Gilrod - 3/10/2005 10:52 AMEight-Bit...I was thinking about why poisions may be limited to specific types of weapons...I think it could be realistic rationalized if you wished to limit it to weapons that do piercing damage (like daggers, short swords, rapiers...etc). The rationalization is that the poinson must actually be delivered INTO the blood stream in a sizable quantity............
Guardian 452 - 3/10/2005 12:21 PMQuoteGilrod - 3/10/2005 10:52 AMEight-Bit...I was thinking about why poisions may be limited to specific types of weapons...I think it could be realistic rationalized if you wished to limit it to weapons that do piercing damage (like daggers, short swords, rapiers...etc). The rationalization is that the poinson must actually be delivered INTO the blood stream in a sizable quantity............Add arrows and bolts to that list and your onto something!G-452
Leanthar - 3/10/2005 11:23 AMYeah, I tend to agree with 8bit (on a good part of what he stated) now that I have seen his replies to my concerns and rereading it a few times. When we have some time I will take a look at this again and perhaps do an overhaul in this general direction--with a few exceptions.
lonnarin - 3/11/2005 1:55 AMI'm all for not having bludgeoning weapons deliver poison, but slashing will still come into contact with the veins leading to the heart and the rest of the system. Animals typically inject via a pierce, but they usually squeeze their gland muscles to fill the wound. The poison doesn't escape out as easily with piercing, but many insects often have glands around their mouths which they spit onto large sawlike appendiges. Several mantises and beetles use that mode of entry when fighting, they spit on their foreleg cruncher claws and grapple their foe, sawing through him. Maybe if the poison DC could lower by 4 if applied to a slashing weapon vs a piercing one, that sounds about right.I also think that anti-venoms(remove poison, protection from poison potions) would be better crafted through poison making than through standard alchemy. Most anti-venoms are made from derivatives of venom to build up the immune system. This ranges from things to help you fight the poisons already in you, or to build up the immune system to prevent poisons from being as effective. Divine potions through the enchanting pool should also have access to poison removal, though not as varied as the potential poisoncraft recipes. A good antivenom progression would be +2 vs poison, hold poison, +4 vs poison, remove poison, +6 vs poison, +8vs and so on until about lvl 18 poisoncraft for a total immunity shake for a few hours long.Also, so far we've only covered poisons that enter the bloodstream directly through the veins. This means that when we catch a breather to work on this CNR a bit more, we can play around with inhalant gasses, contact poisons, and edibles. (animal monster script that makes them run up and eat the dropped poison bait like feeding chickens, heheh. Meat for bears, berries for skunks, mushrooms for piggies... etc) That'd be pretty funny.The gas bombs made from beetle bellies actually could be moved to poisoncraft, while the acid flasks and alchemists fire strictly on the alchemy bench. We can also have a bit of fun with magical poisons that require enchanting oils or spells to craft that target mental stats and do things like bestow arcane failure, decrease movement speed, things like that. Other fun poisoncrafting recipes we can play around with are already covered by natural poisons of our day... ie: paralysis, sleep, confusion/hallucinatory effects, sluggishness(decreased movement rate), all sorts of fun side effects.We have a good many untapped poisonous critters out there to have fun with the recipes. Snakes, manticore, yuan-ti, scorpions, myconoid spores, various flora and fauna currently used in alchemy, etc. A Silver/Belladonna/Bless mix would make a great lycanthrope slaying venom! Other than that one, we should steer away from instant death poison recipes, as they pretty much kill us humans through Con or Str draining by a long, slow process through a failing immune system.
I like the idea of charged poisons. It's either set a certain number of charges (though I'm not sure how that would work) or set the duration for a heck of a lot longer, as has been suggested and accepted.