Oh yes I totally understood that. I was simply refering that forced healing is already what is done in game. I always assumed that anyone being raised IG was by ''their will'' as you refer to it, because if the person didn't want to be raised, it would either be his final path and thus perming, or simply just a choice to prevent a loss of xp to the cleric, to be an ooc matter and dealt in tells or ooc party chat before the cleric casts the spell. In a realistic IC manner though, the char that still has strands left, would not be concient to be able to make that decision, thus he wouldn't be able to stop someone from raising him unless he had made that clear before even dying.
But thanks for clarifying that point for me, so basically if a char decides to pass to the neverland, even the cleric wouldn't be able to bring his soul back. But then again, that is something conflicting with what I saw in game, where you have a Resurection period of time, where someone could be brought back to life..(this was brought up at one point in a quest i was on) I think there is even a math table on lore about it. Can't find it anymore but it was somthing alike the level of the cleric x something = the numbers of years maximum that someone could be brought back to life after his death.
So, from a certain reading, it may be possible to chop off someone's arm, then heal them with a potion, thus "locking" their condition according to the second rule in the quote - they had been healed "in the past," meaning a subsequent raising or casting of regeneration would not return the limb. If that is the way it is meant to happen, "force healing" would then be a possible tactic to cripple enemies. And, by that reading, your own healer friend may permanently cripple you trying to save your life. That's some crazy friendly fire accident, heh.
In a realistic IC manner though, the char that still has strands left, would not be concient to be able to make that decision, thus he wouldn't be able to stop someone from raising him unless he had made that clear before even dying.
I too would like some clarification on this point as it has specifically come up for me in a quest situation .. yep, he was a pretty nasty bad guy who threatened a PC with some pretty nasty stuff.
I do not want, nor have I ever wanted, an "I win" button. Period. Regen, if not controlled is exactly that. Many DnD spells and combat skills are just that. Now, with that said. We will of course take things in to consideration and be fair where it applies.
Emphasis added is mine. I'm certain that a huge part of the initial post stems from high-level PC clerics tossing out Regeneration without GM supervision or adjudication to fix afflictions, dismemberments or other severe physical trauma that may have happened on a quest and had a GM-devised purpose. My guess is that this was just simply taken too far and used as an "I win" button, so some reasonable limits need to be set.I don't want to shut down the thread, but there is a whole lot mentioned above that Ed needs to address. Debating at this point, and straying off into general topics of healing and resurrection, are taking this thread in directions it does not need to go, and it's dangerously close to going pretty far off-track.I would simply suggest that people wait until appropriate responses to the raised issues have been addressed by Ed before getting too fussed about all the "what ifs".
- dismemberment/mutilation/torture is to be available to Evil PCs (within reason, and all players involved consenting OOCly). It cannot be forced on a player character without this consent, this is griefing and not allowed (regardless of the fact that it would indeed be possible, it is griefing, so do not do it) If there's any questions, please post them here.
A thought crossed my mind the other day, does items with a permanent regeneration effect the aging process?*friendly bump*
Would they not indirectly do so by virtue of applying a continuous stream of healing, which is basically the same as one of the reasons you gave for blurry adventurer ages in the other thread?
Characters are not outside of time. If you started out at 18 in let's say 1387 when the dark cloud circled the world, and you were also there when Drezneb and Eon were defeated in 1399, you will have aged 12 years. There is no way around that.Of course it would be nice (or at least I think it would be nice ), if age gave rise to a deterioration of your stats, but we can't do that. However, as time goes by your character does age. As there's nothing we can do really to physically affect your char, it remains as he was created at age 18. However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process so I'm more in favor of the healing magic/potion thing.So, even when playing a human, you have a couple of RL years to play your character, and wouldn't it be fun to evolve him into an old man? Teach those young upstarts some respect for the elderly (who can swing a mace quite hard and well, thank you ).
As there's nothing we can do really to physically affect your char, it remains as he was created at age 18. However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process so I'm more in favor of the healing magic/potion thing