Lilswanwillow - 11/3/2006 2:42 PMmonthly chest wipes?I have never and will never own a home, rent a home, or need chests outside of the bank chests. Portals are nice, but usually unnessasary.I think, its an argument: time for the team vs lag monster. mayhaps the team can come to terms with the lag monster sometime without this, but people aren't policing themselves. At all. This is evident because of the restrictions placed under the new submissions, the extreme lag because of what people carry in thier inventories, the crud in thier homes...something needs to be changed, but noone wants to change? how bout a complete wipe of the housing system. Take it all away, and re-imburse gold for what the house and only the house cost. PC's can only purchase and have one house, even as a co-owner. houses can only have 2 rooms. Each house can only hold 10 chests.that MAY change a LOT. and then, people whom can't limit themselves won't have to.and I don't care who gets mad at me for saying so
Strykr - 11/4/2006 10:44 AMQuoteLilswanwillow - 11/3/2006 2:42 PMmonthly chest wipes?I have never and will never own a home, rent a home, or need chests outside of the bank chests. Portals are nice, but usually unnessasary.I think, its an argument: time for the team vs lag monster. mayhaps the team can come to terms with the lag monster sometime without this, but people aren't policing themselves. At all. This is evident because of the restrictions placed under the new submissions, the extreme lag because of what people carry in thier inventories, the crud in thier homes...something needs to be changed, but noone wants to change? how bout a complete wipe of the housing system. Take it all away, and re-imburse gold for what the house and only the house cost. PC's can only purchase and have one house, even as a co-owner. houses can only have 2 rooms. Each house can only hold 10 chests.that MAY change a LOT. and then, people whom can't limit themselves won't have to.and I don't care who gets mad at me for saying so Why don't we just remove the whole CNR/crafting system as well? Based on much of what you are saying, that is the real problem. But if you are for that, I certainly hope you aren't using any magic gloves, rings, belts, etc. Us crafters tend to need to acquire a fair amount of materials to avoid hundreds, if not thousands, of trips to the craft halls. Food crafting for example. We must gather corn in mass loads for corn oil, meal, flour and eggs. In addition, say we wish to work on pies. Well you need additional 6-8 units of fruit. But are we going to gather only 6-8? Probably not. We may gather 6-8 of each fruit in our traveling adventures, perhaps a bit more if we happen to pass areas twice or other areas with similar fruits. Then perhaps we are passing by areas that also have items of alchemaic nature. So we gather those as well. In the process of all this traveling we happen to encounter creatures/monsters and find equipment worth taking back to town to sell or donate. Now our bags are getting very full.Oh but wait, we happen to practice jewelry too. I happen to be a wizard and I cannot mine metals. Therefore I must pay someone to gather and smelt for me. And we all know that metal is rather heavy, especially if you have only a carrying capacity of 116 lbs with magic jewelry on. (Not including spells) Thus because I am physically weak, I should stick to just one or 2 crafts, or none at all, because I can't physically carry the heavy stuff. Take away our housing and chest then we are physically limited to natural and enhanced strength and many many more frequent trips to the craft halls. This is all perfectly fine to those of you who aren't interested in crafting. But for many of the players in Layonara, crafting is a big part of this game as well. I'd say 90% or so of all my outings in groups are for 1 crafting purpose or another.Now a limit to 10 chest or so is more than reasonable in my opinion. But the idea of monthly chest wipes is a bit ridiculous in my opinion, it places a lot of burden on us crafters to not travel for a portion of our night before with friends and rearrange our inventories to empty out our chests and then we are forced to sit in our homes or log until the wipe happens because we are all extremely over weight limits. (Especially when holding skins, metal, gems, sand/glass, clay etc. all very heavy)Eredel
Drizzlin - 11/4/2006 12:41 PMListening to a few of the people here post it seems to me they do not craft and only play here to grind some xps and the occasional RP.
Chongo - 11/4/2006 12:46 PMQuoteDrizzlin - 11/4/2006 12:41 PMListening to a few of the people here post it seems to me they do not craft and only play here to grind some xps and the occasional RP. Classic statement.The CNR contingent has some fine points, but there's no need to get mean here bub. Crafting, experience, any sort of progression... it is inherently, by itself, non-relevant to roleplay. It's what you do with it and while progressing in it that constitutes roleplay. So let's get away from the ever confused and angst-ridden statements like this.Fine points, I'd just encourage everyone to refrain from making useless jabs.Fun fun.
Vyris - 11/3/2006 10:29 PMI would be in favor of no player owned housing personaly. Perhaps once a person gains world leader status they could have a house customized to their liking, that would be kindof a cool reward.If there were no player housing people would be encouraged to join trade guilds. If you want a room with some additional storage and access to a portal join a guild. In fact, guilds could become pretty powerfull organizations, just as they were in the time period that NwN is modeled after. There could also be religious organizations, like the brotherhood of Vorax for instance... etc.I think it would be kinda neat. I own a house and I would be willing to give it up for a global system like that. Just give me a room and a 20 item chest and a 10 item wardrobe that both lock. As often as I actually spend time in my house that would be more than enough.Vyris
Drizzlin - 11/4/2006 2:05 PMQuoteChongo - 11/4/2006 12:46 PMQuoteDrizzlin - 11/4/2006 12:41 PMListening to a few of the people here post it seems to me they do not craft and only play here to grind some xps and the occasional RP. Classic statement.The CNR contingent has some fine points, but there's no need to get mean here bub. Crafting, experience, any sort of progression... it is inherently, by itself, non-relevant to roleplay. It's what you do with it and while progressing in it that constitutes roleplay. So let's get away from the ever confused and angst-ridden statements like this.Fine points, I'd just encourage everyone to refrain from making useless jabs.Fun fun.While you have some points, saying "i don't do it so its not important and we should get rid of it" is just as much of a "confused and angst-ridden statement". Mine is just a tad bit easier to pick out because I don't try to hide behind a colorful story or a thesaurus. My statement is blunt, and only offending if it fits. Which should not be offending to a person who is actually here for only those reasons.I'm not making a useless jab. I am giving my opinion of how I am understanding the thread. I am not putting anyone down. In fact I didn't even say, "my enjoyment of the game is different from yours, so yours should be removed", without thinking of the consequences of such a statement.
Drizzlin - 11/4/2006 6:39 PMVyris, As far as what you are saying, that has nothing to do with me (or 90% of the other crafters I know/talk with).
I don't have a house filled with completed items, nor do I "flood" the market.
We have to craft items to level up our crafting in order make the better things. I make things and then dump them off in the trash can or a pawn shop
(I would donate them to my temple, but seeing how Ca'Duz's temple is destroyed...).
Now I know this thread was directed at guilds, but the changes offered affect the people like Tyrian and I who craft alone, without a guild. I have a house filled with partial items to make things, not items waiting to sell. I place things in the house to avoid lag that carrying the items would cause the rest of the server.
Vyris - 11/4/2006 5:22 PM The last person I saw walking around Hlint trying to sell items was back a looong time ago when
Etinfall - 11/5/2006 11:51 AM Maybe there are too any crafters? Or too many crafters doing multiple crafts?