Chaotic Good - Would probably allow the change without argument, and perhaps even support it. While she would be changed, she would still be alive, and her father would be happy... It's not like he's making her into a zombie or anything
The difference between a cleric/paladin of a faith and any other follower is huger than most people believe. The second might or might not follow the dogma very strictly while the first -will- put the dogma before everything else. The dogma comes first, middle and last for a cleric/paladin. It goes before their own personal beliefs, or rather, it -is- their belief. That's at least the theory behind those two classes, although, it is not unheard of people straying away from the dogma and sometimes, either willingly or not, leave the said deity. It's not the dogma that has to shape around the alignment, but rather the alignment that has to adapt to the dogma!
Some more foaming at the mouth faithful may try it - as CG you may even be sneaking about your temple feeling around for those who are a) able to aid in such a venture and b) are compassionate enough to avoid taking the quick route, without giving true purpose until you are sure she will be safe or something. Isn't that a bit chaotic, knowing you may go against the will of the temple? But if you succeed in both saving her life and cleansing the plantamancy, do you not pretty much rule in Aeridin's eyes
Another edit - See, a lot of different CG interpretations here... mine would say "oh plantamancy, right on! *high five*" as long as PlantGirl was content with her lot in life
If I do choose one way or another I'm still condemning him to sadness - which is evil, very evil.[/LEFT][/SIZE][/FONT]
Using the level 2 spells like Bull's Strength is okay, it's temporary, not a big change, and not harrmful and more or less within the range of the astral locks. But there will always be purists within the church who think even that is too much. That the body should never be enhanced. (Some nice contention within the faith, hehe). Barkskin/stonekin isn't really messing with the astral locks, it's adding a temporary protective layer, so that should be fine, but again, some will probably disagree. Item wise, if it's buffs like the level 2 spells, the same argument applies. Some would say they are just temporary and not damaging others would say it goes against the base of the faith. Polymorphing or shapshifting or whatever is of course off limits for all as then you'll really be a different creature.
Curious of what the Astral Locks are? Heh... Wait for the next handbook... I surely will not tell, at least... :p