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Messages - Zoogmunch

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1
General Discussion / Merry Christmas to all...
« on: December 25, 2011, 01:57:11 am »
... and to all, a good night!  *falls asleep*

Quote


Twas the night before Christmas, when all through the house
Not a creature was stirring, not even a mouse.
The stockings were hung by the chimney with care,
In hopes that St. Nicholas soon would be there.

The children were nestled all snug in their beds,
While visions of sugar-plums danced in their heads.
And mamma in her 'kerchief, and I in my cap,
Had just settled our brains for a long winter’s nap.

When out on the lawn there arose such a clatter,
I sprang from the bed to see what was the matter.
Away to the window I flew like a flash,
Tore open the shutters and threw up the sash.

The moon on the breast of the new-fallen snow
Gave the lustre of mid-day to objects below.
When what to my wondering eyes should appear,
But a miniature sleigh, and eight tiny reindeer.

With a little old driver, so lively and quick,
I knew in a moment it must be Saint Nick.
More rapid than eagles his coursers they came,
And he whistled, and shouted, and called them by name!

"Now Dasher! now, Dancer! now, Prancer and Vixen!
On, Comet! On, Cupid! on, on Donner and Blitzen!
To the top of the porch! to the top of the wall!
Now dash away! Dash away! Dash away all!"

As dry leaves that before the wild hurricane fly,
When they meet with an obstacle, mount to the sky.
So up to the house-top the coursers they flew,
With the sleigh full of toys, and St. Nicholas too.

And then, in a twinkling, I heard on the roof
The prancing and pawing of each little hoof.
As I drew in my head, and was turning around,
Down the chimney St Nicholas came with a bound.

He was dressed all in fur, from his head to his foot,
And his clothes were all tarnished with ashes and soot.
A bundle of toys he had flung on his back,
And he looked like a peddler, just opening his pack.

His eyes-how they twinkled! his dimples how merry!
His cheeks were like roses, his nose like a cherry!
His droll little mouth was drawn up like a bow,
And the beard of his chin was as white as the snow.

The stump of a pipe he held tight in his teeth,
And the smoke it encircled his head like a wreath.
He had a broad face and a little round belly,
That shook when he laughed, like a bowlful of jelly!

He was chubby and plump, a right jolly old elf,
And I laughed when I saw him, in spite of myself!
A wink of his eye and a twist of his head,
Soon gave me to know I had nothing to dread.

He spoke not a word, but went straight to his work,
And filled all the stockings, then turned with a jerk.
And laying his finger aside of his nose,
And giving a nod, up the chimney he rose!

He sprang to his sleigh, to his team gave a whistle,
And away they all flew like the down of a thistle.
But I heard him exclaim, 'ere he drove out of sight,
"Happy Christmas to all, and to all a good-night!"

-- Clement Clarke Moore

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2
General Discussion / It's a boy!
« on: December 15, 2011, 03:21:32 pm »
At 3:05am, EST on December 13th, 2011, my wife gave birth to a beautiful 7lbs 5oz (3314g) baby boy. We are over the moon, healthy and tired. I hope to see you all soon.

Gilshem
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3
Rumour Has It / The Velvet Cloak
« on: November 20, 2011, 03:00:03 am »
[SIZE=13]In the derelict alleys and taverns across Mistone, posters are placed all around disseminating a simple message:

We're offering work.
May be very dangerous. May be mundane.
Very good compensation.
Choose your poison:

Gloomwoods Castle, Co'rys - Look for Alistair
Broken Halls, Trelania - Look for Bram
Dragon Isles, Caesin Docks - Look for Velen


Bring the flyer with you when you approach our agents.
No flyer, no accommodation.

The best of luck to you all!

The Velvet Cloak
Mercantile Company
[/SIZE]


//This is an RP series aimed for low-level shady character types but I encourage everyone to join the fun. Feel free to RP in-game, investigate, and brainstorm but much of the series will occur on the forums. There will be no quest times, if there is a need to go in-game, whatever it is that's needed will remain in-game for as long as the server is online.

The goal here is to provide interesting development and interaction between characters that would not normally go together. I implore you to not automatically look at this as another one of Ni'haer's shady schemes (actually it is), but rather as an opportunity for your characters to grow. Imagine the fun that can be had with this experiment. Good luck to you all!
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4
Character Submissions / Exotic Race Submissions - read here first.
« on: July 08, 2016, 11:12:40 am »
As of right now Exotic Race applications are now re-opened!We will be placing a few restrictions on their submission though, in an effort to keep these characters sufficiently rare to reflect their uniqueness in the world. These restrictions apply to the following races:Wemics
Brownies
Dark Elves
Sea ElvesHalf-orcs, half-giants and half-ogres are no longer viable as PCs, as they would have to start adventuring at too old an age. Please read the following guidelines for exotic race submissions:-Submissions for exotic races will be limited in number to one(1) per person per month and four(4) per month total.
-Three(3) days prior to the end of the month a random date and time will be selected for the opening of submissions for the following month. A d4 will be rolled to indicate the date (so submissions will always open within the first four days of the month) and a d24 will be rolled for the time, always quoted in GMT to avoid confusion (so a roll of 13 would be 1pm GMT). The time will be announced in this thread.
-The first four posts, according to their time stamp, will be the submissions reviewed. The others will be given five days for the submitter to save their work, and then deleted to keep the forum organized.
-The threads will also be numbered 1-4, to indicate which thread gets priority in review; 1 being first in line, 4 being last.
This system was devised to limit the flow of exotic characters in to the world, and to give all time zones the fairest chance of getting their submission in first. The policy may be amended if a more efficient process is identified and agreed upon.I also would like to note that exotic races are still subject to the RP consequences that NPCs of the same race are. Namely, rampant hatred, bigotry and/or animosity from the "common" races. That being said, have a great time!Cheers,Gilshem
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5
General Discussion / University and Layonara.
« on: September 27, 2011, 12:39:26 pm »
Well, to get to the point of the matter.
It seems some aspect of the web service provided in the halls here does not get along with things like Steam, X-Chat 2, Gamespy Arcade for whatever reason.

I believe it was saying intranet services, when I visited a site online, are switched off and short of speaking with the IT people (which I will be doing); Enabling intranet access seems to be the last thing I can try to allow me to do anything online that isnt Internet Explorer-based.

If the crew here can't sort something out, I'll either need to get my own internet wireless thingy and set it up here which I don't have the money for atm or you guys won't be seeing me until next year. :/
Will let you know whats what for those interested.
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6
Layonara Server / World Policy Update -- Sept. 19, 2011
« on: September 19, 2011, 10:39:48 pm »
Greetings Layonara Community,
 
As we have done now and then through the years, we are bringing some changes to Layonara.  Some of these are significant. Others are simple clarifications of what already exists.  Regardless of the case, from this point forward, a new set of policies and conventions will be in place for all, from the new player on up to the GM team.  These changes have come after a good deal of consideration, proposal, discussion and refinement over the course of several months.  They take into account those things that we, as a community, do well and those things that we, as a community, could do better.  The full details of all these things are too much to list here, but they will either be covered with some detail elsewhere or be evident in the way things are done by the GM team.  Don't worry; the changes are all aimed at a more positive experience for everyone.
 
What I will do here is summarize these changes and then offer an agreement between the community-at-large and the GM team. The latter is offered because in order for this all to work, it requires cooperation between everyone, whether one is “just a player” or our most experienced GM. Afterall, we're all working toward the same goal: a rich and enjoyable experience for everyone.  
 
[SIZE=18]Summary of Changes:[/SIZE]
 As mentioned above, the details of all the changes are too numerous to list here, and much of them get into administrative details.  To list the major changes in summary:
  • We are creating a world lore     publication fork. This is different from diverging NWN lore from MMO     lore, but it will still allow for some greater freedoms for GMs and     players while protecting those players who eventually wish to     achieve World Leader status or undertake a similar effort.  There     will still be opportunities to “change the world”, leave one's     mark and the the like. World lore is still important, but there will     also be flexibility.  This fork is considered to begin with the     conclusion of the last lingering matters after the world plot finale     quests held in May, 2011.  As things stand, this will coincide with     the wrap-up of Briardusk.
  • This publication fork also opens     up possibilities for GMs to run events which may not fit into world     lore.  Such events will be considered “unofficial” and     unsuitable for character development.  They are intended for player     entertainment and education...and perhaps GM entertainment as well.     GMs will clearly state when such an event occurs, so there is no     confusion on the part of players.
  • CDQs (and     GCDQs) are getting a significant change in terms of things like     waiting periods and other policies, with individual GMs being     allowed to set their own policies for the most part. They will also     be the domain of lore-friendliness, meaning a CDQ need not directly     deal with world lore, but neither should it violate it or conflict     with it. Everyone should read the updated CDQ policy, found here.
  • The world plot     will be handled in a different, more “organic” way. With the     wrap-up of Briardusk, we're taking a small break to get organized.     We will put out a “state of the world” description so everyone     knows the setting for moving forward. From that point forward, we     will be operating on a new methodology.  There will be opportunities     for world-level involvement on many levels, even when something     isn't marked as a “plot” event. To a large degree, what happens     moving forward will be up to the community.  More details will come     out over time.
  • The Character     Approval process is undergoing a shift, and we will be clarifying     some things as well. It is important for everyone to read and     understand this new policy, as it will affect all character     submissions from this point forward. Everyone should read the     updated CA policy, found here.
[SIZE=18]Agreement Between Players and GMs:[/SIZE]
  In order for everything to work well, we all need a reminder that there is a need for cooperation between both players and GMs.  Without it, there is nothing but difficulty, and anyone who has been around here long enough has probably witnessed the occasional period of problems and tension.  We recognize these will never be truly eradicated, but we can all take steps to minimize them and work more constructively when problems do arise. In that spirit, I offer the following agreement to be held between players and GMs.
 
 Players agree to...
  •     ...have fun, but never at someone else's expense.
  •     ...engage in RP as much as possible. Encourage the same in those     around you.
  •     ...keep in mind that GMs are your partners in RP here, not your     enemies.
  •     ...not spread rumors about favoritism or unfair treatment. If     there's a concern, bring it to Leanthar, EdTheKet, Dorganath, Rowana     or a Lead GM.
  •     ...try not to use words like “bother” or “inconvenience” (or     some form thereof) when approaching members of our various teams.      We choose to do this.  It's OK. It's not a bother or an     inconvenience.
  •     ...never be the reason for another player leaving the world or     abandoning a character. This has happened, generally through     behavior that has made a person feel uncomfortable or threatened. We     know it has happened.  It is unacceptable.
  •     ...avoid telling other players how to play their characters,     alignments, classes deity/dogma, race or some other significant     defining characteristic, which also includes concepts like the     Heartsong or the Al'Noth.  If there is a concern, bring it to a GM.     Otherwise, unless a player specifically asks for advice, let it be.
  •     ...work toward a better level of communication between everyone     here, whether it is with one of our various teams or with general     members of the community.
  •     ...remember that GMs and especially the lead staff have a lot     invested in Layonara.  We sometimes want to participate in     discussions. Our words, unless specifically stated, are not     generally the end of the conversation.
  •     ...understand that at times, the GM team must say “no” but this     should be respected rather than gossiped about, back-talked or     flamed.  “No” is rarely given without a reason, though if it is     (such as cases where we cannot immediately give one), it is not an     arbitrary decision.
  •     ...join the GM team in our respect for and observance of world lore.     As part of this, keep in mind that if we approach players with     matters or concerns about lore, we are only seeking to encourage and     maintain a consistent environment for everyone here.
  •     ...remember that GMs are players too.  Sometimes we just want to     enjoy ourselves just like everyone else.
  •     ...maintain respect for everyone here, from the newest player on up     to Leanthar.  This applies equally whether in-game, on IRC or on the     forums. We're all people. We're all gamers. We're here for the same     reason. Do not hide behind anonymity.
In return, the GM team will...
  •     ...provide a fair, open and enjoyable experience for everyone.
  •     ...provide a rich and interesting environment to support, encourage,     inspire and reward RP for everyone.
  •     ...attempt to communicate clearly and accurately with the community     on various matters.
  •     ...be open and available, as our time permits, for questions,     concerns and ideas. We may not be able to accommodate all requests,     but we will make reasonable efforts where it is appropriate to do     so.
  •     ...be as fair as possible. We are still people. We will make     mistakes, but the goal remains.
  •     ...try to communicate as clearly as possible at all times.
  •     ...respect, support and enforce world lore as appropriate. In doing     so, we may bring forward concerns or problems to players that are     intended in the spirit of our established world lore. Please give     these due consideration and respect our comments and the reason     behind them.
  •     ...provide a “clean slate” for all players moving forward from     this point (more on this below).
The above agreement is offered in the spirit that we're all here trying to play the same game.  We're all people. Many of us, whether player or GM, have a lot invested in this game world. Some arguably have much more invested than others, but for the most part we all have a significant emotional attachment to this place.  With such attachments often comes a sense of ownership, and with that sense sometimes there is a sense of entitlement or a way of doing things that is “better”.  It is usually these sorts of things that cause the most problems. We're all different.  We all have different ideas and perspectives.  These things are truly great, but we also need to remember that we're all here trying to get enjoyment from the same place, and this place has its set of rules and guidelines that everyone needs to follow. One person should not take their fun at the expense of another's.
 
  In understanding our various differences, let us also remember that each of us is only human.  The above agreement is a goal, and regardless of which side we're on, no one expects perfection. We do, however, request that everyone keeps these things in mind when playing here. Most of us here are adults. Let's remember to act like adults.  Speak to other players. Work out differences person-to-person, and ask for help if there are problems doing so.
 
 [SIZE=18]The “Clean Slate”[/SIZE]
  Under the GM section of the agreement, the concept of a “clean slate” was mentioned.  By way of explaining this, it is necessary to mention the oft-misunderstood “Player Watch List”.  Many players may not know if this list, while others may have the wrong idea of it.  
 
  The Player Watch list is simply that...a list of players to watch. A player may get onto the list in several ways, which can be summarized as bad or questionable behavior. Such behavior can take many forms, whether it is a complaint by another player, minor rule violations or any matter that seems of concern. We use this as a communication tool between the entire GM team, such that we may all know of issues that may require a closer eye on a player in order that they do not cause problems for others through such behavior as we may document. A player will remain on the watch list for a period of six (6) months, after which time, the thread will be moved to an “inactive” archive, assuming no further issues during that time. If necessary, an archived thread may be made active again if there are repeated issues for a given player. These threads help us determine when administrative action or more direct intervention may be necessary, and they serve as long term documentation.
 
 It bears stating, unequivocally, that the Player Watch List is not a list of people that the GM team “does not like.” This is actually quite far from the truth. It should also be said that just because someone is on the watch list does not mean the player is in trouble. In order to illustrate a little better what the list is and isn't, here are a few examples of why someone might appear on the list:
  •     Player A is seen repeatedly luring or using terrain features to     trick creature AI or is otherwise abusing creature AI to     disproportionately lower the challenge posed by a creature or set of     creatures.
  •     Player B is observed camping CNR or creatures in excess of what     rules allow.
  •     Player C is reported by Player D for some inter-personal matters     that make Player D uncomfortable or which impact Player D's     enjoyment of the game.  In this case, both players might receive     posts for tracking purposes.
  •     A GM comes across something that brings questions to mind about     Player E.  The player in question is not available at the time to     speak to about the find, and there are no other GMs around who might     be able to offer clarity. The GM posts a thread seeking attention     and comment from other GMs regarding the find. (Note: in such a     case, the post may be removed if it is determined that there is     ultimately nothing wrong or questionable.)
There are surely other reasons for appearing on the watch list, but these are among the most common.  In most cases, a GM should make contact with the player who is being listed to discuss the problem and request an adjustment in behavior.  However, whether due to time constraints, RL obligations or the player logging off of the server before such an opportunity arises, a GM may not be able to do so in a timely way. In such cases, the GM may still post in order to mark the incident for other eyes. A GM may also post to raise a player concern with the rest of the team in the absence of available information. Again, it should be stressed that someone being on this list is not automatically in trouble with the team.
 
  To enact the “clean slate”, from this point forward, any and all active Player Watch List threads are now archived permanently. Any past incidents or disciplinary actions, except for permanent bannings of course, are hereby forgiven and completely in the past.  If a player who has been the subject of one or more Player Watch List posts in the past has a new incident worthy of the Player Watch List, such incidents will be considered new, and past incidents will not be taken into account.  Repeated incidents after this point will, of course, be handled as we have in the past, with each thread serving as a historical record for future reference.
 
  This gives everyone who may have come in conflict with server rules in the past or who may have caused difficulties for other players to start fresh and without bias. It is our hope that in this environment, people will seize this opportunity to be better members of the community as a whole and remember that this is not just a single-player game and that our actions affect other players, either directly or indirectly.
 
 [SIZE=18]So let's get started![/SIZE]
  Without further ceremony or description, let's all start moving forward and continue making Layonara the best environment for RP and enjoyment it can be. For good or ill, we've all contributed to what Layonara is today.  As we go on, we will continue to shape it. Let's make it good!
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7
Layonara Server / Announcement: Please Welcome...
« on: August 10, 2011, 02:35:04 pm »
.... Pibemanden and Geloooooo to the Character Approvers Team. They will be working with us to start moving the process along more quickly. Thanks to them for stepping into this position to help keep Layonara running as smoothly as possible.

~row (and the CA team)
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8
Rumour Has It / Zahid Al Safi - Dead
« on: August 08, 2011, 10:29:44 am »
Human lives are brief, lasting little longer than a child's writing in sand. Their legacy lies in their works, whether they are children of the flesh or children of the mind.

Zahid Al Safi, aged 69, died as he was born, wandering the Great Desert. After fighting for Sederra against the Green Dragon Cult, he ultimately succumbed to old age. He will not likely be remembered beyond the absence of an old man on a bench, or a shouting figure at the side of a Center road. Perhaps he never found the oneness he sought, but he smiled and died in peace. His journal, like his body, moulders in the desert's shifting dunes. He breaks down, and becomes one with the sands.
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9
Just for Fun / Female Armor Sucks!
« on: July 14, 2011, 10:05:10 pm »
Female Armor Sucks - CollegeHumor Video

I believe we know where this is going!
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10
Just for Fun / The bind stones are your worst enemy!!!
« on: July 14, 2011, 05:45:55 am »
:D

After fighting the rats and getting the pipe clogger deed done, after fighting the undeads in Vehl, facing the scarecrows at a farm, and other tasks set forth. Surviving all the fighting. I decided to Bind for the first time.. yep just had forgotten to do it.

Then I set forth to bring the blackmoors witch her dues, and pang! A bunch of mean, nasty looking, small, and annoying swarm of Mosquito kills my poor Paladin. Not even 10 minutes after binding for the first time!

It's a ploy I say! cursed Bind points are there to make you die!!

:D
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11
Introduce Yourself / Hello people
« on: June 29, 2011, 01:40:27 pm »
Well, ive been playing as Aaron for awhile now (though been busy the last few days so not been able to log on) and am waiting on authorisation for another character (who is going to be my main), so guess its time to introduce meself to you all out of character.

Names Patrick, im from the UK and im 26 years old. Been messing around on roleplay servers for nwn since it came out (with gaps in between), played on quite a few servers, FRC, CD, Moonsea (old and new), Myth Drannor, Planar Legends, Arelith...and Amia. (Come on, we all slip up every now and then and fancy a a bit of powerbuilding and creating the new God of Battle, War, Death, Destruction and General Mayhem).

Anyway, really enjoying the server so far, just a shame i play in GMT when no one seems to be about. Ah well, im currently unemployed at the moment so playing until 5 am isnt as bad a thing as it could be...(then again, ive gone to work with a hangover and on 2 hours sleep many a time so...meh).

Obviously, i have a lot of free time at the moment to devote to playing, but that'll change at any time when i get work again (meh, economy), anyway, before i start singing the blues and open a bottle of whisky ill be off.

Look forward to meeting more of you in game!

Patrick
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12
General Discussion / A serious discusion about rules and spirit.
« on: June 20, 2011, 04:25:08 pm »
I was talking with another player who is relatively new to the community and I was surprised at the lack of understanding of the spirit of Layonara. For those of us that have been here for many years and have transitioned through the many changes of the structure of Layo it has been a evolution in thinking. But to newer players there is not that foundation in the past. I think this is why every few years we run into the "but just tell me the rules" type of threads (I wrote a few myself). As I see it the team really does not want to write up a comprehensive set of rules covering every aspect of play. I think they went far out of the way not to do so. As Dorg and many others like to say if it feels wrong then dont do it. But while that works for players steeped in Layo history I am seeing it does not work for newer players. So I am opening this discussion for us to talk about what is the spirit of Layo? How do you see it as a player? and What do you do to support that spirit?

I will start by listing a few things as I see them:

1. Playing does not = getting XP
Yes NWN is a goal driven system but Layo does not have to be.
2. If a RP session is spontaneously happening go with it.
Yes it means that sometimes (hopefully most times) you wont be running off to kill things. But you will spend time talking about the events of the world or developing some depth to your PC. Interrupting a RP session or breaking away from one to go get XP is in my opinion not in the spirit of Layo.
3. Witty banter while running around killing things is super light weight RP at its best.
Take the time to stop and talk and enjoy the stories and company of who you are with. Of course there are times when you are just trying to barrel your way out of the deep so you don't have to log out down there :P.
4. Do interesting things with your PC when developing it.
You don't have to build a super perfect build every time.
5. Power leveling is not, again in my opinion, in the spirit of Layo.
It is not a race to 40th level. I know that at times many of us get caught up in that race but every level and stage is fun.

I have more to say but this is a start. I am trying to give the newer players insight into what each of us feels the spirit of Layo is.
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13
Layonara Server / Version 3.30.5 is online!
« on: June 08, 2011, 11:29:11 am »
[SIZE=32]Version 3.30.5 is online![/SIZE]
 
 NO DOWNLOADS ARE NEEDED FOR THIS UPDATE
 
Changes/fixes:
  • Adjustments to Kuhl areas and Fort of Last Hope to reflect plot/finale events
  • Adjustments to Audira and a few nearby areas to reflect plot/finale events
  • Adjustments to Parched Hills cave to reflect plot/finale events
  • Adjustments to Mount Thil and Voltrex to reflect volcanic activity
  • Added Siphe Garra
  • Fixed Titanium Enchancement II and III to have correct tagging
That's it!

Oh and in case no one has noticed, there should now (as of the prior reset) be a recipe for Ancient Dire Bear slings.

Enjoy!
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14
Rumour Has It / Voltrex Reeling from Eruptions
« on: May 31, 2011, 07:09:22 pm »
More and more of the skies across the world are filled with dust and debris, soot and ash from the numerous volcanos erupting in various parts of the world and the mountains of the Molten Isles spewing much of the great coulds of noxious vapours into the air over Layonara.

Already Priests and servants of Pyrtechon have come forth to claim responsibility for the volcano's claiming it as a sign of the Great Dragon God's impending return to mortal form to blanket the world with fire and chaos.


In the midst of the wars raging in Belinara, the uncertainty of the future of nations who have lost hundreds if not thousands of lives in the war against the Cult and the cold certainty that its not over yet comes this message.

It arrives in Blackford Castle, to Castle Hilm, to most of the civilised nations around the world and purportedly comes from the Aesmil Isim, or the Council of Elves on the nation of Voltrex.


"Relevant introductions....

Let it be known, that in a historic sitting of the Aesmil Isim, under guidance of the Iselian and witnessed by the Speakers of the Five Towers. By Isim Eliwanilae or in your terms, unanimous decree, we have declared a state of emergency within Voltrex.

Any and all attempts by those outside our realm to return or gain entry to our lands is now expressly forbidden pending future deliberations of the Aesmil Isim and determinations of the threats to our lands and those of our people.

A state of natural unrest has destroyed much of the forests to the north and upheavals have created a new landmass of cooling magma. A land of black jagged stone, fiery pits of lava and unstable earth.

The people of Voltrex will brook no interference as we try to recover and determine the extent of the damage and loss of life over the next few years.

We ask that all nations of this world respect our wishes in this matter."
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15
Anyone who did not participate in one of the plot finale quests just got a reward of their own in the form of an XP boost when next you log in.

Yes, this is for real.

Yes, it was also done at the end of the previous campaign.

No, it's not a bug.

Yes, you get to keep it, even if your character didn't participate much or at all with the Dragon Storm campaign.

Enjoy!
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16
The Silver Buckle / Bards of Layonara
« on: May 27, 2011, 04:24:04 pm »
A shortish, squat man is seen leaving the Silver Buckle, humming a catchy tune and clutching a thick journal.  In his wake, next to the posters for the upcoming Bake Sale, is plastered the following:

[SIZE=24]
Bards of Layonara!
[/COLOR][/SIZE]

[SIZE=16]
Come share your stories, opinions and experiences, to be immortalized for future generations!  We want to interview YOU!

Leave word at any participating Inn if you are interested in this rare opportunity to leave your mark...
[/COLOR][/SIZE]

The flyer is sent to Anna at the Krelin Inn, Lana Poetr, Vell’dryn, Flynn de Ballard, Hardragh, Gel'larian Windsbreath, Rockhead Howling Wolf, Karn, Therise Silverstar, Jaelle Thornwood, Slaine, Jharl, Nus the Bard, Ragrian, Lyle Underroot, Katrien Hommel, Aya Reid, and Farros Galdor.


[SIZE=10]//NPC bards are welcome and encouraged to be interviewed as well - GMs please contact me.[/SIZE]
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17
General Discussion / Another Dezza enters the world
« on: May 23, 2011, 05:50:41 am »
It's with honour and great privilege that I get to announce the arrival of little Dylan, son of Dezza/Michbr.
This is their fourth son out of as many children.  I am now absolutely convinced that they're aiming to create their own football team.

From what I hear all are doing exceptionally well.  He's a 4.27kg whoppa and I'd like to wish them all the very best of health and happiness.

So if anyone is wondering where Dezza is...well...you now know.

Polak.
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18
Rumour Has It / Rumblings and fire
« on: May 18, 2011, 11:07:17 am »
While the war grinds on on Belinara throwing the entire continent into chaos the mountains of Molten Isle rumble and start to spew forth dark ash into the sky even more so than usual creating a thick cloud that is slowly moved westwards by the northern wind currents. Huge jagged streaks of lightning that are common place over the many active volcano's of the island ripple across the skies in the dust cloud that is forming and before long long trails of fiery balls of rock start to spew forth from several of the main peaks some of them reaching the far out on the waters around the island.

Before long the dust clouds from the isle drift over the coasts of Boyer covering the beachs, villages and lands with a fine layer of ash and soot.




So too within the Orsgaunt mountains, from two of the tallest peaks, one of which lies close to the Fort of Last Hope there is a deep rumbling. Just after Connor departs from the fort after having summoned the creatures that attacked the enemy seige engines defenders in the fort hear loud cracking sounds from the mountains and scouts report a number of avalanches and dark smoke and ash rising from at least two of the peaks. Soon a think sprinking of ash and soot begins to drift down over the fort and the battles being fought within creating yet more worries for the defenders.


In the south within the Splintered mountains more rumblings occur and again here one of the peaks throws soot and ash high into the air that drifts over Belinara soon reaching Sundance and covering the lands in soot and ash.

So too those near Mount Thul feel a trembling in the earth and notice that on the eastern side of Mount Thul a fine trail of ash and soot starts to rise into the sky.
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19
The Dragon Storm Campaign / Finale Event #3
« on: May 16, 2011, 11:09:13 am »
Hello again folks.

There is a third event running IG during the Finale, though somewhat sooner. I will be running it either Thursday the 19th or Friday the 20th. I am not certain of my schedule just yet.

Few details so people can plan. First, this will revolve around the Hlint story. Second, it will be geared towards lower leveled participants, though there is nothing stopping those who are of higher level from participating. Thirdly, despite the lower level-ish nature and the distance from the other two Finale's it is no less important from the overall events and outcomes. If you are lower level, or perhaps newer to the Plot as a whole, this is a great opportunity to get involved.

Finally, for those who will be missing out on the Finale's all together due to timing, I have an opportunity for you folks to participate, so please get with me via PM.

~row
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20
Rumour Has It / Something for the weekend
« on: May 06, 2011, 01:27:17 pm »
I have some clues in game on west that offer individuals the opportunity to group up and RP towards a common goal.
 
 It requires no GM - but I will attempt to field any questions relating to finds.
 (indeed please PM me with any find you do not understand)
 
 It will remain in game while the server is up.
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