SquareKnot - 4/5/2006 2:28 AMorth said: "If you roll a 20, you roll again, if you succeed at the craft on the second roll you get an exceptional item, otherwise you get just the normal item."So if it was trivial, it would go like this:1/20 chance of getting a 20 (5%) * 100% chance of success (trivial) = 5% chance of exceptional itemHowever, if you only had a 50% chance of success to begin with, it would go like this:1/20 chance of getting a 20 (5%) * 50% chance of success on second roll = 2.5% chanceSo the chance isn't always 5%, and does go up as you get better in the craft, from 0.25% to 5%, never to go above 5%Right? Or did I misunderstand orth's explanation.
Dorganath - 4/9/2006 11:58 PM The old system is as Harloff described; there was a 5% chance (rolling 20 on the d20 roll) regardless of one's crafting experience.
orth - 4/4/2006 3:04 PMIt works like a critical hit.If you roll a 20, you roll again, if you succeed at the craft on the second roll you get an exceptional item, otherwise you get just the normal item.
Stephen_Zuckerman - 4/10/2006 3:57 AMLet me see...I think that Tailoring and Gemcraft are the only two things you can have Exceptionals in.I think we should incorporate some Masterworks into the weapons... An additional +1 to attack for an Exceptional (though called Masterwork in this case) weapon. And armor... Reduce check penalty by 1, raise Max Dex by 1...Yummy.
Harloff - 4/9/2006 10:53 PM QuoteDorganath - 4/9/2006 11:58 PM The old system is as Harloff described; there was a 5% chance (rolling 20 on the d20 roll) regardless of one's crafting experience. I think you misunderstood me... What I was trying to say was this: 1 out of every 20 items produced will be exceptionel according to the new system. A crafter with 5 % chance of producing a certain item will on success craft an exceptionel item 1 out of 20 items.
Dorganath - 4/10/2006 7:41 PM QuoteHarloff - 4/9/2006 10:53 PM QuoteDorganath - 4/9/2006 11:58 PM The old system is as Harloff described; there was a 5% chance (rolling 20 on the d20 roll) regardless of one's crafting experience. I think you misunderstood me... What I was trying to say was this: 1 out of every 20 items produced will be exceptionel according to the new system. A crafter with 5 % chance of producing a certain item will on success craft an exceptionel item 1 out of 20 items. I'm sorry, but this is not correct. How it works is this: If you roll a 20 when crafting, another d20 is rolled to see if the item is exceptional. The chance for an exceptional is the same as one's chance for success. So someone making a trivial item and rolling a 20 would have a 100% chance of that item being exceptional; this is your 5% chance example. By contrast someone with a 5% chance of successfully crafting an item will then have a 5% chance of getting an exceptional item if that crafter rolls a 20 when the item is crafted. In order to get the exceptional, that second d20 would also have to come out as a 20 in order to get the exceptional item. This is the 1 in 400 chance or a 0.25% chance to create an exceptional item on each attempt. Or in short, each crafter has the same chance (5%) for qualifying to get an exceptional item, but whether or not he/she does depends on their level of skill in that given craft. What you said about overall averages is correct, given a large enough sample. In truth, the 5% crafter will probably see far, far fewer than 1 exceptional in 400 tries.