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Author Topic: New Version Online  (Read 3197 times)

LoganGrimnar

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RE: New Version Online
« Reply #140 on: November 11, 2005, 04:47:00 pm »
wow... traviling just got alot cheeper... thanks for the updates, one of the reasions i love it here, constently bettering the server!
 

Variable

RE: New Version Online
« Reply #141 on: November 11, 2005, 04:59:00 pm »
Wow... and Great Job to everyone invovled!
 

Filatus

RE: New Version Online
« Reply #142 on: November 11, 2005, 07:52:00 pm »
I'm looking forward to visit a certain added NPC, I've kind of grown a certain liking to him.

EDIT: And thank you to Dorganath and the development team. This really gives some interesting changes to Layo.
 

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RE: New Version Online
« Reply #143 on: November 12, 2005, 08:38:00 pm »
Ummm have to say i was surprized how fast you were, I love all the recent changes, and thx a billion for the cheaper boat Tickets :), what can i say guys that everyone else hasn't said before. Thanks for giveing us a world thats exciting enough to keep us happy and occupied for hours (for good or bad). -Cyran Locke
 

Stephen_Zuckerman

RE: New Version Online
« Reply #144 on: November 14, 2005, 09:38:00 am »
... I CAN AFFORD PASSAGE TO RILARA NOW!!!

WOOO!!!!!

YEAH!!!!

WAHAHAAHAHHAHA!!!

-dance, dance, revelry!-
 

Shadowblade225

RE: New Version Online
« Reply #145 on: November 14, 2005, 02:25:00 pm »
Quote
Stephen_Zuckerman - 11/14/2005 12:38 PM ... I CAN AFFORD PASSAGE TO RILARA NOW!!! WOOO!!!!! YEAH!!!! WAHAHAAHAHHAHA!!! -dance, dance, revelry!-

    Ditto, my elf still doesn't understand the fuss about those "gold peices of metal" but now he doesn't need so many to travel around.  Thanks :)
 

orth

RE: New Version Online
« Reply #146 on: November 21, 2005, 11:14:00 pm »
Well there's a ton of people from the project team who contributed to this update in some manner.  I can't begin to list each and every one of them, they can stake their claim on what they made :)  The teams of this world are outstanding.  It truly is a pleasure to work with so many people cooperating to the same goal on a volunteer basis all to improve other's and their own fun.  There is a secret addition that is super cool, you may get to see a Demo if you're lucky, if not you will have to wait until next update when it becomes readily available.  *content team grin?*  
    quickslotting drinks now fully functional
    continual flame now reports required component properly
    banishment spell description updated
    mass blindness/deafness spell description updated
    flame weapon spell description updated
    half finished mithril golem portrait fix
    weird now has a medium casting range
    soul mother defense fixed to work properly
    platinum tipped mahogany arrows craft fixed
    many areas tagged properly as exterior/natural
    permadeath cutscene fixes
    fox's cunning potions added to magic vendor
    clean up script removed from Great Library
    various Great Dungeon fixes
    alchemy table now returns proper vials for all recipes
    platinum banded mail craft fixed
    armor check for resting fixed
    turn undead no longer tries to turn turned creatures
    white stag armor customization fixed
    odd start locations should be fixed
    fixed issue where you keep fishing with no school
    chair and seating fixes
    dice bag back button issue fixed
    fixed subrace on duergar envoker
    fixed hostess greeting for Lusty Maiden
    Shoufal description spelling and grammar fixes
    updated daylight adaptation feat description  
    added merchant and bank to Spellgard  
    Saida house now has an NPC and the map pin fixed
    added Rotate 90 Degrees functionality to Furniture Tool
    katar now has 19/20 critical range
    fighters can now take bonus fighter feats for custom weapons
    summoned iron golem upgraded
    poison spell description fixed
    greater restoration was incorrectly working if you had Eschew 2 and not Eschew 3
    new visual effect for true seeing
    updated all mineral icons
    added Pranzis Army Officer Corps custom items
    added another wedding ring
    new icons

      hawthorne flower  
      ginseng
      comfrey
      birch bark
      clover
      small mirrors
      holy text
      gum arabic
      dead fleas
      ivy
      small iron bell
      oats  
      barley
      rye
      corn
      rice
      wheat
      tailoring bolts
      patterns
      padding
      spider silks
      silks
      cloth
      roasted nuts
      lump of coal
      grub worms
      earth worms
      glow worms
      [/list]
      updated all cured leather, hides and skins with a little more realistic weight
      updated appearance for all exceptional items
      added cat's grace, owl's wisdom, fox's cunning and eagle's splendor to druid spell list
      monks now recover faster when resting
      new books added Treatise on Warfare
      added new Druid Level 8 spell Nature's Flow
      updated Nature's Balance
      removed Mass Heal from Druid's spell list
      updated Aid to give different bonuses based on deity relations
      updated Implosion to single target
      updated Gate to have spell component
      created new category in creator for Blood's Forces
      upgraded DMFI to 1.08, includes handy DMFI Destroy Object Widget for fast cleanup and quick addition of up to 10 new custom languages
      added GM tool to use as possessed NPC if you want to make them fly in/out
      copied some chainmail torso looks into the full plate and clothing categories as well
      new animations for take to air feat
      added female generic class NPCs
      added custom spell horns (still debugging)
      updated look of Amenithrulia and Calise
      created custom Aid spell for Rangers so they need not a Holy Symbol
      added all sorts of Layocentric load screen tips
      [/list]
 

FlameStrike

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RE: New Version Online
« Reply #147 on: November 22, 2005, 01:08:00 am »
Thank you, dev. team!
 

aragwen

RE: New Version Online
« Reply #148 on: November 22, 2005, 01:31:00 am »
Wow.....do you guys ever sleep.
  Well done to all involved.
 

Harlas Ravelkione

RE: New Version Online
« Reply #149 on: November 22, 2005, 02:49:00 am »
Great stuff in there! Good work guys!
 

Meizter

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RE: New Version Online
« Reply #150 on: November 22, 2005, 02:55:00 am »
wow... very impressive :)
 

Talan Va'lash

RE: New Version Online
« Reply #151 on: November 22, 2005, 04:18:00 am »
Quote
aragwen - 11/22/2005  2:31 AM    Wow.....do you guys ever sleep.
 No.
 

Dorganath

RE: New Version Online
« Reply #152 on: November 22, 2005, 05:29:00 am »
Nice work putting all this together orth!  Thanks a bunch.
  And also a big "Thank you" to the Project Team, who has just put out an amazing amount of really cool stuff...and there's more on the way :)
  Great job everyone!
 

freemen2

RE: New Version Online
« Reply #153 on: November 22, 2005, 05:43:00 am »
*blinks, blinks* WoW!  Ye folks are the tops ;)
 

Andrios

RE: New Version Online
« Reply #154 on: November 22, 2005, 05:50:00 am »
You all are really awesome!  Thanks for the hard work making Layonara such a wonderful place.
 

Thak

RE: New Version Online
« Reply #155 on: November 22, 2005, 05:57:00 am »
Aye Thanks fer compiling it all and for the hard work Lads! Great update!
 

akata

RE: New Version Online
« Reply #156 on: November 22, 2005, 07:32:00 am »
yep thank you all *grins* for making this the best online server ever

-Akata
 

Etinfall

RE: New Version Online
« Reply #157 on: November 22, 2005, 04:42:00 pm »
Thanks to all of you. You make Layo great!

Etin
*wipes drool off chin*
 

Variable

RE: New Version Online
« Reply #158 on: November 22, 2005, 04:46:00 pm »
wow... wow... ... wow... not much more to say but, Great Job!
 

orth

RE: New Version Online
« Reply #159 on: November 23, 2005, 05:45:00 am »
Release 371 servers should be changed in the next hour.  

    • unidentified armor bug fixed
    • mangled copper a more appropriate weight
    • items that should not have been stackable returned to their proper setting
    • topaz, sapphire and alexandrite rings and amulets set to proper bonusses
    • pecan given proper appearance
    • implosion now gives caster a save if he's the first target found and works correctly if you target someone to attempt the spell on them first
    • comfrey root now properly recognized on alchemy table
    • item prices of items with new appearances set appropriately
    • items that were not supposed to be unidentified fixed
    • summoned iron golem upgraded (was in 370 forgot to mention it)