Leaner inventory would be a great thing, but I would say this, for the lower level characters this may cause some hardship, as they're often the ones who cart around boxes of aloe, silk, etc. to trade for coin or equipment. Also they're often the ones who can't afford housing or other storage options.But I'll try my best to trim inventory
Also they're often the ones who can't afford housing or other storage options.But I'll try my best to trim inventory
The non-stackability of most CNR materials is by design, so that people carry and process only reasonable amounts at any given time.
Stacked items only count as 1 item.
Stacked items only count as 1 item.Players should try to target 300 or less items on their person.
I have been told the opposite as well.Regards,Script Wrecked.
well what about just for things like vials ...Every time you use a tanning acid you get a new one...
Conversely, given that you can only carry a certain amount of an item with a reasonable weight (such as coal), if that item were made stackable, you'd still only be able to carry the same amount.
Some intemdiary products can not be purchased from traders. Essence of cure for one. So once you make them to plan in crafting, but you can't store them because you don't have a place to store them, you haule them. Then it goes back to find a way to store them. *Points up to his previous post* Most don't ahve the luxury to store I would dare say. So you are left of only craft what you plan to use immidiatly, But someone that has less time to play can not do that, so they haul.
Notice that the problem is not "people have a few extra items in their inventories" but "people have too many extra items in their inventories." Whether they can be purchased or not is irrelevant. If a player has a limited window of playtime and no storage beyond the bank (which is larger now and a fine place to store a reasonable amount of stuff) and wants to craft, and if that character doesn't already have too many items in inventory, then making a few intermediate craft items now and logging in later to make finished craft items should not be a problem. Five or ten temporary extra items in a well-maintained inventory is not a big deal.Whether you have lots of time or little time to play, if you know overloaded inventories are a problem, then it is inconsiderate and idiotic to stock up fifty Essences of Cure on your character before gathering the supplies to finish the Cure potions. If you've got ten Essences of Cure, don't make any more until you use those up. Simple! Plan for the end product, not the intermediate product, and gather accordingly. Work in smaller batches and use the intermediate supplies you have before you make more and your inventory will not fill up with too much stuff.
ok... one of my characters has a lot... a lot of space... would it be alright for her to basically sell the floor space to set a crate down? The door to where the crates would be is and always has been wide open so...are the crates secure if you use the lock crate option?My Thanks,Merlin34