Just because characters theoretically *shouldn't* get along doesn't mean that they can and do so on a consistant basis.
Can't this be turned around? The Good Clerics can leave fallen followers of an enemy god and consider it better overall for the world, or raise them as a show of mercy and compassion to, perhaps, give them a sense of the power and benefit of the Cleric's (and his god's) point of view.It may sound silly to expect, say, a Corathite to convert to Toran, but I can't see a Paladin really thinking Corathites aren't so bad just because one raised him. Why would the Paladin not suspect something? It sounds silly both ways when you say it like that.
I always go for the extreme in my examples.Further I mostly use irony in my examples.You can consider why and look into other posts i have done Further look at the core of the post not the surface.
Part 1) Certainly that can be the case! I seriously doubt even Jesus would have raised John Wayne Gasey the clown-faced child-killer or Hitler out of love. If evil dies, for the most part, let it die... still though, there is some merit in redemption. If you don't offer redemption, then you're not very good since all you're doing is enforcing divinity at the end of a sword. Ultimately, the outcome of the act would merit its worth. If you raised a corathite and he kept on killing, then your god would be upset with you, if the wicked man instead turned to good, you god would be happy. Gods are fickle like that, the only care about the results of their followers' actions, not the motive usually.
Heck, just ask Lucindites why their goddess made babies with the dreaded Corath and the topic changes rather quickly.
Of course, just because they SHOULD is no reason why they have to . Let's not forget two followers of the same god who cannot stand a) their personalities or b) the individual way that the other choose to worship.Let's have some in-church strife too!
Honestly, if a few faithfull didn't falter, fall or convert now and again it'd be a really boring world and there isn't a single rule at creation that says that can't happen. It just needs RP and if you can, document the process by keeping a character journal.
If a druid, more a shepherd (especially when considering the nature gods) besmirches the faith of the god by abusing their tenants and wishes, there will be actions taken.~row
How can a nature god who is not the oak themselves take action against a non-clergy member? The most they can do is not grant spells that they're already not granting, No mortal will ever speak to, meet or dance with their god, so it stands to reason that any wrath beyond refusal of spells is forbidden as well. It was my understanding that other than the granting or denial of spells, gods are forbidden or unable or unwilling to take action in the mortal realm.
P If you raised a corathite and he kept on killing, then your god would be upset with you, if the wicked man instead turned to good, you god would be happy.
That being said, as it is required for druids to have a patron deity, I will review my options for finding my character a new faith for political reasons.
The belief system of spiritual harmony and direct connection with nature predisposes druids to be less attached to the gods than many other Layonarans. You will of course find druids among the ranks of worshipers of Katia, Aeridin, Shindaleria, Illsare and many others. But a druid is less likely to be a fervent follower than a cleric whose powers derive directly from the blessings of her or his deity. Katia, for example, personifies nature, and as such can give a druid a very powerful and tangible point of will focus. But a druid’s strength is not gifted from Katia herself. A common druidic philosophy is that the gods themselves are a product of a confluence of natural forces. They evolved. It is considered blasphemous by many and in some places gives druids a hated outsider status, but to them the gods themselves emerged from nature and are in many ways subordinated to its fundamental flows and connections. Thus, druids are not always worshipers of Katia as is commonly thought, and even those that are may view worship in an entirely different light than others.
If your character follows a deity, it must be from the Layonara pantheon (see Deities of Layonara.) Clerics and Paladins must have a deity. No other class is required to have a deity with the exception of the Divine/Unholy Champion Prestige Classes.