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Messages - Xandor Loriland
« on: September 09, 2006, 04:20:08 pm »
We freed Lillian and Ralinda from the underdark. I know that I can never atone for my stupidity in trying to trick the drow and thinking we could deceive the deceivers. Drow are evil! Devils are evil. An evil I am only just coming to awareness of. I have learned much and will never again underestimate the treachery and deceit of these beings. I am so thankful for good friends. It was quite a contrast to see the level of aid that came to help in our rescue attempt compared to those who showed to aid Lia. I am afraid she burned a lot of bridges in her life and finally paid the ultimate cost for bad decisions. I feel for her and will pray for her soul to pass to a place where she can finally be free.
I have a Notebook of Infinite Knowledge. I open it up and click on this button and type in what I want to find out about and it tells me everything there is to know about it. It can run out of charges if I take it to far from my house or other infusing crafting station. Its fortunate there are so many mini infusing stations on almost every wall.
I think you have to be careful about deciding whether a cituation like this is appropriate or not based on numbers alone. Its a good place to start but there are cases where a lower level character can make sense with a higher level party. I have personally been in three parties at different times when this issues came up and GMs intervened and said that a lower level character was being "dragged" around for XP when in both cases that couldn't have been farther from the truth. There are times when a lower level character with key capabilities adds a lot to the efficiency of a party and is actually a key enabler to the party being able to accomplish tasks that would not otherwise be possible. Since Rawkwin has gotten 90% of his XP from quests and spends most of his other time on line crafting and selling or RP'ing for quest related issues it just seems like this low level number metric is being used as a yardstick rather than a flag that makes you look deeper. I would suggest some balance be used in evaluating these cases.
In one of the cases the lower level person was a character well known and integrated into a party that was performing a key task of healing. This was a lower level cleric given the specific duty of healing those who are not front liners since there was another cleric taking care of the front line. This makes a huge efficiency improvement since the main healer doesn't have to leave the front line during combat. This character was also a backup for raisng the primary cleric which is a party saver in many cases. This character was invisible to avoid attacks of oportunity resulting from proximity to combat while healing. So at first look it could look like the lower level character is being dragged around but in fact he was a key enabler. And in fact if the party is fighting things that give XP to the higher level characters then the chances are the lower level character is not getting much XP due to the way the CR and XP relate. There is also the XP penalty for party level spread which is a cost paid by higher level characters to have a low level in the party. This character got very little XP from the adventure but the perception was that they were being dragged around.
The second case was a lower level fighter that was well known to the party through RP and business arrangements who just happened to be a better front liner that some at much higher levels. Again this character was a key part of the team at the time and enabled the party to accomplish goals that would have entailed much higher risk otherwise. Being in the front line also carries substantial risk for a lower level with lower HP so the cost seems already built into the game.
The third case was recently when myself and another character wanted to do some exploring. Rawkwin normally operates as a healer and is made invisible to again avoid having his healing disrupted by the combat going on around him. So since he can't cast invisibility on himself he always makes sure there is someone in the party that can make him invisible. In this case the only person we could find was a lower level wizard relatively but with invisiblity and mass haste he was able to provide some key capabilities that made it possible for us to explore otherwise much more difficult areas. This person was known to the other character I was with but not to Rawkwin. I am in the habit of ignoring levels as has been said many times in the forums to avoid metagaming. I only know that this character is a lower level now because the GM told me during the interaction.
I agree that there is an issue if the purpose of having the lower level character there is to power level them and there is no good RP reason and they are not contributing but simply having a lower level character in the party is not a sufficient metric to say that something is wrong. If we are supposed to ignore levels to avoid metagaming then it shouldn't matter what level people are if they are contributing to a party and they have an RP reason to be there. I think level differences can be an indicator of problems at times but is certainly not a black and white indicator. So I guess I am just tyring to present the balance side of the issue since I try really hard to play in the spirit and rules of the server but have found cases where this particular metric does not always indicate a problem.
So I think the question about how many levels difference is appropriate is not necessarilly the right question to ask. A better metric is to ask why each character is in a party. If they are contributing key capabilities and enabling the party to function and they have an RP reason to be there being known to the others in the party and functioning as a group then I don't see why level should matter. The problem comes when a character is getting rewards for doing nothing. But rewards for doing something key should be allowed.
« on: September 01, 2006, 09:34:24 am »
This item has been sold
« on: September 01, 2006, 09:32:26 am »
Well At least I saw one other person who only speaks common. I guess Rawkwin should be jealous and go out and get more languages. Oh wait, he can't. Oh well. He'll just be content with common. But, would someone please translate for Drogo.
This is one of those topics that is prohibitted for a reason. Ar7, I don't really think its fair to make those kind of sweeping political statements in a restricted forum where others with differing opinions can't respond without getting a thread locked and things getting out of hand. We should probably just lock this now since the policy is no politcial discussion in these forums and there is a good reason for that policy.
That's the way it works. You have to be careful about running around with low HP and buffed constitution. Same thing can happen if shape shifted into a form with high constitution. You can kill yourself by shifting to another form. When you lose constitution modifier you lose the extra HP that comes with it and if that's all you had... Then there you go. I wonder if that counts as killing yourself or being killed by another player. Can you get a SS taken like this?
Well I was going to comment but it looks like L's comment makes the discussion moot. Sounds like we would be looking for ways to raise the magic level a bit rather than lower it. I like the idea of mid-level magic since magic has always been part of D&D. If all of the above suggestions were implemented there would be much less variety in the world. I like things the way they are and a bit more variety in magic would be even better. My 2 cents.
Maybe not as PCs but it might be interesting to have a new area of crafting that would allow a spell caster to create a construct. Like a familiar or summon. They could be expendable in terms of when they die they are gone and you can't unsummon them. It would be cool to be able to make an adamantium golem for instance. Someone is making them out there. I mean how many golems are there. Where is the golem factory in Berhagen? Maybe the PCs could go ask the workers in the golem factory how to make them.