Well, there are some things that would need to be sorted out. From my observations at least, it seems like most worlds that use these also use a fugue plane system rather than a bind system, which few places seem to use anymore. I'm not sure why the attachment to going all the way back if someone is willing to suck it up and carry the extremely heavy body of a comrade for miles, though. I know several people who wouldn't. Go back to wherever the body is, sure... all the way back to site of death no matter what though, eh, don't see the point. If you get to the bottom of "the Deep" and someone dies there and respawns, no one is going to be returning to that location of course. However, if someone is actually insane/stoic enough to say they aren't leaving without their buddy, and encumbers themselves with a rotting body for a few months getting out, hey! Go ahead...It's a poor example because of course anyone traveling in such a situation also has a cleric more than capable of resurrections, but still.
There wasn't really a misunderstanding there regarding its purpose, and frankly the desire to use a body instead of a grave is -my- wish, as it's a bit weird to have a gravestone magically pop up with name for all to read. Not sure where they come from. A body is identifiable and in character.
Bodies are nice, but wouldn't a body left behind alter things a lot? I mean, if there is a body to return to, then isn't the person walking around a ghost or a bodiless soul or whatever?
It can use the bind system, we used your starting location or you bind spot, and players had the option of binding themselves to any safe location. be it there house, a inn, so we had it working pretty good on the bind location part. So it works very well with bind locations.
Respawning + Praying at Moveable Corpse has the negative effect of... pranks... *Coughs.*"Lesse... a dead body on the ground... lets... hide it! *Laughs and does just that.*"
No. There is already a body left behind, you just can't see it. Presumably it is eaten or something by trolls, who knows. At the moment of your death, your soul is pulled away from your lifeless corpse and returns to where it is tethered, where your body is made anew. So technically your dead one is still there, anyway.
Okay, thanks. I think if there are bodies left lying around, though, then the glow definitely has to go. No one returning to a body is going to see that shining, see-through character and not believe he is a ghost. It's hard enough to convince people now.To firm up the explanation of my opinion, then, I'm not a big fan of movable corpses for the purpose of easier recovery. If your character dies and gets a brand new body with all their gear, the only purpose for returning to the site of death or the body is psychological. In fact, that would be true even if the dead body were teleported and revived by the bindstones. Anyway, if the body is the important part (for whatever reason, rather than just being a marker) and is brought to the respawned character, then nothing has been overcome, really. There wasn't any effort. Recovering from that kind of trauma needs to require time or effort or both, and a system that allows players to get around those requirements lessens the cost of death. Dying should mean something, and if it's only going to mean the potential loss of Soul Strands followed by a quick recovery, then maybe it would be easier just to remove the need to recover rather than add a way to haul corpses.Understand that movable corpses sounds pretty cool to me, but when I think more about it, it just sounds like a way to try to have more of the good with less of the bad, to circumvent the cost of dying.
Ok the first part I don't get.
but you talk of the downside of a easy recovery? if your in a dungeon with 6 people you die, often they go back and escort you there easy recovery, same as if they just drag your body along.
Your not going to escape folks doing easy recovery.
least with them having the body, it keeps a person out of the dungeon unless they all go find someone to raise them.
Evil villian takes your body and wishes to raises you and then wishes to hold you for ransom. See the worst thing that can happen is someone stumbles on your body, and hides it but the forcing a respawn, which is no difference then what you currently must do when you die. So the little trickster did something, and RP would be created from it.
Easy recovery, is in the current system, and that would not change.
what not in the system is the ability to keep things flowing, which flow is important to RP. it is kinda like your Rping and someone goes AFK for 5 minutes and everyone has to wait for them, it puts a hold on things, or can out right kill it.
Now least with movables corpses clerics meet folks get Rp from them asking them hey can you raise my friend? sure this can happen now but movable corpses greatly increases the chance of this happening.
It not just a realistic or handy thing, it is a RP thing. I just can't really discribe all the RP I have seen from meeting folks due to carring a body, it gives you something to do.
here the thing, you carry a extra 160 stones, walk at a very slow pace and do a dungeon, carrying a body does not make it easier trust me I have played on a server that used it for along time. there more threat with one guy moving slow getting swarmed and not being able to back off the mob fast enough for fellows to heal because he moves slow.Trust me it makes recovery no easier.
Well there way around the weight, like I often kept a mage spell handy that was not very useful, polymorph self. Umber hulk form can carry alot. I used it just for carrying big heavy fighter classes out of the dungeon.
Ok give a yes or no if this will ever happen so I can find out if I am wasting time playing here, because I can't play with the current death system. I can't I keep trying but I can't. I lost 3 soul strands at level 5 in one day, I only died 3 times. I was asked how is the movable corpses a need? this i show, because I can't play with the current unrealistic can't move the corpses system of DOOM.
Now with people not having alot of time to play or wait that fine you still get the option to just respawn, I think somewhere you missed something on the matter.
I proposed a way to have both systems work in tandem, above, that I believe addresses all of the concerns here apart from the body-snatchers griefing deal.What do all sides of this discussion think of that? *Points up.*
Put it in or not, y'know, but don't make death mean less than it does now.