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Messages - Lareth

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41
General Discussion / Ideas to spark interest.
« on: May 01, 2010, 09:08:14 pm »
I know Dorg said some changes are comming in a recent thread. But I thought I would toss out some other ideas to see if we can spark some interest in the ole place. Some of these have been talked about in other threads, but I wanted to put them into this one as well. Some of these ideas are probably not even possible for the NwN version of Layo... but I wish to bring them up all the same.



1. Double XP week(end) (some % of a boost in XP) I missed the last one of these... how was the reception?


2. Increased loot or coin drops (say for a weekend)


3. Put +4 (and maybe +5) items into the loot table. Perhaps they are already.


4. New items to the loot tables. Id like to even see a sort of cycling loot table if that were possible.. say every so many months what was dropping would change. Kinda like how Disney "locks up" movies for so many years then releases them for sale again.


5. Adding a "Call Home" type ability to all. More than likley a consumable item with some cost to it.


6. Attuneable equipment....this would get those crafters back playing and crafting since that Iron Longsword they made 4 years ago isnt being handed down from player to player anymore.


7. Increase the numbers of characters we can play from 6 to.... ?


8. Adding an "LFG" (Looking For Group) feature to the game, to the forums, etc. A place we can check and see who is wanting to play and not just see that empty server or server of people out of our level range etc.



I would like to see others add what they think in the way of other ideas. But take discussion of an individual ideas to its own thread. Lets keep this just for ideas, not so much the discussion of them. My idea is to stay on topic and give the powers that be a clear view of what the player base beleives may help make this world even better!!! :)

Thanks

G-452

.
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42
NWN Ideas, Suggestions, Requests / Fire Domain for Pyrtechites
« on: April 24, 2010, 12:54:42 pm »
Fire is mentioned all throughout his dogma & prayers.  Fire is his breath and on his breath is the word of ultimate destruction.  His very symbol embodies the destructive force of fire.
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43
Layonara Server / Version 3.21.7 is online
« on: April 10, 2010, 10:49:49 pm »
[SIZE=24]Version 3.21.7 is online![/SIZE]
 
This version requires the download of layo_controlv3r9.hak and layonara_v23.tlk.  If you have not downloaded and unpacked these files yet, please do so now.


"So what's in this one?" you ask?

New Content!
  • Backpack robe models now display properly
  • Three backpack models area now available as cloak customizations
  • Knight armor options reflected to apply to both arms
  • WLDQ reward for G'ork
  • WLDQ reward for Arkolio
Updated Areas!
  • The Leringard Arms returns!
  • The card emporium is once more available
  • Leringard Arms monument added to the Twin Dragons
  • Angels guild hall fixes and additional statues added
  • Remodeled 224 Haft Lake District
  • Remodeled 147 Krandor
  • Guild hall for Caliomel Goods and Wares added *
  • Spawns removed from in and around the Dapplegreen Abandoned Outpost
  • Fix spawn location near the Central -> West Deep crossing
  • Adjust location of Hurm ship captain
  • Fix door descriptions in Castle Mask outskirts to reflect correct location name
  • Fix bindstone name in Temple of Prunilla in Castle Mask
  • Fixed typo in Mariner's Hold monument description
  • Remove map pin in Sadinia for non-existent merchant hall
  • Key now dropped for door in Thunder Peaks - Frigid Ruins
  • New boss creature placed in Thunder Peaks - Frigid Ruins Cavern
  • Ingot recycler added to Runic Anvil Clanhome
  • Dragon statue in Fort Vehl temple of Rofirein adjusted
  • Add pawn shop to Stort
Other Fixes!
  • Fixed damage calculation on Sunbeam
  • Fixed numerous other typos
  • Archery targets and combat dummies should be more durable now
  • Adjusted XP messages to not display when crafting under death effects to remove any confusion about whether or not XP is gained (it's not)
  • Temple store in Prantz now uses the correct merchant profile
[SIZE=10]* This guild hall is for purchase by the intended Guild leader only. Only this character should purchase the property.  Anyone else may end up forfeiting the cost.[/SIZE]

Significant
thanks go to Script Wrecked for his many contributions and Alatriel for her on-going remodeling work.

Enjoy!
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44
General Discussion / The End of a Warrior
« on: April 05, 2010, 12:38:12 pm »
*Ty tombs home with Trenton's body and quickly brings it to the Hospital desperately seeking aid...but there is none to give*

A warrior's death was fitting, his life in the service of the mighty Vorax.  He lived to fight evil and he lived to teach others to be strong.  Hopefully his memory will be lasting, his contribution to the safety of good citizens across Layonara remembered.  

His victory cry "Feel the Axe of Vorax!" should be written on his gravestone and his fellow warriors in arms should be honored to continue the good work, to fight the good fight.

//I've had a blast playing Trenton and I feel lucky to have had the chance to play him as long as I did.  Thanks again to the team for instituting the Graceful Plea system that allowed him to come back from his first permanent death.  Thank you to all those who enjoyed Trenton's company and who made it so much fun for me to play with you.  Your roleplay is superb and you all make Layonara the exceptional experience that it is.
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45
CNR Suggestions/Discussion / Gem/Wand/Staff of Dispelling
« on: April 04, 2010, 08:15:32 pm »
I've thought about this for a while, and finally decided that it was worth posting as a suggestion - new infusing recipes for gems, wands, and staves to do with Dispel Magic.

Reasoning:
These would be useful tools (in all three incarnations) on quests and against enemy spellcasters.  Often enough (on quests I've been on and quests I've run, at least) Dispel Magic is employed as a panacea against nasty enchantments.

Moreover, because Dispel Magic includes six base classes among those who can cast it, it would be a widely accessible recipe in the infusing ladder.

With that said, the proposed items (see attachment):
  • Gem of Dispel Magic
    What it says on the box - same as all the other gems thus created, but usable by the six classes which can create it.
    Recipe:
    • Three (3) prepared spells of Dispel Magic
    • One (1) Fine Alexandrite

  • Crafted Wand of Dispel Magic
    As with most wands, ten (10) uses of Dispel Magic, but usable by anyone (made as a magic countermeasure for the concerned and discerning adventurer.)
    Recipe:
    • Four (4) Gems of Dispel Magic
    • Three (3) prepared spells of Dispel Magic
    • Two (2) Enchanted Aventurines
    • One (1) Shaft of Oak

  • Staff of Negation
    A bit more of a powerhouse, designed as a potent tool against enemy enchantments.
    • Dispel Magic 2/day
    • Greater Dispelling 1/day
    • Moraken's Disjunction, 5 uses.

    Recipe:
    • Eight [noparse](8)[/noparse] Gems of Dispel Magic
    • Three (3) prepared spells of Greater Dispelling
    • Three (3) Enchanted Diamonds
    • Two (2) Shafts of Mahogany
    • Five (5) Ingots of Silver
    • Two (2) Crystal Rod IVs

(I realize that the last one is a bit out of the reach of Paladins, but come on, they've got enough bonuses already. ;) )

The nwscript code for insertion into the recipe database is provided here, though some changes will have to be made (and strings filled in) for Layo's code:
Code: [Select]
//string sKeyToRecipe; // Probably already defined.

string sMenuInfusingLesser3Gems = "This should be the tag for the submenu Infusing Lesser Table -> Level 3 Spell Gems";
string sMenuInfusingLesser3Wands = "This should be as above, but for wands.";
string sMenuInfusingAverageMisc = "This should be for the Infusing Average Table -> Miscellaneous.";

// Gem of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Gems, "Gem of Dispel Magic", "DS_DISPELLINGGEM", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemFine013", 1);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 6);
CnrRecipeSetRecipeXP(sKeyToRecipe, 110, 110);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Wand of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Wands, "Crafed Wand of Dispelling", "DS_DISPELWAND", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 4);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant014", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftOak", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 8);
CnrRecipeSetRecipeXP(sKeyToRecipe, 150, 150);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Staff of Negation
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingAverageMisc, "Staff of Negation", "DS_DISPELSTAFF", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 8);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_GREATER_DISPELLING);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant005", 3);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftMahog", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotSilv", 5);
CnrRecipeAddComponent(sKeyToRecipe, "cnrcrystalrod4", 2");
CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
CnrRecipeSetRecipeXP(sKeyToRecipe, 450, 450);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);


Comments, concerns, support or opposition, all welcome. :)
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46
Layonara Server / Update coming soon! New files required!
« on: April 01, 2010, 11:09:40 pm »
I can't say exactly when (as it all depends on what I decide to do about a couple of things) but sometime soon, there will be an update coming which will require everyone to download updated TLK and HAK files.

I've put them up on the server for download, so everyone can get a jump on the update. These new files will not interfere with anyone playing before the update, so you are welcome to download them and expand them into the proper folders:

Updated "control" HAK:
http://nwn.layonara.com/downloads/files/layo_controlv3r9.rar

Updated TLK file:
http://nwn.layonara.com/downloads/files/layonara_v23.rar

Happy Downloading!
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47
Rumour Has It / A Poster...
« on: March 20, 2010, 12:58:14 pm »
...appears in taverns and smithies across the land:

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48
Layonara Server / Masterjack's Layonara team application
« on: March 08, 2010, 11:36:58 am »
This is being posted as per post # 15 from this thread. http://forums.layonara.com/layonara-server/261122-layonara-team-applications-now-open.html


1. What position are you applying for?

Gamemaster

2. How long have you been a member of Layonara?

Since April 2006

3. Why do you want to be a GM or LORE team member in Layonara?

I love Layo and what everyone has done to it to make it so interesting. My current work position has given me a lot of free time away from my family.  So why not help out my Layo family when I can.

Secondly I find myself wanting to bring more of Layo to life then just my character. I think being a GM is the best way for me to do that.

Thirdly, I miss making adventures. My son and I have been working together to keep a campaign going for his friends for about two years now. I thoroughly enjoyed it. Sadly my son went off to college.

4. What characteristics make you well suited to the position of GM/LORE team member?

I'm patient, tolerant and work well with others. I also have an over active imagination.

5. Please read through the GM/LORE team duties and qualifications, if you have not already. In light of these obligations, what other responsibilities (either Layonara-related or real life) could affect your Team performance and how would you balance these?

I work for the Canadian military, that alone is a big responsibility. I can be called away at a moments notice to go any where to do almost anything. My current posting makes that extremely unlikely thought not impossible. Usually I get plenty of notice before I have to go somewhere so I should be able work around it or take a small sabbatical.

The second responsibility would be my family. I'm currently posted away from them till at least summer 2011, so that should not be a problem. Also my children are in college.

6. Are you a member of any other Layonara teams? If so and you are accepted as a GM/LORE team member, how do you plan to balance your new role and your current role?

No


7. Please describe any DM/GM experience, including any NWN GMing experience. Please note that GMing experience is not required for an application to be considered.

I have GM'd / DM'd plenty of games since the early 80s. To be honest most of them pale in comparison to Layo standards. Most of my experience comes from helping my son create an on going campaign for his friends for the last 2 years. I have not DM'd using NWN.

8. Are you applying as a part time or full time quest GM? (Please note the GMing time commitments as specified under GM duties.)

For the first year I can to do it full time but would have to go to part time after that. So I'll just apply for part time and do more then expected.

9. I'll PM my quest summary with in a day or so.
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49
General Discussion / Stepping Down from GM'ing
« on: February 27, 2010, 12:45:15 am »
Well folks, it has come that time for me to step down from being a GM. Thanks to L and the team for allowing me the opportunity to be a part of the team.

I have been on this server for over five years now and GM'ed for the last year or so of it between deployments. It was definitely interesting to see how the server operated behind the curtain.

I appreciate all the fun that I had while serving the server. I enjoyed my time helping players, running impromptu quests (my favorite by far), and bringing the world alive by possessing NPCs (especially animals), changing spawns, and keeping players on their toes. There are truly fantastic RP'ers in our community and it is constant. There is almost always someone RPing in some form or fashion all of the time. There are different styles and different levels, thank you for the education from that side of the field.

Thanks again,
twidget
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50
Hall of Heroes and Heroines / Benjamin Poetr Remembered
« on: February 22, 2010, 01:18:19 pm »
Benjamin Poetr
 1389-1461
 
 Family
Third son of Arthur & Beatrice Poetr. Brother to Stephen Poetr and Daniel Poetr. Benjamin was married three times throughout his life. First to Tariana Poetr (Rofirien, Temple adoptee), with whom was born his first son Daniel Benjamin Poetr. Second to Natalie Poetr (Cooper) who bore him his sons Fianon Poetr and Stephan Poetr. Lastly, Aylana Poetr (Pandorn), with whom he adopted his two daughters Brianna Poetr and Katlyn Poetr.
 
 Accomplishments
Joining the prestigious Angels Guild in 1425, Benjamin Poetr soon made himself invaluable among his guildmates and was named the Guild Captain.
 
In the year 1451, Benjamin Poetr was among those counted as heroes for their valiant defense of Fort Hurix in Trelania, Mistone against the forces of  Drachs and cultists. A medal was subsequently awarded him for his service there.
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51
Layonara Server / Please Welcome To The Team ...
« on: February 15, 2010, 07:13:42 pm »
The Layonara Team is pleased to welcome three new Gamemasters and four new Lore editors onto the Team!


Please join us in congratulating and welcoming our three new Gamemasters: Aerimor, thedagda and Lance Stargazer. We have every confidence they will succeed in their new positions and we will see some great quests from these individuals once they are finished their mentoring period! We are very excited to be inviting them on board.

Please also join us in welcoming and congratulating our new Lore Editors: Cinnabar, cbnicholson, Asmodean and Spike. We look forward to working with all four of you, and we are thankful for your help in making the LORE site as accessible and up-to-date as possible.


Thank you to all who applied. The Team was gratified by the enthusiasm from the community, and we feel fortunate to be a part of a community with so many membres who are eager to give back in any way they can.

Sincerely,
~Carillon
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52
Layonara Server / Version 3.21.6 is online
« on: January 27, 2010, 05:52:52 pm »
[SIZE=24]Version 3.21.6 is online![/SIZE]
 
 
This is another small one, consisting mostly of quick fixes.
  • Tile fixes to recent remodel to 237 Haft Lake District
  • Angels Guild hall remodel
  • Fix facing directions on transitions into Prantz from adjacent areas
  • Fix descriptions on several beverages and other items to fix typos and lore issues
  • Fix typo in Marrent Aylomen's conversation
  • Fix seating in the Mithril Anvil
  • Horse speed selection works again
  • Staff in The Jhemina Inn in Sadinia no longer say "Unicorn"
  • Remove Stoneskin visual from Creekskipper's Defense
  • Adjust spawn points in a few Great Forest areas
  • Rename Near Fort Laer to Near Fort Rael
  • Some adjustments to the loot drop tables
  • Fix area tagging for 250 Prantz - Haft Lake District
  • Remove some too-happy music from the Deep
  • Area update for plot reasons
  • Fix some missing respawn timers
  • Adjustment of spawns in Sharawood
  • Rename West of Corax Lake to East of Corax Lake...because it is
  • Fix facing of Lor bank exit
  • Added some new plot-relevant creatures
There it is!  Thanks to those who supplied input to this, and also to Minerva for her plot areas and to Alatriel for her help with remodels.

There are no downloads required for this update.
 
Enjoy!
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53
Basically, have npc's (either copies or just bards) placed around Layonara, to complete the PC's quests.

I'm sure, their stories are documented somewhere, and it would then enable PC's to complete those quests, even if the PC that they are supposed to find to get the story, isn't on or playing anymore.
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54
Layonara Server / Version 3.21.5 is online
« on: November 12, 2009, 08:54:10 pm »
Version 3.21.5 is online!

This is a small one, consisting mostly of area-related updates, but worth putting in.
  • Remodel to 237 Haft Lake District
  • Tweak Great Forest spawns a bit (Giants and Trollocs)
  • Adjustments to Natural Cavern for balance reasons
  • Temporary plot-relevant areas added to Central
  • Increased mithril spawns slightly
  • Fixed exploitable terrain in a high-level CNR area
  • Fixed broken transition in the Broken Halls
  • Fixed Temple of Vierdri'ira vendor to sell the right flag
  • Renamed the Unicorn Inn to the Jhemina Inn
  • Update Leringard to reflect the recent Arms fire
  • added command toggle combat_xp to toggle the gaining of XP from combat *
  • Skald Make Them Bleed ability should now properly cancel invisibility and Greater Sanctuary
  • Fixed order of dialog options in ox conversation
  • Added Chair - Decor deed to furniture vendor
  • Fixed Kit's reference to Ogres to say Gnolls instead
* toggle combat_xp can be used by those people who are waiting for CDQs for PrCs and other reasons and wish to halt their progression without having to ask GMs for XP removal during the waiting period.  Note that there is no accounting or tracking of XP that would have been gained when this setting is "off".  Use this at your own responsibility.  The GM Team will not hand back XP for inadvertent use.

There it is!  Thanks to those who supplied input to this, and also to Minerva for her plot areas.  

Enjoy!
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55
General Discussion / Lest We Forget
« on: November 11, 2009, 02:08:26 am »
YouTube - A Pittance of Time - Terry Kelly
 
 I hope at the 11th hour you take the time to pay respect.
 
 
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56
General Discussion / Thank You
« on: October 25, 2009, 06:18:48 am »
A big Thank You to all the gm's who took the time and helped with The Becoming the Beast Party.  Helping with set-up, costumes, fireworks, and the dreaded clean up.  So thank you to Osxmallard, Carillon, Miltonyorkcastle, and Lord Cove.

And, Thank You to all the players that made the event fun and enjoyable.  Great costumes, great rp...and most were able to tolerate Essa's singing:D
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57
[SIZE=16]*A finely scribed notice on an elegantly scroll of mahogany is seen posted in various Inn's and magic houses around the land. *[/SIZE]  
[SIZE=18]
[/SIZE]
[/I]
[SIZE=24]Mages[/SIZE]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]I am so excited to announce that creator of the Fascinating Missile
 Storm,
Brac'ar Fireface has kind enough agreed to come and
 demonstrate his spell to me as well as others that have interest.  Even
 though you may have studied his spell from a parchment I believe
 that having the chance to listen and watch the man that created it
 will give us a more understanding.

 
[/SIZE]
[/I]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]I really encourage mages  to come out take of advantage of this learning experience  [/SIZE][/I]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]We will meet outside my home in Haven then move outside the city to watch the demonstration.[/SIZE][/I]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]Mulnari, Jular 16, 1455[/SIZE][/I]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]
[/SIZE]
[/I]
[SIZE=18]~ Amanda Doesscha~[/SIZE][/I]

 
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58
Layonara Server / Version 3.21.4 is online
« on: September 25, 2009, 01:37:29 pm »
It's been longer than expected, but...

Version 3.21.4 is online!
  • Fixed missing scripts in bottom level of Silkwood Spider Cave
  • Fixed (hopefully!) pipe smoking
  • Added more crafting stations to Lookout Tower, including scribing stations (regular and advanced)
  • Fleshed out Corsain - Western Gate some more, including more services and CNR cooking stations.  Removed all signs of being "under construction" since it's been a long time that Western Gate's been rebuilt.
  • Flag starting area on Central properly so that bird messages will not be delivered there.
  • Change a few of the hostess messages to remove Dark Ages implications
  • Fixed the in-game year display
  • Database djustment to storage chests and how they detect duplicate items
  • Add more Dire Bears to West and Central*
  • Slight tweak to Duneswept Ruins area to hopefully remove a tileset-related quirk
  • Skald Broken Wail should respect Death immunity
  • Fix typo on Bydell Castle bindstone
  • Make ladder transition in Beneath Temple Ruins more durable for people who can't handle their fireballs
  • Fixes to the Marrent Ayloment scripted quest
  • Furniture deeds are now preserved when trying to place furniture and the 200-piece limit has already been reached.
  • CNR respawners should no longer be destroyable by AoE spells and effects
  • Adjustments to Mithril area in the Deep
  • Adjustments to Titanium area in the Deep
  • Housing remodel for 122 Leringard
  • Housing remodel for 134 Leringard
  • Deep temple personnel changes/fixes
  • Fix for custom emotes/animations consuming spell components under certain situations
  • Made a few minor adjustments to the drop lists
  • Adjusted transition point in Shale River area
  • Great Forest giant spawn and creature tweaks
  • Robe model fixes, specifically those with the backpacks that had gear hanging out in weird places, floating, etc.
  • Hopeful fix for furniture not populating from interaction with housing doors
  • Replacement item for Cloak of the Bat.  Also replaced the Cloak of the Bat in the drops with the new item **
  • Donation boxes now sold in Folian S'pae's temple in the Forest of Fog
  • Fixed floating things in the Battlehelm Moors
  • Attempted fix for Acrobatic Attack targeting on uneven terrain
  • Acrobatic Attack feedback messages now appear as floating text
  • Slight tweak to spawnpoint in Shara's Hideout
  • Tileset fix for some Crypt corridors that puts the PC 30 feet in the air for a few seconds
  • Added system to name oxen
  • WLDQ reward for Jennara Creekskipper
  • WLDQ reward for Fenrir Thornaxe
* No, I'm not saying where, so don't ask. ;)
** Characters with the Cloak of the Bat can ask a GM directly in-game for a replacement with the Nighteyes Cloak.  Please do not clog the Grievance/Request process with these. This is an item-for-item swap.

Thanks go to orth, Script Wrecked and Acacea for their contributions, as well as Alatriel for her remodel work.

Please note that this does require an updated HAK file, which can be downloaded here.

Enjoy!
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59
General Discussion / Just another player.
« on: August 26, 2009, 11:22:23 am »
Wasn't going to make a public post about this because I didn't think it was really that necessary, but I guess I should make people aware that I have stepped down from the GM team and will no longer be running any quests etc.

I will still be here as a player, as much as I can spare the time for, but sadly it's best I step down as I can't dedicate the time I used to be able to writing/running quests, it has been a lot of fun and a big thanks to the team for letting me a part of it.

Makashi.
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60
I've opened this thing again and again and never once have I found anything in it.  Seeing as how it's depicted as a huge heaping pile of gold, I suggest that either A) there be some gold drop respawning in the pile to represent the gold that's piled right there in front of you, or B) remove the gold pile and put a chest there, which could physically be empty.  It's kind of frustrating to see an empty pile of gold.
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anything