could totally be changed to suit (epecially Hilm Castle given current Plot events).