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Author Topic: New Version Online V3  (Read 1457 times)

Pankoki

New Version Online V3
« on: March 02, 2007, 10:55:09 pm »
Alright, lets start V3 with a new version online thread! First step in this update is to download an updated control hak, you can snatch it here:
  [SIZE=16]Layov3 Control [/SIZE][SIZE=16](2.28 MBytes, 2007-03-02 23:35:22)[/SIZE]
  Now for the actual stuff:

  We are proud to announce Version 3 of Layonara. This update establishes the base for all future Layonara development in the NWN game. While you wont right away see all the plans that we have for the world, the foundations are there for us to use them to spice Layonara in many different ways. These features will be slowly rolled out during the course of the year as they are polished and refined. So for now most of this first rollout is a lot of visual eye candy. Of course that's never a bad thing :)
  Stay tuned for more developments, it only gets better.

New Features


  • Added over 400 new armour appearances spread throughout all armour types and genders. A lot of the previously human-only types now work for all races.
  • Added over 1400 new placeables.
  • Added over 450 new creature models.
  • Many tilesets have been added and/or upgraded. A lot of areas will slowly be upgraded to these new and more dynamic environments with the passing of time.
  • Added deity themed cloaks - Soon you will be able to purchase them or modify your own to match them.
  • The foundations for a new loot system are in place. Over 60 different types of loot drops will be available.
  • Added PvP Widget item, please read the new rules on PvP.
  • Added a new starting player area where you can learn about the world, its lore and rules. Down the line it will also assist with the character creation process and serve as an OOC gathering area for players.
  • Added two starting locations, one in the City of Port Hempstead which is the busiest port city on the continent of Mistone. The City of Gold is where those characters seeking adventure for noble causes; fame, glory, or wealth for themselves; or just good work in trade and commerce should begin. While not completely devoid of corruption itself, it offers a neutral ground for those who wish to adventure but have no objectives that are directly harmful to society. The second option is another port city, that of Fort Vehl on the southern end of Mistone. This fortified town is the blackened seed of corruption of the Co'rys Kingdom. Shady deals and back-alley murders are common there, and a set of eyes over one's shoulder is always recommended. However, for those wishing to touch upon the darker aspects of the world, this location presents opportunities to establish sinister or more temporal alliances with people of like minds, and attracts those who are unlikely to be welcomed in more civilized parts of the world. A nearby entrance to The Deep is rumored to exist in the Gloom Woods, north of Fort Vehl.
  • Added a new nifty Boss XP Reward system.
  • Added a new day/night spawn system. The world isn't so predictable anymore, be wary!
  • Added a new customization system that allows us to use all the extra bioware dyes that were introduced in a previous update.
  • Added many new areas. Re-explore the world.
  • Added and upgraded many quest areas.
  • DMs now have more control over encounters in the world for their quests.
  • Added Michaelis Draego's WLDQ Reward
Updated Features

  • Many housing areas were updated that had been waiting for a while.
Tons more to come! Stay tuned!
Credits


Many people were a part of this monumental effort to bring all this content together and even more of what is coming ahead. Lots of thanks go to them for all their work and their continuous love for this world, without them and without all of you we would not have this great place to enjoy our time.  NWN has been running for quite sometime, yet even after all these years and a second version out there we have a great following in Layonara. To say that we appreciate your presence is an understatement and we hope that you remain with us through all the new experiences we will bring to you during the next few years.
  Thank you very much!
  //Leanthar here: From Pan's post below.

  [SIZE=13]Hey guys since there's been questions asked, yes this release includes all the rebalanced low level encounters and a working loot system, along with all the initial bugs that were found upon release. My apologies for not posting them above as we thought the original release should have gotten those bugs fixed and we felt that now it was as we intended. For the most part. [/SIZE]
  [SIZE=13]So yes, last night's update includes all the bug fixes that had been fixed until today, including the working loot system and the softer spawns for low level players.[/SIZE]
 

Witch Hunter

Re: New Version Online V3
« Reply #1 on: March 02, 2007, 11:22:56 pm »
Wait - you updated the 2DA? we need to re download?


and thanks everyone in the dev team! sweeeeeeeet work.
 

Nyralotep

Re: New Version Online V3
« Reply #2 on: March 02, 2007, 11:24:34 pm »
Wow!  Very Nice!
 

Pankoki

RE: New Version Online V3
« Reply #3 on: March 02, 2007, 11:28:49 pm »
Yes you need to redownload the link that I posted above.
 
 

Jearick Hgar

Re: New Version Online V3
« Reply #4 on: March 02, 2007, 11:35:36 pm »
AHHHH 400 NEW ARMORS!!!! OPRFJSFKLDFHEWIDJAS!!!!
 

Hellblazer

RE: New Version Online V3
« Reply #5 on: March 02, 2007, 11:41:12 pm »
over 1400 placeables?? wow!

Chazzler

RE: New Version Online V3
« Reply #6 on: March 03, 2007, 01:19:01 am »
FABULOUS!
 

vitor

  • Jr. Member
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    RE: New Version Online V3
    « Reply #7 on: March 03, 2007, 03:41:13 am »
    *claps and drools*
     

    Pankoki

    RE: New Version Online V3
    « Reply #8 on: March 03, 2007, 06:04:36 am »
    Hey guys since there's been questions asked, yes this release includes all the rebalanced low level encounters and a working loot system, along with all the initial bugs that were found upon release. My apologies for not posting them above as we thought the original release should have gotten those bugs fixed and we felt that now it was as we intended. For the most part.
      So yes, last night's update includes all the bug fixes that had been fixed until today, including the working loot system and the softer spawns for low level players.
     
     
     

    Shadowblade225

    Re: New Version Online V3
    « Reply #9 on: March 03, 2007, 07:12:04 am »
    With the excitement of all this I'll ask just to be clear:

    So with the "New Features", is the list posted here to come, or have all these features already been incorporated into the current version of the game?
     

    Shadowblade225

    Re: New Version Online V3
    « Reply #10 on: March 03, 2007, 07:14:50 am »
    and ya *points up* my brain is slow going today :P
     

    Dorganath

    RE: New Version Online V3
    « Reply #11 on: March 03, 2007, 07:42:26 am »
    These are features that are in right now, though some are not yet fully implemented.
      The Day/night spawn system, for example, is only used in a few places at the moment, but will eventually have much more widespread use once we see how things work out in a limited test situation.
      The loot system is another example.  We have support for a brand new, more dynamic system...one that will not put healing potions on undead, for example.  This new system will be gradually phased in as we get the various drops set up and balanced and so forth.
     

    D Blaze

    Re: New Version Online V3
    « Reply #12 on: March 03, 2007, 07:44:48 am »
    Awww, now we can't laugh at Undead that commit suicide with potions...it was fun while it lasted at least...
     

    Pankoki

    Re: New Version Online V3
    « Reply #13 on: March 04, 2007, 05:21:56 pm »
    Small update this time around, mostly making things that are necessary to work.New Features



    • Deity Cloaks added to temple merchants of their respective deities. They're not just for looks ;).
    • Added a barn in Port Hempstead Fields and one on the walls outside Fort Vehl. Use them please.
    Bug Fixes



    • Loot works now, along with all the quest drops and the quests themselves.
    • Dirty Claw Fang faction fixed.
    • Transition quirkiness adjusted in Firesteep Summit Cliffs.
    • Desert Mine now walkable.
    • Firesteep Hazelnuts now pickable.
    • Fixed AT in the Wind Caves.
    • Floating cotton lowered down nearby Vehl.
    • Freya Quest references to old characters fixed.
    • Point of Interest in the central server fixed.
    • Pawnbroker voice set in Fort Wayfare fixed.
    • Ship Captains fixed to sail to the right destinations and reference to the right places.
    • Fixed AT in Az'atta's Shelter.
    • Az'atta's Shelter bind point fixed.
    • Crest Hill guard name fixed.
    • Scamp's Mug and One Eyed Harpy Inn keys now removed on exit.
    • NPCs should all have their normal clothing now.
    • Starting cities should now have all basic requirements for characters to survive.
    • Initialization issue with fishing is resolved.
    • Firesteep Mountain Mine spawns fixed.
    • Black Dog Moor AT fixed.


    Credits




    Dorganath and Pankoki fixing all the bugs. Credits to Gulnyr for the cloak artwork.
    [/list]
    [/list]
     

    Tanman

    Re: New Version Online V3
    « Reply #14 on: March 04, 2007, 07:41:55 pm »
    Where is the link to download this update?
     

    D Blaze

    Re: New Version Online V3
    « Reply #15 on: March 04, 2007, 08:04:11 pm »
    This recent update does not require a download on the player's part, it is only adjusting the world to fix some issues here and there, followed by a restart of the server, that's all.
     

    Dorganath

    RE: New Version Online V3
    « Reply #16 on: March 04, 2007, 08:11:47 pm »
    Not all updates require downloads. This one did not. For those that do, we will announce as much. Otherwise, it's safe to assume there are none.
     

    Pankoki

    Re: New Version Online V3
    « Reply #17 on: March 19, 2007, 12:21:54 am »
    It's that time again! New forums and new update too. All of my posts above are all buggy due to the old formatting but the feeling is still there :D. Oh new smilies too... Anywho, need to redownload the control hak for this update. Link here: CONTROL HAK.

    Enjoy!


    New/Updated Features



    - Fort Vehl Troop Helm updated.
    - 38 New Furniture Deeds.
    - Many different Handheld Lanters and Candles added to general merchants and temple stores where appropriate.
    - GM XP Wand Update (It works now!)
    - Closed a cross-server resting exploit.
    - Boss XP variables are preserved through respawn.
    - Moved to new loot drop system which defaults to emulate the old system.
    - Card Game Fixed.
    - WLDQ Reward for Varka
    - WLDQ Reward for Jacchri.
    - CDQ Reward for Beli


    Bug Fixes

    - Goblin Overlord of the Red Light Fangs set to respawn.
    - Katherian Ship Captains renamed.
    - Battlehelm Moors placeables fixed.
    - Black Dog Moor 3 spawns fixed.
    - Spirit Dunes Mine settings fixed.
    - Will-o-Wisps spawns fixed.
    - Skullcaps removed from inaccessible location.
    - Sewer Rats fixed in next update.
    - Whitehorn Forest - Silverdell Grove Map Pins fixed.
    - Doors fixed for 193 Hempstead guild.
    - Cannons removed from Fort Vehl
    - Gloom Woods sound issues addressed.
    - Katia Bindstone in Vale fixed.
    - Quest in Vale fixed.


    Areas

    West

    - Added Crafting Merchant to Vehl Sundries Shop.
    - Instrument Bench added to Vehl Crafting Hall.
    - Craft Hall in Fort Vehl now has Map Note.
    - Lan's Port Bank transitions and Map Pins fixed.
    - Gloom Woods Cave spawns rebalanced.
    - Water Tub added to the One Eyed Harpy
    - Crafting merchant added to Hempstead's Municipal District.
    - Wolfswood Rangers updated.
    - Spirit Dunes spawns rebalanced.
    - 137 Leringard house fixed.
    - Sundials added to Hempstead and Vehl.
    - New Krandor Crypts
    - Stormcrest Shack added.

    Central

    - Wandering Dunes area fixed for tileset bugs
    - West of Waysend tileset issue fixed, area renamed.
    - Western Gate updated.
    - Firesteep - Crimson Cathedral fixed.
    - Persistent chest in Lor bank fixed.
    - New North Point
    - New Willow's Weep
    - North Fort fixed and reinserted
    - Mossy Caves fixed and reinserted

    East

    - Great Forest area fixed and reinserted.


    Credits

    Credits this time around go to Dorganath and Pankoki for most of the mule work, Leanthar too. Thanks to Chongo and Talan for some of the new areas and to Weeblie for some of the scripting involved.


     

    Dorganath

    Re: New Version Online V3
    « Reply #18 on: March 19, 2007, 09:52:01 pm »
    This is back online now.  Sorry for the delay. :)
     

    Leanthar

    Re: New Version Online V3
    « Reply #19 on: March 19, 2007, 09:57:01 pm »
    Thanks guys! :)
     

     

    anything