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Messages - orth

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141
Thanks to everyone for helping us get a lot of the bugs squashed and making the migration a lot smoother than I thought it would be.

We will be running a bonus event for the rest of the month of May to say thanks! All Fortune, XP and GP multipliers have been increased.

I also want to measure progression a bit and try to find the fine line between character progression and time spent. I'm not sure what the end multipliers will be but I'll collect some data during this event and perhaps set XP, GP and Fortune at a value somewhere between regular and bonus events. Or I may just leave it be :P

142
Layonara Server / Re: NWN Module Changelog Entries
« on: May 17, 2019, 02:50:16 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-02

143
Layonara Server / NWN Module Changelog Entries
« on: May 17, 2019, 02:49:57 pm »
All changelogs will now be at the wiki. I may attempt to import old ones in when I get the time but for now this is where new ones will be.

https://wiki.layonara.com/wiki/Category:Changelog

144
Layonara Server / Re: A bug ?
« on: May 13, 2019, 02:27:28 pm »
Bought from GOG.
I'm not finding anything labeled user's account page under the NWN:EE Game.
I sent a request for a code.  Will see if that works.

If you click NWN:EE under Games you should see More then Serial Keys

145
Layonara Server / Re: A bug ?
« on: May 13, 2019, 01:26:41 pm »
Did the player buy from steam, Beamdog or GOG?

The latter two have the CD key available on the user's account page under the NWN:EE Game.
Steam automatically creates it.

146
Fixed Bugs / Re: Elemental and Wild Shape
« on: May 12, 2019, 02:27:47 pm »
Fixed in next update.

147
Oops, it was actually doing acid twice. Fixed in next update.

148
Layonara Server / Re: Player list
« on: May 12, 2019, 01:37:30 pm »
Aye, that was always a frustrating part of the old plugin that we had no control over. I particularly programmed the nwnx name plugin to allow the player list to show the proper names while other parts work with introduction etc.

149
This should be corrected now by the way. You may have to rebind those domain spells to keys again. (Clear hot key then add it again)

150
Bug Reports / Re: Hallowlight Forest Grave Description
« on: May 10, 2019, 02:04:07 pm »
In the description of the "Grave" in the center of the Hallowlight Forest: says "grage", probably should be "grave".

Thanks! Fixed in next update

151
Fixed Bugs / Re: Paladin Warhorses not Dismounting
« on: May 10, 2019, 12:34:40 pm »
This was fixed.

152
Thanks! It's fixed.

Just a reminder you can use the =c bug command for quicker reporting.

So in this case you'd write:

Code: [Select]
=c bug there is a map pin for 158 Leringard but no corresponding house/door
The bug command will notify me what area the player is in as well as some other things.

153
General Discussion / Re: Calendar?
« on: May 09, 2019, 06:10:04 pm »
The calendar option to post should be enabled for all members now. If it's not in the dropdown on the left, try clicking here:

https://forums.layonara.com/index.php?action=calendar;sa=post

154
Implemented Ideas / Re: CNR stacking
« on: May 09, 2019, 03:17:06 pm »
I'll look into this but it would help me a lot more if a more defined list was prepared.

155
Just a friendly note that NWN:EE is on sale for 60% off at GOG. https://www.gog.com/game/neverwinter_nights_enhanced_edition_pack

156
General Discussion / MOVED: Unable to attach file
« on: May 04, 2019, 05:40:56 pm »

157
Forum Bugs / Re: Unable to attach file
« on: May 04, 2019, 05:40:34 pm »
Hiya, try again when you get a chance.

158
First off, thank you to everyone for quickly reporting the bugs and having patience as we work through the kinks. This was a significant update and there was bound to be some niggling issues here and there.

Now some random notes.

  • The old 1.69 server will continue to run for a while as we make sure everything's okay and there's no need to fall back to it or log in on that end to check something. Characters who continue to play on 1.69 will be able to be migrated by hand.
  • There may be some changes to lore to open up some of the areas that are currently inaccessible.
  • For the most part, I will be dealing with the administrative end of things for NWN now. Dorganath and rowana are still accessible but they're more in the background.
  • Project team members will be welcome should you have interest in building new areas or contributing in other ways.
  • All old information has been ported to https://wiki.layonara.com but we need to add structure. Use the search functionality if you're looking for something.
  • There will be another bonus period starting soon.
  • If you're having trouble accessing your characters from the vault, create a test character and let me know the name of your test character and I will move your PCs over
  • The address is ee.layonara.com:5121, we'll also show up under the server listing

A further note on Layonara lore

Layonara's lore is a bit muddled with general staleness as the time has passed, among other things. We ask that you do your best to work with what you know right now. Things may have to change a bit to suit some planned improvements to NWN, so please do your best to work with what's necessary for you to enjoy your time here. The future you create through NWN will still be decided by you the player, but for the most part, that will stay as NWN lore. It may so happen that canon Layonara lore will diverge through other outlets and production in the future, but that doesn't mean NWN Layonara is not true. Much like comic book timelines, it's all true and meant to be enjoyed.

If you have any questions on this or any other things, feel free to let me know.

All the best,
orth

159
Just some fixes that have been made, thanks for all the folks using the =c bug command

- True Seeing VFX on eyes works again
- Racial bonuses on ammunition works again
- GMW and Magic Weapon works on ranged again
- Horses being invisible was fixed (they were actually scaled to zero)
- Pawn shops should keep cycling through the six open quests instead of stopping after a few
- Merchants not opening their inventory has been fixed

A couple of these are in the next patch update I'll do when it's quiet but most of them are in the running module. I will keep changelogs in a cleaner place for future releases instead of continuing to use this thread.

160
Ask A Gamemaster / Re: Character race
« on: May 02, 2019, 12:50:18 pm »
As for other subraces being allowed, give us some time to assess the module and world's state once the dust settles on the EE conversion and we'll visit that and many other things.

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