AbnerMojo - 12/7/2006 9:30 AMO.K. Weeblie, but whats more important? A system where there is more room for trust between staffers and community members? Or limiting the amount of times a player can risk their character taking reckless actions without consequence? In my expierience as a PnP DM, absolute charcter death is a bit to important an event to leave up to a game mechanic. And is an area that needs to be looked over by rational human judgement. But thats just my opinion. And as for playing with out respect for death, well thats an issue of bad roleplay. And should be addressed as such. In that a player be warned, then if it continures, not be allowed to come back.
twidget658 - 12/7/2006 11:02 AMBring back part of the old death system where each death is a loss of xp. That is an immediate consequence for a death. The reason why some players push the limits is because the reward outweighs the consequence (the POSSIBILITY of a loss of a soul strand) Hit the player where is hurts...xp. Of course, the Soul Mother could then retire.