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Messages - Link092
Thanks. Always good to come back for a visit to find new and exciti- *crushed under new forum layout*
I've got two characters level 5 and 4, and another at level 10. I've never gone beyond level 12. I also have plenty of room for some more if that isn't low enough level.
Sure, I'm not on all the time, but most of the time I'm actually online, either everyone is already on a quest, busy with some dungeon run that would squash me, or there is one person on is is only there to really take care of a little business before logging off. Honestly, beyond that, there's no one online when I'm able to make some free time for layo. And occasionally I rush in when I see server status saying there's one or two people online. then I'm disappointed when I get there because they are gone.
Needless to say, at that point, I honestly don't feel like logging on with no one online and waiting, nor when there is a one or two people (whom are usually level 20 or more). Because I won't benefit from it. I could care less about the xp. I don't grind. It's against my nature. I loathe work (*cough*). And those two hours that I used to spend waiting, nowdays to me, is time I can spend playing League of Legends or DOTA 2 in some quick paced fun for a short dedicated period of time. I know that sounds bad, but at least I'm being honest.
I love layo to death. Even after I disappeared for some quality time with university, I would always have a moment where I thought "huh, wonder how layo is doing", and I'd come lurk for a day or two. I have a bit more time now, so I'm trying to be more active. Heck, I enjoyed the creation concept of characters so much, I think I went through about 10 of them. I'd play them until their concept went dry. Or in some cases, those they associated with most sky rocketed in levels, so trying to create meaningful interaction was extremely hard.
Today, I have three characters. 1, I thought it would be silly to get rid of my very first character. :U the other two I enjoy their concepts more than usual because they are both common persona's I play in regular PnP campaigns, albeit slightly different.
In regards to comments of who would benefit from any change, It's not a matter of looking at the established player base at this time. Because they're pretty much committed. And yes, I know that we're not really going to attract a bunch of new players. But those whom we attract get left in the dust by some others, and it makes the whole experience.... not fun. If layo had a much larger and more active player base like it used to, then I wouldn't bother considering this, but at this moment, a new player should be able to pick up and run with the rest of the pack only after several days to a couple weeks of gameplay. From level 15 and up, everything is fair game the way it is. The more common places to be don't result in the murder of the character, and they are more eligible to contribute to party's traveling to further out places. Sure, I can go a lot of places as my lil' monk, or sneak just about everywhere with that silly Dark Elf, But anywhere beyond the most common places of Mistone, none of them could contribute to a party. Yes, yes. There is the Role Play perspective. But honestly, if my character has a very good chance of dying. and he/she knows it. They probably wouldn't go in the first place. It doesn't matter that there are 3 level 40's in the party. IC, they can't just go "oh hey thur, I'm totally aware that you can punch holes through adamantine walls" and assume all is well and they can travel safely with them. That just destroys immersion for me.
I'm not asking for a handout. I don't want it. But if you're wanting to keep the interest of new players and/or characters, you're gonna need a better way for them to get up to snuff. Because almost everyone else who is active, unless they have just recently created a new character, they sit anywhere from level 15 and up. This is just my observation.
Quote from: Dorganath
Actually I had someone else in mind, but thanks for adding to my list. *winks*
I know I'm guilty for it atleast once... ._. But there was supposed to be a group of us and they all disappeared right after approval. :L
Quote from: merlin34baseball
I would make a respectful request.
As I read this, I started singing this, LMFAO. Doesn't help the radio has been playing a lot of Marley lately. :3
Continuing on the matter of other servers.
Perhaps there are a few other dying, but established RP servers around. Why not only introduce them, but incorporate them? No no, silly goose! not take them over. But perhaps the owner(s) and player(s) might be interested in the transition, perhaps bringing some of their world to layonara? Not changing the dynamics and such, but what about locations? Another interesting idea is the concept of culture. Layonara, veiwing as an actual world, not an RP server, should have a multitude of diverse cultures present. Relatively speaking, that isn't well displayed at all. AT ALL! :U
*ahem* but to the point, presented with the idea, perhaps we could expand even some of the unknown lore that is tied to Layo, as it is, in my eyes, ever-changing and developing (once again, as a world, not as a server).
Yes yes, I know this might be sticky and icky and layered with red tape, blue tape, yellow tape and all sorts of other tape (fly tape is the worst :U), but it's a potential idea. Servers with a large player base tend to maintain a strong base. Layo is a particular exception to how some RP servers work, but in example, look at Arabel. Their character process and the the like is much more lax then what we see here. is it bad? no. but I don't care for it as much. But also, I don't think I've ever seen that server below 15 players, and I did play there a bit. but for me there was something missing. when I started, I knew NOTHING about anything. There was no lore to reference, and the Roleplay style was... off, to me. I like Layo because it's lore has a strong structure and a strong base. Sure, I may not be able to start off with a sea elf monk (*cries*), but the base provided for you makes not only developing a story easier for you, but there is an extremely fun challenge in adapting your ideas to a world that exists.
So to my point, your only going to attract and maintain those that have a direct interest in Roleplay and/or willingness to explore it and maintain their interest in it (Much like Señor DavidHoff started with bashy in mind, but found out that Roleplay was the pizza to his beer). And if we roll with the idea of looking for other players from other roleplay servers, particularly one's that are going kaputt, your gonna need a sample of the spice on their pizza. Something made them choose that server over yours, so either an adaptation or acknowledgment that there is something similar between the two will be needed.
dunno if that made sense... I just got back from a long hike in the mountains and my legs are screaming at my mind to shut down and sleep, not slap the keyboard like a chimp. ;A; shhhhhushshshsh, legs. I'll go to bed eventually.
Well, I think everyone here, myself included, needs to take a step back and let our undies air out a bit before we start un-bunching them. You might be thinking "Way to go Link, fuel the fire ya arse!" But think about this. We're communicating on a forum. Text only. As such, we're missing about 80-90% of communication. The non-verbal part. Needless to say, it is easy to misinterpret anything because we only have 10-20% of what is said to work with. The context behind it is missing.
SO, I'm not saying this to defend anyone, nor am I taking sides. But I do feel a build up of tension here, and I would just like to drop in a friendly reminder that Drosk may not have intended to offend anyone. (Okay, okay, maybe I'm playing devil's advocate :U but that's not the point.)
Eventually what started as a chat between two became a small fireside show for many, Thanks to the wonderful performance of Andrew and Cord.
// Thanks Anamnesis, Rollins, nehetsrev, HB, Jils, MadHatten, and Jadewillow. I had fun. :U